So The New Cw Changes..
#161
Posted 24 January 2015 - 12:27 PM
#162
Posted 24 January 2015 - 12:35 PM
LordKnightFandragon, on 24 January 2015 - 12:27 PM, said:
Yet last night, on Clan Wolf planets, there were plenty of battles that lasted till all 48 defending mechs were dead till the objectives were taken. Those were not zergs...though they did result in the same large margin of victory.
#163
Posted 24 January 2015 - 01:17 PM
imho, the primary issue is once they are in game they rarely type to each other to organize. I have been in a few drops where i "led" and gave orders and we did quite well. They must make a conscious decision to lead their group and guide the team. There is nothing that can be done to help if no one steps up to this leader role.
#164
Posted 24 January 2015 - 01:32 PM
Marklee, on 24 January 2015 - 01:17 PM, said:
imho, the primary issue is once they are in game they rarely type to each other to organize. I have been in a few drops where i "led" and gave orders and we did quite well. They must make a conscious decision to lead their group and guide the team. There is nothing that can be done to help if no one steps up to this leader role.
I think the issue with leading PUG's is that many folks don't pay attention, or read, or necessarily understand the chat. Many folks have stepped up to lead PUG's only to slink away and cry in a corner because the experience goes south. While I also have led a few PUG drops to success, the number of times it didn't work far outweigh the amount of effort.
If we can lower the wait time and raise the Cbill bonuses I think PUG's will play. Hopefully the faction chat and the in-game voip will help enough folks that combined they will feel more up to the task of facing units.
#165
Posted 24 January 2015 - 03:55 PM
Marklee, on 24 January 2015 - 01:17 PM, said:
imho, the primary issue is once they are in game they rarely type to each other to organize. I have been in a few drops where i "led" and gave orders and we did quite well. They must make a conscious decision to lead their group and guide the team. There is nothing that can be done to help if no one steps up to this leader role.e
Edited by Monkey Lover, 24 January 2015 - 03:56 PM.
#166
Posted 24 January 2015 - 09:05 PM
LordKnightFandragon, on 24 January 2015 - 12:27 PM, said:
It's the lack of strong competition. When we switch to IS the games against Clans are rolls where the Clan team just falls apart. And when I play solo on IS the IS teams leave something to be desired compared to the average clan pug team.
Edited by Krivvan, 24 January 2015 - 09:06 PM.
#167
Posted 24 January 2015 - 09:13 PM
#168
Posted 24 January 2015 - 10:09 PM
#169
Posted 25 January 2015 - 02:14 AM
xMEPHISTOx, on 23 January 2015 - 07:27 PM, said:
WoT has in general a much higher population then MWO and has a much more popular game setting. In euro time zone, even before cease fire, there are usually a max of around 100 to 150 people playing CW. I guess 1/3 of them are even PUGgers.
Don't know how it works for NAs, but in Europe CW is quite dead.
There is not much profit in making an entire complex game mode for 150 people.
Edited by xe N on, 25 January 2015 - 02:17 AM.
#170
Posted 25 January 2015 - 07:08 AM
Of course PGI never promised Solaris but CW - so they were in a decision trap.
Almost daily i watch a MWO Twitchstream (at least have it running backround) and imho the CW Streams are the least entertaining - nevertheless it was quite funny when a Hotshot wanted to show the Audience how to Headshot and was unable to do it while i watched - Carry Harder man - PUG Streams are the most entertaining with dfferent gamemodes and many different Mechs and many differet Players each match.
Edited by Thorqemada, 25 January 2015 - 07:16 AM.
#172
Posted 26 January 2015 - 03:36 AM
Thorqemada, on 25 January 2015 - 07:08 AM, said:
Of course PGI never promised Solaris but CW - so they were in a decision trap.
Almost daily i watch a MWO Twitchstream (at least have it running backround) and imho the CW Streams are the least entertaining - nevertheless it was quite funny when a Hotshot wanted to show the Audience how to Headshot and was unable to do it while i watched - Carry Harder man - PUG Streams are the most entertaining with dfferent gamemodes and many different Mechs and many differet Players each match.
#173
Posted 26 January 2015 - 11:14 AM
ZenFool, on 22 January 2015 - 01:27 PM, said:
And as is the case in many many a game, the Community is its own worst enemy. The "try-hards" tell the "Pug thrash" to piss off out of CW, it is their domain, while the "Pug trash" tell the "try-hards" to GTHO of their beloved Solo Playground, and after a while, the 2 groups as singles cannot sustain the game financially and it withers and dies on the vine.
MWO faces a similar future if the Forums are to be believed unless something drastic is done to rectify the issue. Whether either group likes it or not, both Groups need each other for sustainability. Otherwise "our" games (MWO) demise is sure to follow.
#174
Posted 26 January 2015 - 11:22 AM
Yokaiko, on 22 January 2015 - 04:20 PM, said:
You make less money winning an attack than you do losing a defense.
.....and you can form faction groups, its no longer restricted to your unit, you don't even have to sync drop.
That is an ill informed mindset though. Sure an Attack the zergs past everything to just kill Omega nets SFA financially.
What's wrong? Your Team on the Attack don't think they are good enough to kill off the Defenders and then the Generator? You have to zerg to win? There is loads of C-Bills to be made killing off 48 enemy Mechs. Which side does the killing of 48 matters not. LOL
#175
Posted 26 January 2015 - 11:42 AM
Galenit, on 23 January 2015 - 11:24 AM, said:
If you think there is any other reason, you are very young or dumb.
In the end, they get more money with a solo queue then premades stomping solos.
Some people left after that? No problem, the income with a solo queue still gives more money.
If not, they would have changed something.
Now lets see what money says about cw ...
Then they wasted their Dev work on the Map and CW in general as the SOLO's give SFA about that, or if they do, want to get involved without the hassle of maybe losing 2 games in a row, or get Stomped as they call it.
PGI caved once to the Solo's, the Teams left. If they thought the Teams were not important, then why do CW at all. It is a defacto "Team" environment by default.
How about this. If any Team can muster a minimum of 4 Lances of Mechs each, they can sign up for CW. If you don't own 48 Mechs, you don't get an invite. That way, the Solos can play non-CW in the Public queue, without any interference from the BIG BAD Teams, and the "Teams" can play for the Sphere without interference from the Public side.
If the Pubs want true separation of state, then allow them just that. Each player who is really interested in helping a IS/Clan faction in their efforts in the Sphere, bring the required Gear. Otherwise you are just a determent with your half arsed stable and weak arsed attitude.
(seeing as this whole CW thing is all about extremes apparently)
#176
Posted 26 January 2015 - 01:40 PM
Almond Brown, on 26 January 2015 - 11:42 AM, said:
Then they wasted their Dev work on the Map and CW in general as the SOLO's give SFA about that, or if they do, want to get involved without the hassle of maybe losing 2 games in a row, or get Stomped as they call it.
PGI caved once to the Solo's, the Teams left. If they thought the Teams were not important, then why do CW at all. It is a defacto "Team" environment by default.
How about this. If any Team can muster a minimum of 4 Lances of Mechs each, they can sign up for CW. If you don't own 48 Mechs, you don't get an invite. That way, the Solos can play non-CW in the Public queue, without any interference from the BIG BAD Teams, and the "Teams" can play for the Sphere without interference from the Public side.
If the Pubs want true separation of state, then allow them just that. Each player who is really interested in helping a IS/Clan faction in their efforts in the Sphere, bring the required Gear. Otherwise you are just a determent with your half arsed stable and weak arsed attitude.
(seeing as this whole CW thing is all about extremes apparently)
Again, you limit an already limited group of people who are actually playing it. They would be better off just removing CW at that point and working on other game modes that don't need a spiffy map.
#177
Posted 26 January 2015 - 01:57 PM
Almond Brown, on 26 January 2015 - 11:22 AM, said:
That is an ill informed mindset though. Sure an Attack the zergs past everything to just kill Omega nets SFA financially.
What's wrong? Your Team on the Attack don't think they are good enough to kill off the Defenders and then the Generator? You have to zerg to win? There is loads of C-Bills to be made killing off 48 enemy Mechs. Which side does the killing of 48 matters not. LOL
If you are trying to take a planet you have to get in and get out.
Sure, we'll farm it out if its no where near ceasefire, but if it is you have to charge it and GTFO to get the attack percentage up. Since the objectives don't count anything for shooting 11,000 turrets and the other objectives, my point stands.
#178
Posted 26 January 2015 - 04:23 PM
Almond Brown, on 26 January 2015 - 11:42 AM, said:
Iam no native speaker.
What want you to say with that?
Each player needs 48 mechs to play cw?
Or small team members need more mechs then large group players?
Almond Brown, on 26 January 2015 - 11:42 AM, said:
Bigbacon, on 26 January 2015 - 01:40 PM, said:
Dont throw good money after bad money ....
Time will tell if it was good or bad money they used for cw.
But after 2 years of broken promises and broken deadlines and then seeing this result,
cw is more then dissapointing.
I dont know if it will pay out, and if it can pay out without involving all players.
Edited by Galenit, 26 January 2015 - 04:38 PM.
#179
Posted 27 January 2015 - 03:42 AM
Galenit, on 26 January 2015 - 04:23 PM, said:
cw is more then dissapointing.
I dont know if it will pay out, and if it can pay out without involving all players.
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