IraqiWalker, on 04 August 2017 - 04:46 PM, said:
1- Vaulting in that example would only work if MWO was an exclusively PVP game. Which it is no.
2- unlike MWO, we have a trade system in Warframe. That's why you can still even buy/trade for full sets from other players a year+ after the frame has been vaulted.
There is no parallel to MWO here, since MWO has no economy.
3- that's 0.17% chance PER ENEMY These mods are all literally the most common of commons mods. Context is important here. This isn't per sortie, this is per enemy. An average run will net you several hundred kills per mission. So yes, 0.17% sounds reasonable, because it's put up against hundreds of kills per mission. If you want, I'll post how many duplicates of these 0.17% mods I have (take that I regularly donate 1 of each to new clan members)
The ones for sorties are actually quite reasonable. Every single one of these items is obtainable by regular alerts, except for the legendary core. The single most powerful item in the game. That one deserves its rarity. The exilus adapter, is also a lot easier to get from Simaris (btw, the lvl5 fusion core is actually x4, and is no longer in the game because the fusion core system was overhauled about 8 months ago, or so)
4- If you want to talk about farming back during the days of keys, you're also exaggerating there. Most of us were doing 40 wave/minute runs and will usually get the prime part we want in those.
By the way, that system was improved, and upgraded many moons ago.
Basically, your complaints are still somewhere between exaggerated, or non-existent.
Again: Hate it if you want, but you can't call one of the top 10 most played games on steam "bad".
Also, as someone who played both MWO, and WF, I can safely say MWO is more grindy, despite the fact that it's not supposed to be an MMO, while WF is. This skill tree upgrade helped in some regards, and harmed in others.
Now, I'm not here to say which is the better game. They are 100% different (it would be like comparing apples and motorcycles), and made by two different companies (DE imo has infinitely better community engagement, and involvement, and that's the companies, not the games).
All I'm saying is that they've fixed almost everything you complained about, and that some of what you said is misleading, or misunderstood at best.
1.no, that analogy is correct...
2.except all trading is done with premium currency and all premium currency is paid for. Plat aint free and they got incentive to raise prices by lowering drop chances
3.no, these are per sortie rewards... exilus adapter 0.17%, legendary core 0.17%
exilus adapter, you can get maybe 3 such alerts per month?? hope you are awake.
4.yes, ppl were doing 60 mins runs(or at least i were with my clanmates) and it ended in burning through 400 keys every 3 months before we got the drops.
and improved isnt what i would call it, as now you burn through 4 times as many keys and cant rely on other ppl keys, so now amount of grind is tripled, not only i need to farm my own keys, then i need to rad my keys and then i need to farm my rewards.
huzzah
Which brings me to the point, most ppl said **** its easier to just farm ducat fodder and buy parts with plat which leds for further lowering drop chances until final gambit on de part, namely removing older drops to increase price on them, no more 20p for frost prime which was actually decent bargain for new players, overnight price jumped to 900p meaning **** your frost prime...
Warframe was decent, but with succes it got fat and glutonous.
http://steamcharts.com/top
top9 right above payday2 with something along the lines of 1/20th its budget, less content updates and no microtransactions.
i wont call it bad, ill call it mediocre succes for f2p with mass appeal.
Also lets take some actual metric for mwo and warframe.
mwo
Playtime total:24:54 (average) 00:49 (median)
warframe
Playtime total: 70:15 (average) 04:29 (median)
and as control
path of exile
Playtime total: 62:50 (average) 04:19 (median)
black deset online(actual korean style grinder)
Playtime total: 57:26 (average) 08:00 (median)
planetside 2
Playtime total: 25:37 (average) 02:26 (median)
I mean sure nearly 3 times as much playtime on average...i guess they all just enjoy game without grinding at all...
Ive even downloaded it again after year break hoping that you actually speak the truth... so far all problems are compounded instead of fixed...
new resource for new weapons to restart grind all over again and lets not forget everyones favorite argon with half life of 24h
4 radiant keys still dropping 4x most common reward 5 times in row
new points to enter boss fight for a chance at drops
new rng mods which drop only at daily sortie+1 as quest reward(so far 3 days without any) and have chance to be better than anything before them...
old functionality locked behind arbitrary challenges...thx junctions, youre so good addition.
80% of new weapons were relegated to research yet again.
at least dressup is all intact with new suits for operators(which you see for less than a minute during 60 minutes runs) and melee weapon holster locations(copying from other weapon types)...
also i can still pop 4 on ember and go just run through mission, it indeed needed all that new powercreep guns because all that new content is just so much more challenging... no wait these are still 30lvl enemies which we fought back in u7 with 1/20th of firepower...
I get a feeling de would do great if they released mobile barbie game, everything in warframe fits that concept just fine.
Edited by davoodoo, 04 August 2017 - 05:48 PM.