Ed Steele, on 15 April 2015 - 11:16 PM, said:
Magnetism does not have mass, and the projectile is basically levitating and being "guided" through the barrel with next to no friction by the electromagnets, which have to exert very little force to move the projectile through. So yes, you are right there would be some negligible recoil, similar to what happens when you hold two magnets with the same polarity next to each other and let go of one (the other gets pushed with much greater force than is pushing back on the magnet that you are holding), but this "recoil" could be easily compensated for by the myomer bundles in the mech's arms / legs / torso.
PHYSICS DOES NOT WORK THAT WAY
E Rommel, on 16 April 2015 - 04:31 AM, said:
Your impotent rage and reliance on personal attacks aside, you're forgetting that BT/MW armor is not measured in thickness, it is measured in weight. Specifically, tons. A point is 1/32nd of a ton in MWO, and 1/16th of a ton in BT IIRC.
In BT, thickness is a side effect of concentrating a lot of weight in one place.
So taking those 60 points and multiplying it by the 10m surface area would give you 600 points of armor on the ST, which would weigh almost 20 tons. You've got two STs, so that's 40 tons of armor and you haven't even got to your CT, arms, or legs yet.
If you decided to fix this by multiplying protection per ton by the mech's surface area, it would ridiculously overbuff large mechs like the Dire Whale, King Crab, and Awesome. It would also shaft small mechs, like the Locust.
It also wouldn't make sense: why would light mech armor be as heavy as depleted uranium, while assault mech armor is light as a feather?
Once again, you're trying to apply asinine nonsense tabletop rules to a game format that has consistently, for the last fifteen years, proven that it doesn't work. You're concerned with this absurd 'reality' about playing with completely meaningless numbers than you are with the fact that I can shoot an Atlas in the crotch, and then shoot it again at the crown of its head, and yet both shots do subsequent damage as if I landed both shots in the exact same place.
Probably your most absurd argument is that you are constantly talking about the dimensions of mechs. NOTHING in the BT rules accounts for the stylistic sizes and designs of mechs. the Marauder's dorsal gun? It isn't a third arm, it's a 'side torso', and there is no provision for it being an easier target. As far as BT is concerned every single mech is literally the exact same dimensions shape and size.
If anything you are defeating your own point, because some mechs have "side torsos" that are outlandishly small, yet can pack a ton of armor on them. What, are they using magic armor that occupies less volume per ton just because your crappy rules say it can fit that armor on?
You can destroy a Timberwolf engine by shooting its ears, and you're here trying to apply ******** CBT nonsense? Where in the rules does it say Timberwolf side torsos are bigger, easier targets?
Edited by Frostiken, 16 April 2015 - 04:31 PM.