BoldricKent, on 31 January 2015 - 01:33 PM, said:
I was making a point not statement of fact...i could overlook up to 70-75 with tweak(which is what 110-130 engine rating), but 124..huh, thats almost triple of original speed... it far to much in current meta, speed is life.
But thx for info..didnt know PGI made engine cap public.
Speed is life. An urbie at 70kph would be basically "stock" as per all our other mechs, as a Commando stock is 97kph but can do 170kph in game.
However, an Urbie at 70kph would be useless. It'd just die. If you can't at least keep away from Mediums, in MWO with convergence and such the Urbie would just be taken apart instantly. A heavy or medium would be able to hold it in range, and a light moving at 70kph would each maybe 2 alphas and die.
At ~100kph, the Urbie will still not be a competitive light under any circumstances, but it'll at least be viable for use in PUG play.
They have to consider usability in game vs. Lore Correctness, and pick a middle ground that works for everyone. For those who want Slow Urbies, yay! You can run them at whatever speed you like. For those who want Urbies at 100kph so they can actually contribute to matches? Yay! They can do that too. The only people unhappy are those who are mad that some players Will Have Fun Wrong.
All the while, the Urbie remains the slowest IS light, and comparable to slow Clan lights. It's tremendously slow for a light, but still usable without gimping your team. Seems a good compromise for me. Everyone gets the Urbie they want to use.
But, it's a moot point now. The Urbie is confirmed at 100kph, 180-210 engine cap. [childish]Nya nya, we win![/childish]