I Found Out What Made This Game So Fun For Me, And Why I'm Playing Less These Days
#1
Posted 23 January 2015 - 07:51 AM
I guess I'm asking, any of you have the same motivation issue with MWO? Will PGI be releasing any more IS mechs besides the Resistance package? I'd like to see more soon, as a new IS Chassis (that's actually useful....vindicator I'm making fun of you) would give me the motivation to spend c-bills and play play play until they're mastered.
#2
Posted 23 January 2015 - 02:47 PM
#3
Posted 23 January 2015 - 03:16 PM
Monotony will eventually hit when there's nothing new and fun to do.
#4
Posted 23 January 2015 - 03:24 PM
Maybe it was the league play that did it. I think I didn't quit until MWL died.
#5
Posted 23 January 2015 - 03:39 PM
Motivation is yours to find, not the game's responsibility when it and its community give you so many possibilities.
#7
Posted 23 January 2015 - 03:43 PM
the Locust says hello
#8
Posted 23 January 2015 - 03:47 PM
So you either decide to slow down, take a break, or find other goals within the game.
CW is interesting if you haven't tried that, or just trying mechs and loadouts that are out of your normal comfort zone, or just setting a "I will earn 1 mill c-bills a day and buy one new module each weekend" type goal.
#9
Posted 23 January 2015 - 04:09 PM
#10
Posted 23 January 2015 - 04:39 PM
Bulletsponge0, on 23 January 2015 - 03:43 PM, said:
the Locust says hello
Not as much of a challenge as it used to be, not when you can strap any non-small-size laser onto the 'Mech and smack things for huge damage from 380+ meters away.
#11
Posted 23 January 2015 - 05:11 PM
Jazzbandit1313, on 23 January 2015 - 07:51 AM, said:
I guess I'm asking, any of you have the same motivation issue with MWO? Will PGI be releasing any more IS mechs besides the Resistance package? I'd like to see more soon, as a new IS Chassis (that's actually useful....vindicator I'm making fun of you) would give me the motivation to spend c-bills and play play play until they're mastered.
My Vindicator is putting you in the crosshairs as we speak, buddy.......
#12
Posted 23 January 2015 - 05:18 PM
Jazzbandit1313, on 23 January 2015 - 07:51 AM, said:
Why would they stop? There's still 3050-era IS 'Mechs that aren't in the game yet - and then they can just turn the clock forwards a few years and there's a bunch more to pick from.
Jazzbandit1313, on 23 January 2015 - 07:51 AM, said:
You'll get the Panther, Enforcer, Grasshopper and Zeus on March 17th if you've pre-ordered, and less than a month later, on April 7th, the almighty UrbanMech will arrive.
Edited by stjobe, 23 January 2015 - 05:21 PM.
#13
Posted 23 January 2015 - 05:53 PM
Shredhead, on 23 January 2015 - 03:39 PM, said:
Motivation is yours to find, not the game's responsibility when it and its community give you so many possibilities.
lol! HA!!!!! I couldnt help but laugh at this. If you EVER need to join a group of mouth breathing, basement dwelling, turds to even remotely start to enjoy a game..... thats when you KNOW a game isn't very good, even more with lack of competitive balance for it to ever truly be "competitive".
hahahaha that gave me a good chuckle
#14
Posted 23 January 2015 - 05:56 PM
Dudeman3k, on 23 January 2015 - 05:53 PM, said:
lol! HA!!!!! I couldnt help but laugh at this. If you EVER need to join a group of mouth breathing, basement dwelling, turds to even remotely start to enjoy a game..... thats when you KNOW a game isn't very good, even more with lack of competitive balance for it to ever truly be "competitive".
hahahaha that gave me a good chuckle
You still have your location set as :Mom's Basement.
#15
Posted 23 January 2015 - 06:28 PM
Also hope PGI fixes CW issues so that I will finally get to enjoy that one.
Edited by El Bandito, 23 January 2015 - 06:32 PM.
#16
Posted 23 January 2015 - 06:51 PM
Games like this can't go any other way. Sooner or later you either let the players unlock everything they need, or you hope they'll keep grinding forever for smaller and smaller incremental gains. Neither approach holds my interest. I keep queuing up on MWO because I have friends who play, the basic gameplay is fun, and if they're on, I want to have fun with them.
So if you don't have a team, I'd look for one to join. Doesn't have to be comp, doesn't need to be CW, doesn't even need to be a group that can muster a full company. Or take a break and wait for new IS 'Mechs/the second phase of quirk passes to turn your Mechbay on its ear again.
#17
Posted 23 January 2015 - 06:58 PM
Dudeman3k, on 23 January 2015 - 05:53 PM, said:
lol! HA!!!!! I couldnt help but laugh at this. If you EVER need to join a group of mouth breathing, basement dwelling, turds to even remotely start to enjoy a game..... thats when you KNOW a game isn't very good, even more with lack of competitive balance for it to ever truly be "competitive".
hahahaha that gave me a good chuckle
The only mouth breathing, basement dwelling **** I see here is you.
#18
Posted 23 January 2015 - 08:18 PM
Next big reason to play is the unit I've been recruited to. A small group of very friendly people to play with and co-ordinate on the battlefield REALLY makes the game fun for me. Time constraints from our real lives makes this a variable draw to the game.
The last reason is a dwindling one, and that is the "experiance a new mech" one. Without new weapon systems or some really bizzare quirks, I've hit the "own every mech I'd possibly want" ceiling. (one of my motivations for purchasing an Urbanmech was to play with full 360 torso twisting)
I cannot see what PGI could do to 'fix' my last reason, other than introduce new game mechanics such as the Light Fusion Engines, and whatever else the Lore fanatics have in mind, but the first two are definately catered to by Community Warfare development, Voip, if implemented, and getting this game on Steam.
OP, I know your feeling, you might consider taking a break, or just finding some good friends to play with.
#19
Posted 25 January 2015 - 02:02 AM
MWO lacks any immersion or depth. Typically there is no time to really get involved in the game. You can never savor the moment. Its just, ready, set, NEXT GAME!!! even CW, while initially it felt really nice, its now just a zerg fest, typically seems to be won by the attackers......
MWO with a lengthy, tactical, slow paced PVE campaign would be amazing. Crimson Strait, with a multi stage, many objective mission. With some scripted AI reinforcements, a spot where you have to hold out and defend, maybe a nice little brawl fest.......
But typical MWO gameplay is just go in, shoot a bit, be shot a bit and its over. Its like 2 minutes of kinda fun feeling then its over to do it again.........
#20
Posted 25 January 2015 - 03:11 AM
Maps are just bleh. Everything is mech high, everything is made for mechs, mechs in this game are scaled to the size of people in the environment and pgi knows it. Its laziness on a new level. Maybe if my 5 story mech felt like one, it would be more immersive. So friggin what if that means you aren't gonna get cover, it happens, a walking friggin tank isn't supposed to hide. It would also give a lot more reason for people to play with lights, which could hide, and make bigger maps that aren't cluttered with +2000ft tall hills(caustic, tourmaline, alpine, etc) or buildings. Making a reasonable map that uses patches of forest and small hills with rivers and open ground would be nice-but make it really big so there is actually some maneuver warfare that a deathball would actually lose on
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