

Clan needs to be on par with IS mech to mech.
#101
Posted 28 June 2012 - 06:28 PM
The Star/Lance balance divide could essentially give this game an alliance/hoard (for lack of a better analogy) feel to it. Clan mechs get match made into stars, IS mechs into the double lance, so we could get lances vs lances, star vs star, lances vs star and generally make the matchmaking a lot more random and a lot more interesting.
Different players will be attracted to different factions, clans will attract the people who like going rambo, where as the IS will attract players who enjoy the scouting and support roles more, simply because there will be 3 less people around to hunt them. Bad IS teams get solo'd out and stomped by the faster and tougher clan tech, good IS teams have 3 extra players so they can afford dedicated scouts and support mechs, as well as unengaged mechs to backstab into duels and such.
Balancing the clans to be equal to the IS mechs is a travesty of gameplay and flavour, especially when there are so many different ways to make it fun and interesting for everyone.
#102
Posted 28 June 2012 - 06:30 PM
Endless Ike, on 28 June 2012 - 06:27 PM, said:
Agree with this, and I can tell already that some of the backlash to some of the suggested forms of balancing is coming from wanna-be munchkins who aren't really looking for competition or "fun"...just god-like power. Having a bunch of munchkins is the fastest way to destroy this game.
Try re-reading at LEAST what I just said. Im not looking for god like power Im looking for a CHALLENGING FIGHT
And there IS a way they balance out IN THE GAME.
IS lances are 4 mechs
Clan stars are 3 mechs
You already get one more mech than they do, what more are you really looking for?
#103
Posted 28 June 2012 - 06:30 PM
#105
Posted 28 June 2012 - 06:32 PM
514yer, on 28 June 2012 - 06:30 PM, said:
Try re-reading at LEAST what I just said. Im not looking for god like power Im looking for a CHALLENGING FIGHT
And there IS a way they balance out IN THE GAME.
IS lances are 4 mechs
Clan stars are 3 mechs
You already get one more mech than they do, what more are you really looking for?
? Since when?
Clan Stars are comprised of 5 Mechs.
The typical confrontation would be 3 lances =(12 mechs) to 1 Star (5 Clan mechs).
#106
Posted 28 June 2012 - 06:32 PM
514yer, on 28 June 2012 - 06:30 PM, said:
Try re-reading at LEAST what I just said. Im not looking for god like power Im looking for a CHALLENGING FIGHT
And there IS a way they balance out IN THE GAME.
IS lances are 4 mechs
Clan stars are 3 mechs
You already get one more mech than they do, what more are you really looking for?
actually from reading the books,
Lances are 4 mechs for the I/S
Stars are 5 mechs (there are 5 points to a star)
so, in that regard, Clan has the advantage
#107
Posted 28 June 2012 - 06:35 PM
Endless Ike, on 28 June 2012 - 06:27 PM, said:
Agree with this, and I can tell already that some of the backlash to some of the suggested forms of balancing is coming from wanna-be munchkins who aren't really looking for competition or "fun"...just god-like power. Having a bunch of munchkins is the fastest way to destroy this game.
I don't know, We've dealt with munchkins for 25+ years on TT. There are ways of dealing with them... Evil ways!
#108
Posted 28 June 2012 - 06:36 PM
#109
Posted 28 June 2012 - 06:40 PM
Irreverence, on 28 June 2012 - 05:49 PM, said:
There will be zero (0) casual players playing as IS if the devs stick to canon overpowered Clans. I know you want to live out your (roleplay) fantasy, but no one wants to (get lulstomped) for the next 4 years. It *MIGHT* be fun for a short while, if done correctly, but certainly not for the entire period of the clan invasion. I think the Battle Values idea is a good one, but I also think a month long Dev/PvE/random lottery players in a Clan Invasion event could be great fun. After which the losttech/clantech IS parts become available to IS units and some kind of BV/numeric advantage is adherred to to make it at least SLIGHTLY balanced.
Edited by Mason Grimm, 29 June 2012 - 08:01 AM.
Adjusted to be a little more friendly after receiving reports.
#110
Posted 28 June 2012 - 06:41 PM
The fact is, as I've pointed out in previous threads, the devs know about Clan tech. They know it isn't canonically on par with IS tech, or even IS lostech. They're not ignorant to the problem. I think you should give them at least a little bit of credit there, and see what they whip up for us.
#111
Posted 28 June 2012 - 06:42 PM
1. Clans has better tech but field less players per match
2. Clans are on par mech for mech with IS and field equal units
I think the first seems more interesting from a gameplay point. That being said if it is the first IS pilots should never be able to use Clan mechs/gear lest it unblance it and/or invalidate the use of many non clan mechs
#112
Posted 28 June 2012 - 06:42 PM
514yer, on 28 June 2012 - 06:30 PM, said:
Try re-reading at LEAST what I just said. Im not looking for god like power Im looking for a CHALLENGING FIGHT
And there IS a way they balance out IN THE GAME.
IS lances are 4 mechs
Clan stars are 3 mechs
You already get one more mech than they do, what more are you really looking for?
It's worth noting that I didn't identify anyone by name, Just something to think about.
#113
Posted 28 June 2012 - 06:44 PM
#114
Posted 28 June 2012 - 06:45 PM
Gorith, on 28 June 2012 - 06:42 PM, said:
1. Clans has better tech but field less players per match
2. Clans are on par mech for mech with IS and field equal units
I think the first seems more interesting from a gameplay point. That being said if it is the first IS pilots should never be able to use Clan mechs/gear lest it unblance it and/or invalidate the use of many non clan mechs
A blended Battle Value system which takes into account Clan vs. IS could easily be used to accommodate advances to IS tech.Might make matchmaking pretty cumbersome though, especially if you have units in your guild that you regularly play with.
Edited by Endless Ike, 28 June 2012 - 06:46 PM.
#115
Posted 28 June 2012 - 06:46 PM
Endless Ike, on 28 June 2012 - 06:40 PM, said:
There will be zero (0) casual players playing as IS if the devs stick to canon overpowered Clans. I know you want to live out your munchkin OP fantasy, but no one wants to play the role of your patsy for the next 4 years. It *MIGHT* be fun for a shortwhile, if done correctly, but certainly not for the entire period of the clan invasion. I think the Battle Values idea is a good one, but I also think a month long Dev/PvE/random lottery players in a Clan Invasion event could be great fun. After which the losttech/clantech IS parts become available to IS units and some kind of BV/numeric advantage is adherred to to make it at least SLIGHTLY balanced.
2 things - 1) a random selection for such an event would be a poor idea - they should hand-pick members for this - not least so that they have all time-zones covered. 2) Most of the people arguing for the imbalance are actually those intending (at least initially) to go IS and fight the clans. I may, after a while, go clan, but that all depends on who I meet up with and which side they're on. I'm currently, as far as MWO is concerned, unattached.
#116
Posted 28 June 2012 - 06:48 PM
trycksh0t, on 28 June 2012 - 06:44 PM, said:
I think thats the worst of all proposed solutions. So the only people who will be piloting clan tech are poeple who have paid to get some c-bill bonus, or people who have been playing so long that money is no longer an object. I plan on being a hardcore player, but a game that just subjects newbs to a repeated unavoidable ***-raping at the hands of the veterans is not a winning formula.
#117
Posted 28 June 2012 - 06:51 PM
Endless Ike, on 28 June 2012 - 06:45 PM, said:
A blended Battle Value system which takes into account Clan vs. IS could easily be used to accommodate advances to IS tech.Might make matchmaking pretty cumbersome though, especially if you have units in your guild that you regularly play with.
This. Another option would be to give the IS force more available tonnage. When you consider that many Clan dropships were originally IS models that were updated to carry multiples of 5 instead of 4, this makes sense.
This could also be incorporated into an automatic bidding system; whatever forces with which the IS team defends their holdings, the Clan team must use 30% less tonnage, or something like that.
Then again, this would not take into account whatever Clan tech the IS team is using; BV really is the way to go here, I think, although that'll take some serious balancing to come up with.
Edited by Aethon, 28 June 2012 - 06:52 PM.
#118
Posted 28 June 2012 - 06:55 PM
Aethon, on 28 June 2012 - 06:51 PM, said:
This. Another option would be to give the IS force more available tonnage. When you consider that many Clan dropships were originally IS models that were updated to carry multiples of 5 instead of 4, this makes sense.
This could also be incorporated into an automatic bidding system; whatever forces with which the IS team defends their holdings, the Clan team must use 30% less tonnage, or something like that.
Then again, this would not take into account whatever Clan tech the IS team is using; BV really is the way to go here, I think, although that'll take some serious balancing to come up with.
Well if each part has a BV value, it wouldn't be hard to balance if the clan had to have 30% less (or 20% less) BV than the IS.
#119
Posted 28 June 2012 - 06:58 PM
BFalcon, on 28 June 2012 - 06:31 PM, said:
Psst... Clan Stars are 5 mechs - as in a 5-pointed star? So a Star and a double-lance would be roughly equal.
oops lol been a while my bad but yeah 5 vs 8
Endless Ike, on 28 June 2012 - 06:42 PM, said:
It's worth noting that I didn't identify anyone by name, but you apparently self-identified as a wanna-be munchkin. Just something to think about.
worth reading my posts before you flame me buddy
#120
Posted 28 June 2012 - 06:58 PM
Additionally having a bonus or penalty based on size is another great balancing method. You Dire Wolf vs the IS Jenner, you get no honor off that, while the Cougar taking out an Atlas, enjoy the bonus honor, you earned it. This will automatically mean you will see few heavy and assault mechs, and most clanners will take mediums and lights. Balance achieved.
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