Patch Notes - 1.3.363 - 20-Jan-2015
#1
Posted 20 January 2015 - 11:30 AM
#2
Posted 20 January 2015 - 11:35 AM
EDIT:
Okay, I found them: If anybody has the same problem, check: "C:\Documents and Settings\User\Documents\MechWarrior Online\ScreenShots"
It would have been nice if PGI said first what they are going to do ...
Edited by martian, 20 January 2015 - 11:56 AM.
#3
Posted 20 January 2015 - 11:40 AM
#4
Posted 20 January 2015 - 11:42 AM
Also it appears they dont do proper damaged on 'curved' surfaces IE stalkers, Timberworlves or Cats. Where shots between the CT and ST disappear, and to get a CT hit you have to be dead center.
I have a lot of game recording to prove this and all the support tickets have gone unresolved.
#5
Posted 20 January 2015 - 11:43 AM
Oh, and also lots of other neat little goodies. Keep it up, PGI guys!
#6
Posted 20 January 2015 - 11:45 AM
#7
Posted 20 January 2015 - 11:45 AM
WonderSparks, on 20 January 2015 - 11:43 AM, said:
Oh, and also lots of other neat little goodies. Keep it up, PGI guys!
here
#9
Posted 20 January 2015 - 11:50 AM
- Group leaders can now invite any player who is part of their Faction (Unit membership restriction is no longer in-game).
- For this initial release of the Faction Grouping system, players must still be on the group leader’s Friend list. Allowing group leaders to invite players not on their Friend list will be addressed in a later patch.
- Players who are either not currently in the same Faction (or whose previous contract with that Faction has expired) cannot be invited.
- Players who enter an invalid state (ie. expired contract) while in a group will cause the group to not be able to launch until this issue is resolved by the player or group leader.
Well 1/2 a loaf is a great start. Might see a lot of "friends" being added then dropped. But still a giant step forward in saving CW
#10
Posted 20 January 2015 - 11:51 AM
#11
Posted 20 January 2015 - 11:58 AM
#12
Posted 20 January 2015 - 11:59 AM
#13
Posted 20 January 2015 - 12:03 PM
Alexander Garden, on 20 January 2015 - 11:48 AM, said:
Wish you would have also offered them in a package, maybe with a small premium time incentive attached, as I would have bought them all without a second thought. Individually, I'm not sure I can justify the price for the mediocre ones.
I would have accepted as much as $60-$80 for the set of essentially some new omnipods, whereas you might get half that under the current piecemeal arrangement.
Edited by jay35, 20 January 2015 - 12:10 PM.
#14
Posted 20 January 2015 - 12:06 PM
Saw this bit, how can I keep the original saved game path instead of using this change? I like where it is currently, thank you.
#15
Posted 20 January 2015 - 12:14 PM
Kojin, on 20 January 2015 - 12:06 PM, said:
We changed the location of the USER folder to minimize the amount of writing that was being performed to those files originally located in the system-level directory.
This is the first step to streamlining our accordance with the User Account Control system.
#17
Posted 20 January 2015 - 12:19 PM
Lily from animove, on 20 January 2015 - 11:40 AM, said:
It's not clear how and when the new omnipods will be available separate from buying the variant. In other words, when can current package owners expect to be able to buy the new omnipods a la carte in the mechlab?
Alexander Garden, on 20 January 2015 - 12:14 PM, said:
This is the first step to streamlining our accordance with the User Account Control system.
I am probably one of the %0.01 that care about such things but I am really, really glad to hear you are working to align the client with accepted software privilege practices. It bugs me every time I start the game to have to give it admin rights.
Edited by Gauvan, 20 January 2015 - 12:22 PM.
#18
Posted 20 January 2015 - 12:20 PM
#19
Posted 20 January 2015 - 12:22 PM
Samurai 7, on 20 January 2015 - 11:42 AM, said:
Also it appears they dont do proper damaged on 'curved' surfaces IE stalkers, Timberworlves or Cats. Where shots between the CT and ST disappear, and to get a CT hit you have to be dead center.
I have a lot of game recording to prove this and all the support tickets have gone unresolved.
Ohhh....this would explain why that Misery took about six shots to kill from my AC40 KGC.
#20
Posted 20 January 2015 - 12:27 PM
Edited by zudukai, 20 January 2015 - 12:28 PM.
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