In the thread "DO THE MAJORITY OF PLAYERS WANT TO GET RID OF CONVERGENCE?" I asked whether convergence was the problem. A lot of people were on the fence, but I did a quick tally of the people who were clearly in favour or against the idea, and it seemed to be fairly even. No huge consensus either way.Certainly not to convince PGI that the community is united behind this idea.
The only other popular answer to the above-mentioned problem is fixing the way heat works in MWO. So my question is: do you all want a major change to how heat works in MWO?
By fundamental changes, I'm not talking about a slight nerf here and there or changing the ghost heat values. The common suggestions include:
- Reducing heat treshold. Right now, you overheat at 38 heat points without basic skills. 45.6 heat points with double basic skills. Some people want to reduce the treshold to 30 or below, even for mastered mechs.
- Giving DHS and SHS different functions. For example, DHS would be restored to true dubs (double the effect of single heat sinks instead of 1.4x) with a lower heat treshold, while SHS would have a significantly larger treshold. You would choose SHS or DPS based on your build and playing style.
- Removing Ghost heat altogether. This isn't really a fix in itself, but many people see it as part of what's wrong with MWO's heat mechanic.
- Substantially bigger penalties for overheating. Far greater damage to internal components and far greater risks of cooking ammo, leading to internal explosions.
- Negative effects from running hot. For example, when your heat indicator surpasses 70% your mech might start to move slower, your torso twist may be reduced, your arm movement speed may be slower. Maybe your HUD starts to flicker and your radar picks up ghost signals. The idea is to make it difficult for people to constantly run hot and also to punish people who rely on repeated alpha strikes. Apparently, alpha strikes were not common in TT or BT novels (can someone confirm?)