Roadkill, on 19 January 2015 - 09:57 PM, said:
The problem with your post is that your suggested solution is the wrong one.
Yes, the Thud's quirks look ridiculously overpowered on paper. But as it turns out, in game it's just another good Mech. It isn't OP even in CW, and in the regular queues we eat them alive. In other words, the 9S is about where it should be in order to be balanced with the other good Mechs available.
So since your primary complaint seems to be that the 9S quirks make the Awesome obsolete, the correct fix to suggest would have been a buff to the Awesome to make it no longer obsolete.
Here's an idea, lets buff every mech and weapon in the game so that they all go the same speed, have the same armor, the same hitboxes, and the same damage. That way its completely balanced so that every mech can shoot once and kill another mech, sound fun? No, neither is an Awesome beyond the point of the insane ERPPC quirks the Thunderbolt got. My point is that the Awesome was MADE to run (ER)PPCs and cool them efficiently. Putting a cooldown on the Thunderbolt (which only ever had 1 on it) which makes it run 3 ERPPCs Better than the Awesome can even run 3 non-ER PPCs is ridiculous. Swapping them shouldn't even be the option because then the Awesome would have a ridiculous ERPPC quirk. The Thunderbolt's quirk needs to be rebalanced around 2ERPPCs at most.
Why is it stupid or closed minded people try to partake in balance discussions? Yes I made a stupid first post, intentionally so for the shock effect at suggesting something stupid and ridiculous. I don't actually want a crazy high quirk for the Awesome, I want the Thunderbolt's quirk re-balanced with the Awesome being what it is in mind. As it is the standard PPC Awesome already has -25% heat gen total and can't even keep up with the Thunderbolts -50% ERPPC quirk? On top of that it also has a COOLDOWN quirk, which the Awesome doesn't have for ERPPCs. Right there should tell you something is broken and imbalanced. So what is the issue with a Thunderbolt being balanced to fire 2 ERPPCs with a lower cooldown than the Awesome with 3 at standard cooldown? Because apparently the IS players are a bunch of whining little kids that don't want their shiny toys taken away even though that's exactly what they bitched and moaned to be taken away from Clans, and I'm not even complaining about it being OP against the Clans but imbalanced against a mech whose role it STOLE FROM IT.
I'm sick and tired of that stupid "Just buff it then." solution constantly being ejac.ulated (why is that censored? Am I supposed to ret.ard (and that? Seriously? Is the forums supposed to be a gathering place for people who couldn't pass middle school english?) my vocabulary for people who can't be asked to wipe their own posteriors or something?) from everyone's mouth that doesn't know what they're talking about either. "Just buff it then." is what got us into these bloated mechanics in the first place and are the reason we have mechs running around with 50/60 point alpha strike builds creating a top tier list of a handful of mechs that everyone uses because the rest can no longer compete as the bloated alpha-happy mechanics don't support them.
Side Note: I just realize the Thunderbolt 9S and 9SE are .3 tons short on stock loadouts...uh what?
Edited by MauttyKoray, 19 January 2015 - 10:36 PM.