Gyrok, on 21 January 2015 - 05:10 PM, said:
You all also have to consider that in TT, you could literally burn 60 heat in 1 turn if you could dissipate 31+ points of heat. Yes, you would be hot, but your 60 damage from cerppcs may have killed your threat allowing you an extra turn to dissipate and fire fewer weapons next round.
So, while what we have now is not perfect, it does somewhat closely attempt to approximate the actual function in TT.
Now, lower heat scale with high dissipation does do one thing very well, it limits your alpha potential. You just have to build it to do so in such a manner that it does so within reason, otherwise a 15 minute match may not be enough time. Remember, in TT some fights were literally hours.
Granted the situations are vastly different, but a 20 min match might not at all be uncommon. CW matches being 30 minutes might typically see less than 4 mechs utilized even by the losing side.
So ask yourself if the pace of MWO is too fast for you. If it is, you may like the idea, if it is not, you may not like the realistic outcome of the approach.
and quite frankly, to me, it sounds like that system is borked......there should be no system that really allows you to fire mass PPFLD mostly free of charge. And allows you to do it over and over again.
A 15 minute match, played with teamwork and gang banging would be plenty of time to kill off a number of the enemy mechs. Maybe it would get to the point where not all 12 mechs on the enemy side would die. I mean, in a real war an entire company isnt destroyed in every engagement. If that were the case, dear god, there would be literally noone left on the entire planet....everyone woulda been killed off already.
Besides, the victory conditions are cap, or kill all the enemies, and the side with the more kills wins the game. Also, if there was a chance to actually get in cap and NOT get melted, you might see more capping overall. The mechanics do not need to be such that everyone dies in 15 minutes. Besides, most games dont last but maybe 6-9minutes. Most people's single battle videos are 5-9 minutes long, usually somewhere between 6-7mins. So, is 15 minutes long enough? absolutely. even CW, all 48 mechs die in less then 25 minutes usually.
So, would a lower heat system that basically forces us to fire less fire less often be good? Absolutely. Make it more about who places their shots better and less about who can spam the most fire at the opponent the soonest.....