Thragen, on 21 January 2015 - 09:13 AM, said:
#2 Giving DHS and SHS different functions. For example, DHS would be restored to true dubs (double the effect of single heat sinks instead of 1.4x) with a lower heat treshold, while SHS would have a significantly larger treshold. You would choose SHS or DPS based on your build and playing style.
A: I am against this idea because it would probably be very confusing to the casual player base.
If this is to be the thinking man's shooter, I don't see why this would be so confusing. Just put a description in the UI. It's not a complicated concept, it's only hard to understand if you don't have the information available.
Thragen, on 21 January 2015 - 09:13 AM, said:
#4 Substantially bigger penalties for overheating. Far greater damage to internal components and far greater risks of cooking ammo, leading to internal explosions.
A: I am not sure about this one. If I had to choose, I would probably come out against this one because these new consequences will depend on some random number generator.
Again, I would say it doesn't have to. Let's say you overheat by 1 heat points. Apply 1 damage to all components, but 2 damage to any component with an engine in it (i.e. CT for STD engines, CT+ST for XL engines). If you overheat by 5 points, it does 5 damage to components, but 10 damage to engine-holding components.
The numbers are just taken out of thin air, obviously. I'm just illustrating that it doesn't have to be random.
Thragen, on 21 January 2015 - 09:13 AM, said:
A: I am willing to try some of this out but I reserve the right to at some point say enough is enough. I am not sure where that point is without trying some of these penalties out first hand.
You can reserve the right as much as you want. This whole discussion is purely academic, as PGI will never try any of this anyway.
Thragen, on 21 January 2015 - 09:13 AM, said:
As a BT fan, there was never any doubt that I was going to try this game out. But, when this game was first advertised, it's tag line of "A thinking man's shooter... is what really appealed to me the most!!! I think we need to put quick "thinking" back into the game.
As a player in my mech, the decision to take action should require thought:
-- Do I have enough threshold to fire?
-- Will my new threshold subject me to penalties I can or can't deal with?
-- Will I cool off in time to fire again and finish off the mech I am engaged with?
-- Do I need to manuver / evade / torso twist ( pilot skills should matter more )?
I absolutely agree with this. Not only should the player be faced with more decision-making throughout the match, but I also think the game controls need to be more complicated, to reward players who are good at multitasking. Right now, MWO plays very much like any FPS. Yeah, we have a torso, but most modern FPS games do allow you to move your upper body to some degree. 95% of the action is controlled by WASD, Space and Mouse 1 / Mouse 2. Sometimes you press R and H, but that's pretty much it.
Playing MW2, you basically needed the multitasking skills of an astronaut, compared to most other games of its generation. You had six different buttons for the jump jets alone!