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2Nd Accounts If You Think It Does Not Hurt All Of Us Then You Are Too Naive To Play This Game


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#41 Mystere

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Posted 23 January 2015 - 04:06 PM

View PostDarth Mech, on 23 January 2015 - 04:02 PM, said:

Methinks ye protest too much.


Huh? Wethinks you protest too much ... prematurely.



:lol: :lol: :lol:

Edited by Mystere, 23 January 2015 - 04:06 PM.


#42 oldradagast

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Posted 23 January 2015 - 04:13 PM

This is what you get when you create a game mode where "winning is everything!" and "this is war" is used to justify all forms of bad behavior.

It starts simple enough: rolling PUG's, spewing hatred in games, spitting in the face of new and casual players... but eventually, all those people leave, so the troublemakers need to up their game.

Once this rot sets in and becomes acceptable, the "elite" feed upon themselves (since nobody else is left), and the problem escalates from ghost drops to fake accounts created to cheat the system and steal planets. Again, "this is war!" and "anything goes if it produces a win." The next step is either for the game mode to fade away or for action to be taken against the troublemakers. I suspect the former will happen, not the later.

#43 pwnface

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Posted 23 January 2015 - 04:46 PM

View Postoldradagast, on 23 January 2015 - 04:13 PM, said:

This is what you get when you create a game mode where "winning is everything!" and "this is war" is used to justify all forms of bad behavior.

It starts simple enough: rolling PUG's, spewing hatred in games, spitting in the face of new and casual players... but eventually, all those people leave, so the troublemakers need to up their game.

Once this rot sets in and becomes acceptable, the "elite" feed upon themselves (since nobody else is left), and the problem escalates from ghost drops to fake accounts created to cheat the system and steal planets. Again, "this is war!" and "anything goes if it produces a win." The next step is either for the game mode to fade away or for action to be taken against the troublemakers. I suspect the former will happen, not the later.


Sorry not everyone wants MWO to cater to casuals only.

#44 HARDKOR

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Posted 23 January 2015 - 05:11 PM

Quote

You don't read good, do you?


I read quite well.

I just don't freak out about things before they happen. Especially not things that are easily countered via reporting and a DB query.

You sir, are the kind of guy who drives a woman to cheat, through his constant mistrust and jealousy.

Here, let me warm up your hot steaming cup of paranoia...

Posted Image
Posted Image
Posted Image
Posted Image

What if...

OMG. The potential for mayhem exists! Time to flip out!

#45 pwnface

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Posted 23 January 2015 - 05:24 PM

View PostHARDKOR, on 23 January 2015 - 05:11 PM, said:


I read quite well.

I just don't freak out about things before they happen. Especially not things that are easily countered via reporting and a DB query.

You sir, are the kind of guy who drives a woman to cheat, through his constant mistrust and jealousy.


What if...

OMG. The potential for mayhem exists! Time to flip out!


Designing any program, whether it is a game or not, and ignoring obvious weaknesses is poor practice. Many game developers make anti-cheat safeguards to prevent cheating before cheating becomes a problem.

Why would you ignore things that can be obviously exploited? This is more like not using a condom with a prostitute rather than your analogy of "driving a woman to cheat".

Edited by pwnface, 23 January 2015 - 05:25 PM.


#46 Joseph Mallan

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Posted 25 January 2015 - 09:55 AM

View PostHARDKOR, on 23 January 2015 - 05:11 PM, said:


I read quite well.

I just don't freak out about things before they happen. Especially not things that are easily countered via reporting and a DB query.

You sir, are the kind of guy who drives a woman to cheat, through his constant mistrust and jealousy.

Here, let me warm up your hot steaming cup of paranoia...

Posted Image
Posted Image
Posted Image
Posted Image

What if...

OMG. The potential for mayhem exists! Time to flip out!

packrat????

#47 HlynkaCG

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Posted 25 January 2015 - 12:02 PM

View Postpwnface, on 23 January 2015 - 05:24 PM, said:

Why would you ignore things that can be obviously exploited?


Because such exploitation would be obvious, and a cheater's "success" depends on not getting caught cheating.

Even without primary database access such behavior is easy to spot. Boosting is already a bannable offense so if you see someone doing it, report it. Till then chill out.

#48 Aresye

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Posted 25 January 2015 - 04:15 PM

I'd rather PGI focus on fixing long overdue issues than wasting time trying to stop something that isn't an issue yet.

Is it possible that this could happen? Yes. Nobody's going to deny the possibility. Is it a problem? I haven't seen anybody doing it, nobody else seems to see anybody do it, and despite there being 3-4 topics on this same thing, there still remains not a single shred of evidence of anybody doing this.

If it becomes an issue and there's proof of it, PGI will fix it. Until then, let's focus on the actual bugs and issues in the game first.

#49 Joseph Mallan

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Posted 26 January 2015 - 03:08 AM

View Postoldradagast, on 23 January 2015 - 04:13 PM, said:

This is what you get when you create a game mode where "winning is everything!" and "this is war" is used to justify all forms of bad behavior.

It starts simple enough: rolling PUG's, spewing hatred in games, spitting in the face of new and casual players... but eventually, all those people leave, so the troublemakers need to up their game.

Once this rot sets in and becomes acceptable, the "elite" feed upon themselves (since nobody else is left), and the problem escalates from ghost drops to fake accounts created to cheat the system and steal planets. Again, "this is war!" and "anything goes if it produces a win." The next step is either for the game mode to fade away or for action to be taken against the troublemakers. I suspect the former will happen, not the later.

Man. I been here a long time, I played thousands of games. The majority of my time here has been filled with good sports and fair play. Sure there are a few Jackholes who attempt to ruin the experience for folks. But there are ALWAYS a few who want others to be miserable.

It's been asked before, but I must ask again. If you are so unhappy here, WHY are do you stay? :huh:

Edited by Joseph Mallan, 26 January 2015 - 03:08 AM.


#50 Faith McCarron

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Posted 26 January 2015 - 03:15 AM

In what universe is this a problem? There is a list a mile long of things that are killing this game. This "problem" doesnt even make the list.

#51 Almond Brown

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Posted 26 January 2015 - 12:09 PM

View PostExplodedZombie, on 23 January 2015 - 11:25 AM, said:


I think it's obvious he means that they create up to 12 accounts to fight their mains.


At the same time? Or against their Mains other faction? I too am confused about how the really scary part of all this Tin Foilesque based business comes about?

12 guys with 2 accounts, fight against their main accounts. Ok, to what end? More C-bills? Nope, doesn't transfer. They use the same Mechs as their main? Nope, they don't transfer either. They get to do 15 Turret runs in a row on a Planet no one cares to defend? The Sphere is totally DOOOMED!

As has been asked many times before. Where is the harm done by a 1 x 12 man team farting about on some backwater planet, in the middle of SFA nowhere, in the grandiose I.S.?

Edited by Almond Brown, 26 January 2015 - 12:12 PM.


#52 pwnface

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Posted 26 January 2015 - 01:33 PM

View PostAlmond Brown, on 26 January 2015 - 12:09 PM, said:


At the same time? Or against their Mains other faction? I too am confused about how the really scary part of all this Tin Foilesque based business comes about?

12 guys with 2 accounts, fight against their main accounts. Ok, to what end? More C-bills? Nope, doesn't transfer. They use the same Mechs as their main? Nope, they don't transfer either. They get to do 15 Turret runs in a row on a Planet no one cares to defend? The Sphere is totally DOOOMED!

As has been asked many times before. Where is the harm done by a 1 x 12 man team farting about on some backwater planet, in the middle of SFA nowhere, in the grandiose I.S.?



For those that care about planetary control (there seems to be quite a few people) this matters quite a bit. This is basically circumventing the current system of having to wait 10 minutes between matches. Normally, one 12man group can realistically ghost drop a planet at a rate of about 1 token every 13-15 minutes. Having two 12man groups speeds this up to 1 token every 10 minutes. Having a 12man fight against spoof accounts speeds this up to 1 token every 4-5 minutes.

Do you see how it can become a problem if it normally takes a 12man group over an hour and half to ghost cap to 53% whereas using spoof accounts reduces it to under 40 minutes?

#53 RG Notch

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Posted 26 January 2015 - 01:56 PM

View Postpwnface, on 26 January 2015 - 01:33 PM, said:



For those that care about planetary control (there seems to be quite a few people) this matters quite a bit. This is basically circumventing the current system of having to wait 10 minutes between matches. Normally, one 12man group can realistically ghost drop a planet at a rate of about 1 token every 13-15 minutes. Having two 12man groups speeds this up to 1 token every 10 minutes. Having a 12man fight against spoof accounts speeds this up to 1 token every 4-5 minutes.

Do you see how it can become a problem if it normally takes a 12man group over an hour and half to ghost cap to 53% whereas using spoof accounts reduces it to under 40 minutes?

There's a simple fix that doesn't involve PGI doing anything. Simply have a 12 man's name being on a planet mean nothing more than the name. If people are going to go to this trouble for a name, have at it. Why anyone thinks that allowing Units that control a planet to have any in game effect is insane and would lead to exactly the exploiting people are talking about here. I really wonder what people think that having their name on a planet should allow.

#54 HARDKOR

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Posted 26 January 2015 - 02:02 PM

Quote

Simply have a 12 man's name being on a planet mean nothing more than the name


You mean, like it is right now, where the whole thing is so pointless that no one would bother to cheat? Why golly, it seems the devs are one step ahead this time.

#55 pwnface

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Posted 26 January 2015 - 02:32 PM

It isn't just about having unit tags on a planet it is also about expanding your faction's territory, which is pretty much the entire point of CW.

#56 RG Notch

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Posted 26 January 2015 - 02:47 PM

View Postpwnface, on 26 January 2015 - 02:32 PM, said:

It isn't just about having unit tags on a planet it is also about expanding your faction's territory, which is pretty much the entire point of CW.

And some how people will have to resort to such shennigans to expand their factions territory? Wouldn't they be better served just playing normally? I know that fear mongerers have an interest in spreading fear, but I'm failing to see how a group somehow be better served trying to expand their faction's territory by some crazy scheme. The only part of the scheme that seems to be worrisome would be a units tagging planets excessively and if planet's themselves get nothing for a unit other than their name next to it, why would they bother? Honestly this seems like fear mongering for the sake of fearmongering to me.

#57 pwnface

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Posted 26 January 2015 - 03:31 PM

View PostRG Notch, on 26 January 2015 - 02:47 PM, said:

And some how people will have to resort to such shennigans to expand their factions territory? Wouldn't they be better served just playing normally?


If by playing normally you mean spending over an hour and a half ghost capping a planet vs spending 40 minutes to ghost cap a planet, I can see how players would be tempted to use such an exploit. If your team is going to be ghost dropping to cap a planet anyway, isn't it rational that people would want to reduce the amount of time it takes to do so?

#58 RG Notch

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Posted 26 January 2015 - 03:34 PM

View Postpwnface, on 26 January 2015 - 03:31 PM, said:


If by playing normally you mean spending over an hour and a half ghost capping a planet vs spending 40 minutes to ghost cap a planet, I can see how players would be tempted to use such an exploit. If your team is going to be ghost dropping to cap a planet anyway, isn't it rational that people would want to reduce the amount of time it takes to do so?

Oooooh so 20 minutes off, maybe seems like a massive problem worth several threads. :rolleyes:

#59 pwnface

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Posted 26 January 2015 - 03:46 PM

View PostRG Notch, on 26 January 2015 - 03:34 PM, said:

Oooooh so 20 minutes off, maybe seems like a massive problem worth several threads. :rolleyes:


If you had reading comprehension you'd realize it is actually closer to 50ish minutes off. If you don't think avoiding an hour of sitting around doing nothing is something people want then you are mistaken.

#60 Joseph Mallan

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Posted 27 January 2015 - 03:50 AM

View Postpwnface, on 26 January 2015 - 03:31 PM, said:


If by playing normally you mean spending over an hour and a half ghost capping a planet vs spending 40 minutes to ghost cap a planet, I can see how players would be tempted to use such an exploit. If your team is going to be ghost dropping to cap a planet anyway, isn't it rational that people would want to reduce the amount of time it takes to do so?

My Normal CW experience has not been over a 20 minute wait PUG or grouped. And to Ghost cap takes less than 5 minutes. Now Ghost defend... that's 30 minutes. And would/does suck.



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