Fictional factions in a fictional universe are asking to be protected from the other fictional faction members who are aren't observing fictional treaties with other fictional factions.
That's the perceived problem...?
If a fictional faction has members who for whatever reason don't want to observe fictional alliances then what is the harm, and why should PGI have to do anything about it?
If we need some sort of fictional fluff to help us accommodate the perverse or disloyal twists of human nature, then let's observe that a unit appears to have gone rogue, or gone under cover, or is running a false flag operation, or is being run by a delusional madman, whatever. These all have precedents not only in lore but also in real life.
Finding out is part of the fun, and none of us should be running to the omnipotent gamemasters to sort it out for us.
We're not actually playing out a script here. Stuff will happen and fictional factions should just deal with it.
Edited by Appogee, 21 January 2015 - 08:43 AM.