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Cw: Using Regular Maps, And Clan Balance

Balance Gameplay

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#1 Aidan Pendragon

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Posted 18 January 2015 - 04:17 PM

PGI: I'm not wild about CW, for the usual reasons so many here mention--it takes too long to join a game, rewards versus wait time, heavy bias for teams over us PUGs, etc.

But a big issue seems to be the complicated nature of Invasion mode itself, which generally seems to favor defenders over attackers, and often has one(counter) attacking despite having been recruited to "defend." So, two quick ideas:

1. Why not use the regular maps--which you've spent years honing--in either Assault or Capture mode, for the majority of battles on a planet? You could pull 3-4 maps/terrain types per planet (corresponding to canon descriptions). Then, the massive "Invasion" map would always be the site of the final battle to decide control. It seems a little odd that every fight is a fight over bases, walls, orbital guns (and a little odd that you would not use the vast stable of maps built up already). To me, CW is more about playing for greater impact than the Deathmatch we've had to date--i.e., affecting the IS map--and not tied to a specific game mode.

2. Despite earlier impressions, CW is revealing that the Clans are not as well-balanced as you/PGI thought. Mixed in on teams with IS 'mechs and no weight restrictions is one thing; quite another is having 12-man teams where both Clans and IS have the same weight cap--although the Clan machines have greater speed, weapons range, and can carry more firepower. Capping Clan teams to two Stars (10 'mechs) would be one solution; increasing the IS weight limit to say 300 tons would be another.

#2 Vlad Ward

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Posted 18 January 2015 - 04:22 PM

1) They're adding more game modes. Counterattack is being replaced with a Skirmish-style mode on Tuesday. They're adding 4v4 scouting missions and other modes later.

2) No, I'd say Clan Mechs are fine. The Timber/Crow are awesome, but most of the Clan repertoire is junk. The Inner Sphere has even more powerful mechs at their disposal, the problem is getting people to use them. Many IS pilots would rather take XL Atlases over Raichu Thunderbolts.

Edited by Vlad Ward, 18 January 2015 - 04:23 PM.


#3 Budor

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Posted 18 January 2015 - 04:24 PM

I was too hoping they would somehow introduce the old maps and gamemodes into CW. A lot of developement time went into those and to be honest i think they are way more fun.

#4 DEMAX51

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Posted 18 January 2015 - 05:05 PM

View PostVlad Ward, on 18 January 2015 - 04:22 PM, said:

1) They're adding more game modes. Counterattack is being replaced with a Skirmish-style mode on Tuesday. They're adding 4v4 scouting missions and other modes later.

2) No, I'd say Clan Mechs are fine. The Timber/Crow are awesome, but most of the Clan repertoire is junk. The Inner Sphere has even more powerful mechs at their disposal, the problem is getting people to use them. Many IS pilots would rather take XL Atlases over Raichu Thunderbolts.


The new "Skirmish" mode for counter-attacking is coming in Februray, not Tuesday.

#5 Vlad Ward

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Posted 18 January 2015 - 05:11 PM

View PostDEMAX51, on 18 January 2015 - 05:05 PM, said:

The new "Skirmish" mode for counter-attacking is coming in Februray, not Tuesday.


Aw, really? Okay, well two weeks then.

#6 Klappspaten

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Posted 18 January 2015 - 06:13 PM

IS player and Clan players as well complain that the other side would be OP, I guess balance can´t be that bad then.
My unit usually beats our Clan opponents even though we are far away from what is considered meta game.

What I have to complain about is that planets flip far too fast. With one day in real life being one day in game its ridiculous that a planet is turned in only one day. I would like to see that factions would have to undergo long campaigns to take a planet.

#7 Davers

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Posted 18 January 2015 - 07:28 PM

If CW was the same game everyone has been playing since Beta, people would have been even madder than they are now.

#8 Johnny Z

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Posted 18 January 2015 - 07:55 PM

I think putting skirmish maps in place of the current counter attack would be an excellent start. I think something has been said about adding something similar to this.

Edited by Johnny Z, 18 January 2015 - 07:55 PM.


#9 Curccu

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Posted 19 January 2015 - 02:40 AM

View PostAidan Pendragon, on 18 January 2015 - 04:17 PM, said:

2. Snip


I want same stuff that you are smoking...

Every "IS player" should try clans before QQ'ing how OP they are.
PS. I have played both sides and honestly these thunderbolts and few other hyper quirked mechs feel more bang for buck than clan mechs.

#10 Klappspaten

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Posted 19 January 2015 - 05:24 AM

View PostCurccu, on 19 January 2015 - 02:40 AM, said:


I want same stuff that you are smoking...

Every "IS player" should try clans before QQ'ing how OP they are.
PS. I have played both sides and honestly these thunderbolts and few other hyper quirked mechs feel more bang for buck than clan mechs.


My thoughts exactly, perfect balance is impossible, unless you force everyone to use identical mechs.

Edited by Klappspaten, 19 January 2015 - 05:24 AM.


#11 Mordin Ashe

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Posted 19 January 2015 - 05:36 AM

IS players whine about SCR/SCR/SCR/TBR drop deck and call it OP because it is all many Clanners play. Somehow valid point, mostly if people play one drop deck it is often the case. The problem is, SCR, TBR and HBR are the only useful Mechs in CW. (HBR drop deck is 2xSCR+2xHBR)

Everything else we have is T3 or worse. DW is T1 but useless due to its slow speed and no agility. You can build a drop deck out of lights, Novas and Warhawks but these mechs are to bad you shoot yourself in your own leg if you pick them. We have some great Mechs but most of the rest is T4. IS players will see more drop decks once our other Mechs at at least somehow viable.

So, we use SCR/TW because everything else is simply a no-go. IS doesn't play poorly quirked Mechs as well, so why should we? The difference is, there are 15+ valid IS heavy loadouts on 5 or so chassis. We only have TBR, SCR and HBR. Don't blame us for not having anything else, it was not our call for things to be this way. Tweet Russ if you want faster fix.

#12 Felix7007

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Posted 19 January 2015 - 05:39 AM

Where are you guys getting your info? They havn't said they are definitively releasing a patch on the 20th or even less definitively, what its going to be fixing. Russ just release a road map on what they hope to achieve and even stated they are likely going to not be able to release a patch on the 20th.

#13 DEMAX51

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Posted 19 January 2015 - 09:43 AM

View PostFelix7007, on 19 January 2015 - 05:39 AM, said:

Where are you guys getting your info? They havn't said they are definitively releasing a patch on the 20th or even less definitively, what its going to be fixing. Russ just release a road map on what they hope to achieve and even stated they are likely going to not be able to release a patch on the 20th.

Russ' townhall meeting from last week, that aired on Twitch.

There IS a January 20th patch, and it includes Mixed-Unit-Same-Faction Groups for CW and some other crap.





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