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Urbie Is Coming. You Cannot Stop Him. But What Should His Quirks Be?

Balance BattleMechs Weapons

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#101 Joseph Mallan

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Posted 25 January 2015 - 08:11 AM

View PostNightshade24, on 25 January 2015 - 06:05 AM, said:

Yea, like the same way the thunderbolt 9S shouldn't have ER PPC quirks.... oh wait.
(I do not have that much faith for PGI to give the respective quirks to ALL urbies... I can sense one will have something liek a ppc or large pulse laser quirk)

It (9S) was built with an ERPPC... So why shouldn't it have a perk for it's use? Maybe not as big a perk... :unsure:

#102 L3mming2

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Posted 25 January 2015 - 01:53 PM

got the perfect quirk for the urby, a -25% ballistic weight quirk

#103 Brody319

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Posted 25 January 2015 - 02:04 PM

View PostJoseph Mallan, on 25 January 2015 - 08:11 AM, said:

It (9S) was built with an ERPPC... So why shouldn't it have a perk for it's use? Maybe not as big a perk... :unsure:


awesome 9M should have the best ERPPC quirks since it comes with the most stock.

#104 Nightshade24

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Posted 25 January 2015 - 02:05 PM

View PostJoseph Mallan, on 25 January 2015 - 08:11 AM, said:

It (9S) was built with an ERPPC... So why shouldn't it have a perk for it's use? Maybe not as big a perk... :unsure:

the same reason mecsh with 2 ppc's in game do not have a single quirk dedicated to ppc's? (banshee is the most famous example. A ppc on each variant, 2 of those have 2 ppc's. no quirks.)

Well that was my line of thought... also all the other thunderbolts got a ppc. None of them got a quirk for it.

I just find the ppc quirks in general very odd... especially how the awesome has 50% weaker quirks then the thunderbolt...

Bold on the Very odd... the atlas K has ppc quirks and it doesn't have ppc's stock.

Also didn't one of the locusts get a AC 2 range quirk earlier?

I am just expressing my concern on something stupid and un-urbanlike on the Urbie.
I wouldn't mind seeing ppc urbies but if I see a 50% heat reduction on ppc's for urbies I think I might be sick..

View PostBrody319, on 25 January 2015 - 02:04 PM, said:


awesome 9M should have the best ERPPC quirks since it comes with the most stock.

warhawk has 1 extra er ppc over the awesome. it should get the best ;)

#105 Bishop Steiner

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Posted 25 January 2015 - 02:07 PM

View PostNightshade24, on 25 January 2015 - 02:05 PM, said:

the same reason mecsh with 2 ppc's in game do not have a single quirk dedicated to ppc's? (banshee is the most famous example. A ppc on each variant, 2 of those have 2 ppc's. no quirks.)

Well that was my line of thought... also all the other thunderbolts got a ppc. None of them got a quirk for it.

I just find the ppc quirks in general very odd... especially how the awesome has 50% weaker quirks then the thunderbolt...

Bold on the Very odd... the atlas K has ppc quirks and it doesn't have ppc's stock.

Also didn't one of the locusts get a AC 2 range quirk earlier?

I am just expressing my concern on something stupid and un-urbanlike on the Urbie.
I wouldn't mind seeing ppc urbies but if I see a 50% heat reduction on ppc's for urbies I think I might be sick..


warhawk has 1 extra er ppc over the awesome. it should get the best ;)

actually, only 2 TBolts (5SS, 9S), pack (er) PPCs. The rest carry a large or large pulse, laser.

But indeed, it is ridiculous for it to be quirked so heavily with them.

Edited by Bishop Steiner, 25 January 2015 - 02:07 PM.


#106 Kenyon Burguess

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Posted 25 January 2015 - 02:14 PM

360 spin, ballistic range and projectile speed buff, internal buff for ballistic slot, leg armor increase = 5. Urbie wont earn more than tier 5 like the rest of the mechs. Hopefully it doesnt get a cramped cockpit flaw like the locust

#107 Bishop Steiner

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Posted 25 January 2015 - 03:11 PM

View PostGeist Null, on 25 January 2015 - 02:14 PM, said:

360 spin, ballistic range and projectile speed buff, internal buff for ballistic slot, leg armor increase = 5. Urbie wont earn more than tier 5 like the rest of the mechs. Hopefully it doesnt get a cramped cockpit flaw like the locust

urbie SHOULD have room for a hot tub in there!

#108 Lil Cthulhu

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Posted 25 January 2015 - 03:15 PM

500% small laser damage.

#109 Bartholomew bartholomew

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Posted 25 January 2015 - 03:19 PM

Getting to top level in comstar's faction give you the nuclear button. :lol:

#110 SaltBeef

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Posted 25 January 2015 - 09:14 PM

Do not forget the magazine rack Atlai donna deuce without proper reading material.....LOL! Just lidding Do not expect this mech to be a firestarter if it is than would just be wrong!

Edited by SaltBeef, 25 January 2015 - 09:15 PM.


#111 Kinski Orlawisch

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Posted 26 January 2015 - 02:45 AM

Quircks?
1. immun to cockpit shake when walking slower than 40kph
2. Takes half damage from enemy weapons when stationary.
3. Max engine size ...100....
4. Can lower himself to the ground. Not dead when legs are cut off...but cannot move anymore..:D

#112 Bleary

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Posted 26 January 2015 - 04:07 AM

I don't think ammo worries are hugely important when it comes to discussing cooldown quirks on an Urbie. This is a tiny 'Mech. A tiny, slow 'Mech. It's not going to be capable of living through a lot of sustained engagement. If you manage to burn through 30 rounds of AC/10 ammo without dying to return fire, congratulations! You probably had a good match.

The AC/20's the exception. AC/20 ammo/ton is a big drawback. I want to see a 40-50% AC/10 cooldown quirk on the R60, and an AC/20 velocity quirk + energy range quirks for the 4 backup E hardpoints on the R60L.

Edited by Bleary, 26 January 2015 - 04:09 AM.


#113 Victor Morson

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Posted 26 January 2015 - 04:09 AM

The ability to run with less than 10 heatsinks!

The Locust badly needs this too.

#114 Strykewolf

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Posted 26 January 2015 - 04:37 AM

Every time it reaches an intersection...it has the option to camouflage itself as a trashcan. :P ... :o :ph34r:

#115 FupDup

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Posted 26 January 2015 - 05:09 AM

View PostVictor Morson, on 26 January 2015 - 04:09 AM, said:

The ability to run with less than 10 heatsinks!

The Locust badly needs this too.

Integrate the full 10 required heatsinks into sub-250 engines so that they don't require additional critical slots, and so that they also act as 2.0 Trudubs instead of 1.4 Poordubs.

#116 Bishop Steiner

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Posted 26 January 2015 - 05:13 AM

View PostStrykewolf, on 26 January 2015 - 04:37 AM, said:

Every time it reaches an intersection...it has the option to camouflage itself as a trashcan. :P ... :o :ph34r:

but it already does that permanently?

View PostFupDup, on 26 January 2015 - 05:09 AM, said:

Integrate the full 10 required heatsinks into sub-250 engines so that they don't require additional critical slots, and so that they also act as 2.0 Trudubs instead of 1.4 Poordubs.

This.

#117 William Mountbank

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Posted 26 January 2015 - 06:00 AM

Quirk: Urbie can detach it's upper body, and use it's legs to lead clan mechs into the waiting AC10/SL ambush storm!
I

#118 Mad Strike

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Posted 26 January 2015 - 08:01 AM

More ammo per ton.

#119 Tom Sawyer

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Posted 26 January 2015 - 08:10 AM

Magnetic feet so he can stick to the back of a crab easier.

Landshark deadnaughts are coming and the end is near!

#120 0bsidion

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Posted 26 January 2015 - 08:25 AM

I think we should just wait and see how it performs in the game. As a general rule, people like receiving buffs, whereas anything perceived as being taken away, or nerfed, usually results in wailing, gnashing of teeth, and resentment even if the changes were warranted. That, and we can only guess how well a mech will translate into the game. The Timberwolf translated fairly well, but the Summoner? Not so much.

For example, the urbanmech original artwork has those shoulder level arm mounts which makes for good hill cresting. Not really a big deal in TT, but as we all know, a pretty big deal in a FPS with lots of broken terrain. So it's got that going for it. Give it long ranged weapons like PPCs, AC/2s, or U/AC/5s, and you've got a decent fire support/suppression mech like the Jaeger and Blackjack that can, (in theory), effectively use cover to negate it's main weakness: light armor. So it has more potential than just a cheap urban ambush brawler.





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