
PGI's version of fun:

Granted MWO is an FPS and Battletech is a turn-based game, but they still use the same assets. This is how much imagination and effort they put into the battletech lore.
HBS's Depth (Character Creation, The Argo, Contracts, Campaign, Salvage, etc):

PGI's Depth (Mechpacks and Faction Play):

PGI really needs to get their crap together, now.