

Like A Champion Continued!
#141
Posted 25 January 2015 - 05:02 PM
I wish I was being hyperbolic. I'm sure I'll be back, but I was about to drop $100 on packages before the 31st and it's been so miserable that I just can't justify it anymore. I've loved tons of the other challenges but this one sucked hard.
#143
Posted 25 January 2015 - 06:58 PM
It just plain sucks.
#144
Posted 25 January 2015 - 08:08 PM
KishPrime, on 25 January 2015 - 05:02 PM, said:
I wish I was being hyperbolic. I'm sure I'll be back, but I was about to drop $100 on packages before the 31st and it's been so miserable that I just can't justify it anymore. I've loved tons of the other challenges but this one sucked hard.
It's not hard if you just play normal and smart and don't even think of it as a challenge. Play for a winning game and the kills will come. Once I gave up on trying to play it as a challenge I won 16 out of 18 games and netted 12 points from those games. I even got a point on my first game with my new free mech. I used my Shad 2H, hunchie G, and Hunchie 4P so it's easily doable. When I was actually trying for a kill and not just playing as I would normally I couldn't get a point every 8 games or more. I would make to many dumb moves.
#145
Posted 25 January 2015 - 08:31 PM
Premium Rush, on 25 January 2015 - 04:32 PM, said:
Thats why To the Victors was better... it got a lot more communication and teamwork about sharing kills to get the point since they were so hard. TKing someone who is being a scumbag was also possible to punish them and deprive them of the point for not working together.
Nathan
Edited by I_AM_ZUUL, 25 January 2015 - 08:33 PM.
#146
Posted 25 January 2015 - 08:39 PM
TLDR: what is it with video game tournaments that bring out the crap in people?
#147
Posted 25 January 2015 - 11:08 PM
And of course everyone has to bring either an assault or heavy. I played one match where there were 7 assaults on each side. I had an adder...
Please think these challenges through a bit more carefully.. Actually don't think them through - stop them and provide content that isn't cw or a new mech grind. It's starting to get a bit boring.
Edited by Batch1972, 25 January 2015 - 11:11 PM.
#148
Posted 25 January 2015 - 11:14 PM
#149
Posted 25 January 2015 - 11:29 PM
Bring on the challenges and keep offering the free stuff...well done PGI.
If everyone was meant to get the prizes it would be called a "Giveaway" not a challenge!
If you want stuff bad enough and you do not like the grind...buy it!! Novel idea I know but it might just work!
#150
Posted 26 January 2015 - 01:04 AM
Now Daily we see people doing stupid stuff, but during a challenge like this ... its like a full moon, on the 13th, on Friday, and no one took their meds. You can watch people see the red target box and just shoot ... they have no clue what's between them and it, they just shoot, many times coring out a teammates back, or trying to laser through mountain. Worse, even after they SEE that they hit someone or a mountain... they KEEP shooting. They are either 8, or really freakin stupid. Given the state of education today, the latter is the likely choice. Those are the folks working Dunkin Donuts, who hand you 10 donuts when you ask them for a dozen. The same ones who look like they are going to cry or have a serious brain melt, if your bill comes to 5.25 and you hand them a ten dollar bill and a quarter.
Also most people where rather grateful for the second chance. The only ones who mostly complained had already finished it.
Edited by Premium Rush, 26 January 2015 - 01:06 AM.
#151
Posted 26 January 2015 - 01:50 AM
Premium Rush, on 26 January 2015 - 01:04 AM, said:
Also most people where rather grateful for the second chance. The only ones who mostly complained had already finished it.
I have followed in-and-out this thread, and whom actually complained were the player base from less than 3 months or so. This is, new players that currently own a couple mechs, but still lack the required skills to actually plan and do a strategy for a challenge like this.
Im with them that the challenge was simply too tough for them. It was not specially tough for a normal player with more exp in his/her bag, but for a person that is currently grinding C-Bills to pay weapons ((Did u remember the last time u did this?)), the challenge was hard, and 30 points a hellish goal that meant a full weekend without sleep.
All in all, i think it was not a good idea, cause it completely favoured LRM playstyle and completely neglected Scout playstyle.
Challenges shouldn't be organized around a playing-role, they should reward all possible things playing-roles are supposed to do. Instead i have the feeling that, dropping with a non-alpha strike oriented mech was a waste.
Just my 2cents.
#152
Posted 26 January 2015 - 04:45 AM
It'll be better if PGI allow the community a week to complete the challenge taking into consideration how people change their play style in particular, making it tougher to attain all the requirements.
#153
Posted 26 January 2015 - 05:59 AM
What do you think of a challenge that has its focus on
"Kill Most Damage"
You get a point for scoring a "Kill Most Damage" in a game.
This might reduce the number of people either trying to score as many assists as possible, or lamenting having a kill stolen after putting in effort to pulverize a specific enemy.
Unfortunately, it may not help a light mech built for scouting.
The remedy is to have the option to score at least one "Spotted" assist, to encourage the lights go out there and spot.
Unfortunately, it may not help trolls that will run forward, spot, and suicide.
This just means that any "formula" for a challenge will have its downside. We just have to play by the rules and either enjoy, or in my case, stop playing after three matches to bank the 3 days premium time for the next weekend! (I only play on weekends).
Keep the challenges coming, always willing to try new things. two a month would seem an ideal number so that every alternate weekend we can have "normal" games without "challenge-driven" behavior or "for science".
Oh Yes. Can we have a stock only challenge? :-)
There is no real change to gameplay, it gets rids of boring prevalent metas, it allows newbies the chance to play their shiny new stock mechs with some degree of competitiveness, it allows vets to enjoy "real" battletech.
I can only think of certain vets lamenting that they have to spend money on removing DHS and ES/FF/Art. But hey. I always have unmodified mechs lying around waiting to be meta-ed. so bring on the
STOCK CHALLENGE!!!!
Edited by Chuanhao, 26 January 2015 - 06:04 AM.
#154
Posted 26 January 2015 - 06:12 AM
I kind of wish the set it up if you get say 3 kills and 3 assist t would be worth 3 points, and if you are he only one fighting mech and a light mech comes running bay and taps your target with a MG or small laser and kills him you get the point unless you already have a kill.
I work on the weekends so I don't get a lot of time to play. last 2 challenges the Victor and the Cataphract just to get the last point I needed I was up till almost 2 or 3 in the morning and had to go to work the next morning.
After grinding out the challenges it makes me not want to go back to WoW for a month or 3. I do think the point set up should be about team work and not me work. If you are going to keep it the way it is make it a full week not just a few days. If every one had weekends off I'm sure this wouldn't be a big deal.
You have a large player base form kids ranging from 3 to 90...... okay that may be a little of a stretch but still. for your players that are of a working age not all of them get sat. sun. I get up in e morning and get maybe 3 to 4 games in. when I get home from work I may or may not get a chance to even look at my computer. I if do get a chance I only get a few matches in.
#155
Posted 26 January 2015 - 06:14 AM
Jeffrey Wilder, on 26 January 2015 - 04:45 AM, said:
It'll be better if PGI allow the community a week to complete the challenge taking into consideration how people change their play style in particular, making it tougher to attain all the requirements.
It would be nice, I have more time during the week than the weekend. Furthermore, I'm 14 out of 30 and to be quite frank... it's not for a lack of getting kills but a lack of winning. A guy can only carry so much. Then, there's the accidents that come with making a mistake on the field that instantly gets you killed in a medium, heavy or assault that causes me to die prematurely. Or going in for the kill leaves me completely bare and unable to take another shot from someone else, because despite having been followed by literally everyone during the match, only one person attacked my target and wasn't shooting where I was shooting.
There is always something, whether it is my mistake or the mistakes of others, that eventually leads to defeats when otherwise qualifying, or victory before being able to qualify. (Taking the kills has been another issue. Attack an enemy one on one and then some other guy comes in and lobs a shot or two and gets the only kill left).
#156
Posted 26 January 2015 - 06:19 AM
#157
Posted 26 January 2015 - 06:54 AM
#158
Posted 26 January 2015 - 07:06 AM
About 160 games. Win ratio was actually above 50%, but mostly using lights and being a month old newbie was hard to score kills, always group shooting and its luck to get the final shot.
Hopefully more match score based qualifiers next time rather than kill shots. That rewards a wide range of teamplay.
The competition to steal kills is a headache and frustration.
Still an ok system for the occasional diversity in a challenge, but I dont think its the optimal system.
#159
Posted 26 January 2015 - 07:09 AM
Whenever my team loses, I get a kill and at least three assists.
As lone wolf, this challenge is utterly ridiculous.
I give up.
Edited by ElricVonRabenfels, 26 January 2015 - 07:09 AM.
#160
Posted 26 January 2015 - 07:58 AM
1. Why does the 3D C not get a mech bonus? My CN9-AH and MLX-PRIME(I) are classified as champions in the mech bay and they get a bonus.
2. I sold my other 3D which cost around 10 million C Bills for 1.5 million stripped of parts. That's a pretty bad joke to sell back for 1/10th the price, it should at least be 50% Is this going to change?
Edited by NUJRSYDEVIL, 26 January 2015 - 07:59 AM.
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