E Rommel, on 13 April 2015 - 11:54 AM, said:
Because the basis you're trying to use to justify it will really struggle to cover any more than that. For it to consistently throw a wrench into typical fights you'd need a standard deviation of 1-3 meters at 300m. Just ballparking it without a calculator, that's somewhere between 10 and 30 minutes of angle!
One of the thoughts I threw in here was adopting a 2-3 meter R95 at 1000m
while stationary and
firing only 1 weapon. And so, yes, under those ideal conditions, they don't matter. But once you
start moving and
fire more than 1 weapon, then things start to get not so ideal.
Converting to your numbers (and if my math is correct
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
), it is equivalent to around 15 MoA while stationary and firing 1 weapon, and 60 MoA when running at full clip and firing XXX weapons or more. At 500m, that should be good enough to possibly miss the component you want to hit.
But as I said in a prior post, I just threw those numbers out there. It's the R95 I am interested in.
E Rommel, on 13 April 2015 - 11:54 AM, said:
If my engineer told me that his weapon had a mechanical precision of 30 MoA, I'd volunteer him as the target we'll zero it on.
You're a cruel person. Hope I don't see you in the Hague.
On a more serious note, let us not forget that according to lore (according to the lore folks here anyway), much of the IS tech in 3050 is early 20th Century equivalent. So 10-15 MoA is fine by me under ideal conditions.
And which reminds me, I'm really here on this thread for convergence, not CoF. So why am I again offering suggestions for the latter?
Edited by Mystere, 13 April 2015 - 12:29 PM.