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Do The Majority Of Players Want To Change Mwo's Heat Mechanic?


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#81 Mechteric

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Posted 21 January 2015 - 12:29 PM

View Postnehebkau, on 21 January 2015 - 12:24 PM, said:

The TT heat rules are even more convoluted than ghost heat. Want to make the game even more unfriendly to the non BT player ... go for it.

There are better solutions for a first person shooter game than using a dice and turn-based system.


Sorry, but you got it backwards. Ghost heat is more convoluted. TT is easy addition and subtraction of whole numbers; ghost heat makes you break out the exponents and fractions.

Edited by CapperDeluxe, 21 January 2015 - 12:29 PM.


#82 Curccu

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Posted 21 January 2015 - 12:31 PM

No.

As we have this 10 HS must rule could also have:
1st 10 DHS will always be 2.0 no matter are they internal or not.
would help few light/medium mechs with ****** max engine rating (urbie???)

I wouldn't really object all DHS being 2.0 either.

#83 CMDR Sunset Shimmer

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Posted 21 January 2015 - 12:33 PM

I want to see the following:

The more heat I have, starting from around 1/2 or so heat generation, my mech begins to slow down, become more sluggish in turning/movement. say 1/4 of a reduction to all movement at 1/2 heat threshold.

at 3/4 heat threshold, I want to see a 1/2 cut to overall movement speed, and start running the risk of ammo explosions if I have ammo [note this would require a good few seconds sitting over the 3/4ths threshold before it happens.

at 100% heat threshold, the mech auto shuts down to prevent any catastrophic problems, if you override, the higher the threshold over 100% the faster something drastic goes wrong. Heatsinks pop, internal structure starts breaking down, engine starts taking "hits" ect. Untill destruction, or you cool down.

Something needs to happen in regards to the heat system, because it's far, FAR to relaxed in it's current iteration.

#84 kapusta11

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Posted 21 January 2015 - 12:34 PM

Of course yes.

#85 Aethon

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Posted 21 January 2015 - 01:02 PM

View PostAlistair Winter, on 21 January 2015 - 07:13 AM, said:

  • Giving DHS and SHS different functions. For example, DHS would be restored to true dubs (double the effect of single heat sinks instead of 1.4x) with a lower heat treshold, while SHS would have a significantly larger treshold. You would choose SHS or DHS based on your build and playing style.
  • Removing Ghost heat altogether. This isn't really a fix in itself, but many people see it as part of what's wrong with MWO's heat mechanic.
  • Negative effects from running hot. For example, when your heat indicator surpasses 70% your mech might start to move slower, your torso twist may be reduced, your arm movement speed may be slower. Maybe your HUD starts to flicker and your radar picks up ghost signals. The idea is to make it difficult for people to constantly run hot and also to punish people who rely on repeated alpha strikes. Apparently, alpha strikes were not common in TT or BT novels (can someone confirm?)


YES.

These three items, IMHO, would help a great deal. I would caution against lowering the heat threshold, however; doing so would instantly make the Nova absolutely pointless. Its ability to fire 12 CERML in rapid succession is the only thing it can do well that another chassis cannot do far better (and that has now been encroached-upon by the release of the Gargoyle C).

#86 Pjwned

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Posted 21 January 2015 - 01:07 PM

I don't have too many ideas to commit to for changing the heat system in MWO, but what I can say is that the balance between SHS and DHS is ATROCIOUSLY bad and it's a big reason why most stock mechs are so terrible, in addition to the essentially mandatory "DHS tax" adding a lot of c-bills to the cost of your mech and thereby adding a lot of crappy grinding to get those c-bills.

#87 LordBraxton

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Posted 21 January 2015 - 01:10 PM

As others have pointed out, remember that with a true TT heat system, a mech with 15DHS could fire 3PPCs constantly and remain heat neutral. So building mechs that could near constantly fire 6 large lasers would be quite possible. Adding negative effects due to high heat to our current system... THAT is an idea I fully support. Your reticule should get fuzzy\disappear once you reach 70% heat... at 90% heat (where we spend half our brawls) we should all be stumbling around at half speed aiming with our instinct and praying our ammo doesn't cook.

#88 Domoneky

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Posted 21 January 2015 - 01:15 PM

I'd be happy if ammo cook-offs were possible at 80% or higher again.

#89 AdamBaines

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Posted 21 January 2015 - 01:15 PM

View PostAlistair Winter, on 21 January 2015 - 07:13 AM, said:

If you have a strong opinion, I'd appreciate a clear YES or NO at the start of your post. It makes it easier to determine whether or not there is a consensus that the heat mechanism needs a major overhaul.


Well My Strong answer is Im fine with Ghost Heat at this point. Im used to it and adjusted my play style to it. its not perfect but its workable.

I would like to see additional heat penalties added like when running too hot, speed is reduced or movement is slugish, weapons start loosing a small bit of accuracy, etc.

#90 Lily from animove

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Posted 21 January 2015 - 01:55 PM

View PostLordBraxton, on 21 January 2015 - 01:10 PM, said:

As others have pointed out, remember that with a true TT heat system, a mech with 15DHS could fire 3PPCs constantly and remain heat neutral. So building mechs that could near constantly fire 6 large lasers would be quite possible. Adding negative effects due to high heat to our current system... THAT is an idea I fully support. Your reticule should get fuzzy\disappear once you reach 70% heat... at 90% heat (where we spend half our brawls) we should all be stumbling around at half speed aiming with our instinct and praying our ammo doesn't cook.


and if you remember that in TT a turn is 10seconds, you would with lets say 30 heattreshold and 15DHS be bale to fire 3 PPCs without overheating,, and after 10seconds those 15 true DHS would bring you bakc to 0 heat. The issue many people is, they forget that the TT simulates 10seconds, while in MWO they fire all wapons at the same time and rant that the TT made build XYZ heat neutral. but the TT is an ABSTRACTION to simplyfy the things that happen in realtime. and so you may only be able to fire half the weapons now, and half the others 5 seconds later after some cooldown happened and then still be heat neutral at the end of 10 seconds.

#91 jackal40

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Posted 21 January 2015 - 01:56 PM

YES, YES, YES, YES!

Reduce the heat threshold!
Give true DHS thier place, and an incentive to use SHS where appropriate
Remove Ghost heat!. Period!
Bigger penalties for overheating!
Yes, to negative effects of running hot - this is the fix for alpha strikes!

#92 Boogie Man

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Posted 21 January 2015 - 02:08 PM

YES!

#93 Psydotek

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Posted 21 January 2015 - 02:13 PM

I want frickin' negative effects for running hot.

At the very least I want reduced aim (via decreased convergence or something) and slower speed.

Ammo explosions could be done without since that kinda falls under a "luck" category (unless you're running over a like 125% and an explosion was guaranteed) where as the other two would be easily controlled with "skill".

Edited by Psydotek, 21 January 2015 - 02:14 PM.


#94 HARDKOR

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Posted 21 January 2015 - 02:18 PM

YES

#95 Alistair Winter

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Posted 21 January 2015 - 02:20 PM

100 replies so far.

YES votes: 23
NO votes: 6
I'm only counting people who included a clear Yes or No answer in their post. I'm not reading 100 posts to do a simple yes / no count.

Edited by Alistair Winter, 21 January 2015 - 02:30 PM.


#96 Mister Blastman

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Posted 21 January 2015 - 02:23 PM

Yes. The heat system sucks in MWO.

30 point scale with ALL the Battletech consequences depending on the level.

For science!

(of course this would REQUIRE reverting all weapon heat values back to TT levels--and while we're at it, increase gauss cooldown time)

#97 Heffay

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Posted 21 January 2015 - 02:31 PM

View PostAlistair Winter, on 21 January 2015 - 02:20 PM, said:

100 replies so far. The overwhelming majority seems in favour of some substantial changes to MWO's heat mechanic, although I haven't counted yes and no's on every page yet. YES votes: 23 NO votes: 6 I'm only counting people who included a clear Yes or No answer in their post. I'm not reading 100 posts to do a simple yes / no count.


Can't do that. This is a self-selecting survey, and only people interested in changing the heat scale will be interested enough in replying. Most people who are satisfied with the current system will just move on to the next post without bothering to reply.

#98 CMDR Sunset Shimmer

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Posted 21 January 2015 - 02:33 PM

yes

#99 Alistair Winter

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Posted 21 January 2015 - 02:38 PM

View PostHeffay, on 21 January 2015 - 02:31 PM, said:

Can't do that. This is a self-selecting survey, and only people interested in changing the heat scale will be interested enough in replying. Most people who are satisfied with the current system will just move on to the next post without bothering to reply.

I'm fairly certain I can do whatever I want with this thread. If I want to count everyone from House Liao as a No-vote, I'll do that. If I want to count the votes of anyone whose name rhymes with Elephant as ten votes, I'll do that.

It's obviously not scientific. Even if I could do a poll, which PGI has declared is the work of the devil, I still would have a very poor sample group of MWO players. So I'll just do a quick and dirty yes / no count. Even if you assume I am under some obligation to do this in a scientific fashion, I don't have the means to do it anyway.

And one other thing - if you want to be scientific about it, let's put your hypothesis to the test. I suggest you start a handful of threads where you propose a change to a number of game elements that are likely well-liked by most players. For example, you could suggest that Clan mechs should be able to carry Inner Sphere weapons, or you could suggest removing engine caps from all mechs in the game, or you could suggest that torso-twisting should be done manually with keyboard buttons as in MW2. Now, I think you'll find that those threads will get an overwhelmingly negative feedback from the other players. It's simply not true that people who are satisfied with the status quo will ignore new suggestions. There are plenty of people on this forum who regularly defend the status quo. So while it is true that this is a self-selecting survey, it's not a given that the results completely misrepresent the players.

Edited by Alistair Winter, 21 January 2015 - 03:38 PM.


#100 operatorZ

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Posted 21 January 2015 - 02:42 PM

YES.





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