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Clan needs to be on par with IS mech to mech.


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#21 ScrapIron Prime

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Posted 28 June 2012 - 04:55 PM

Because they've been fighting the clans for months before the clans were a playable faction, looting all the way. IMO anyway. Imagine if the clans are not playable for many months after the invasion struts, but are AI and mission foes for teams to fight.

Let's face it, you gotta give the players the high level candy...

Edited by ScrapIron Prime, 28 June 2012 - 04:56 PM.


#22 Bluey

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Posted 28 June 2012 - 04:55 PM

View PostLightdragon, on 28 June 2012 - 04:32 PM, said:

...or we could just not have clans, all the clans attract is people with god complexes, horrible roleplayers, and ignorant noobs that dont even bother to read up on the history of the bt universe

Wasnt that abit harsh ?

To OP
YOU CANNOT NERF SOMETHING SHOULD BE POWERFULL IN FIRST PLACE

its like nerf Baneblade for Imperial Guard .... so Orks can win *no wrong*
Orks have tankbustas *anti tank unit* if you say they are no match face to face;True
they are no match but Tankbustas have camouflage to surprise them.

I just watched a Dow2 match. Losing team said fff balance Baneblade too strong WELL duh sending 5 tanks vs a tank killer never works.

... There are alternatives for fighting... They are called military tactics and being native to the ground knowing the enviroment,turning it into your advantage which can be applied a game like this easily.

Nerf is for xbox gamers and other social games
Each time I look at a game forums are like this
Buff Aug ... Now too strong Nerf it ... No it was alright buff it back

We old school guys prefer realism over nerfes I guess
We just gotta teach old ways to new mechwarriors

I suggest op to read the MIGHTY SAMA pages
Lets not forget IS also utilized clan mechs and upgraded pre invasion IS mechs with clan technology by refrofitting and used bondsmans as knowhow people.

Edited by Bluey, 28 June 2012 - 04:57 PM.


#23 Corpsecandle

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Posted 28 June 2012 - 04:55 PM

@Alex

He's building off another post\, not saying that's lore.

#24 BFalcon

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Posted 28 June 2012 - 04:57 PM

View PostRejarial Galatan, on 28 June 2012 - 04:51 PM, said:

Balancing Clan 'Mechs and technology item for item and 'Mech for 'Mech is a good way to upset a lot of players. Making them a non player faction would be the straw that breaks the camels back. Doing anything less than staying true to canon and lore and not giving those of us the ability to play or charging us more to field or repair clan machina is going to cause a lot of players to leave the game. I am sorry if this offends the die hard IS players but you ask more than is reasoable when you say we clanners need to be dumbed down in the name of balance or demand we pay more to play how we want. We do not ask this of you, why ask it of us?


Most of us aren't asking anything of the sort - we're asking that the clanners be worth more in the way of XP and that the clanner mentality be adhered to by those playing them, but mostly we're just asking that people like the OP just WAIT(!!!) and see what they propose when they're ready to do so.

#25 xxx WreckinBallRaj xxx

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Posted 28 June 2012 - 04:58 PM

The most obvious solution is to simply jack up the price of all Clan technology in the game store. So you can either save longer for the better stuff or spend sooner for the lesser stuff. If a Dashi costed 3x as much as an Atlas... I'm pretty sure most people would just go with the Atlas. If a Clan ER PPC costed 3x as much as a normal PPC... I'm pretty sure most people would just use the regular one. I imagine it would also cost a great deal more to replace/repair Clan Tech... if this is all how they decide to do it then we would have to question if running ourselves completely broke is worth the superiority.

#26 RoyalWave

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Posted 28 June 2012 - 04:59 PM

View PostBluten, on 28 June 2012 - 04:58 PM, said:

The most obvious solution is to simply jack up the price of all Clan technology in the game store. So you can either save longer for the better stuff or spend sooner for the lesser stuff. If a Dashi costed 3x as much as an Atlas... I'm pretty sure most people would just go with the Atlas. If a Clan ER PPC costed 3x as much as a normal PPC... I'm pretty sure most people would just use the regular one. I imagine it would also cost a great deal more to replace/repair Clan Tech... if this is all how they decide to do it then we would have to question if running ourselves completely broke is worth the superiority.


Yes, Clan being the pay for advantage and dominance faction would really go well with everyone. Hey that madcat that just toasted your catapult wtih 2x the firepower, more speed, and more armor also had to pay 25 dollars, so you won't feel bad at all.

#27 light487

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Posted 28 June 2012 - 05:01 PM

I really think that if there are to be Clan mechs and equipment at some point, that they should be high level things. If you look at WoT ( I know I know..) you have Tier 9 and 10 tanks that you can't get unless you rank up manually. That's what I would like to see happen with the clan mechs.. for them to be "end game" mechs and equipment that you can't get with MC$.. and can only obtain by playing the game and ranking up to that point. It might take you a thousand or more battles to get there... that way you can have a "league" of clan stuff.. a new level of playing that doesn't really interfere with the rest of what is going on at the mid to low level players.

#28 Alexander Diaz

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Posted 28 June 2012 - 05:02 PM

View PostCorpsecandle, on 28 June 2012 - 04:55 PM, said:

@Alex

He's building off another post\, not saying that's lore.

Ah, thanks for the clarification, mate. I saw that and my eye's got pretty big. Also, there was the brief mention of us "Inner Sphere" guys and those, "Clanners". I'm both. I'm a Battletech fan so, that's kinda weird for me to understand. I don't think anyone in the community should feel they're versus another part. Fact of the matter is Clans aren't going to be around for a year+. Mixed gear is a possible way to handle it but that also takes time. In lore, you have to reverse engineer this advanced tech, figure out how to impliment it, yadda, yadda. Could be another year down the road. It's not like you could actually buy clan gear, ect, ect... and then 30 years down the road Clanners and Spheriods are holding hands and punching eachother at the same time.

What I liked about this thread was more the discussion on possible ways to balance the Over Powered Clan Tech, without excluding the community at large.

I think it can probably be done with C-Bills. You make that thing super expensive to repair and people won't be able to field it EVERY match. Also, they'll treat their super sweet toy with respect on the battlefield.

#29 Incunabulum

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Posted 28 June 2012 - 05:04 PM

View PostLightdragon, on 28 June 2012 - 04:32 PM, said:

...or we could just not have clans, all the clans attract is people with god complexes, horrible roleplayers, and ignorant noobs that dont even bother to read up on the history of the bt universe


This is a decent idea. The problem with fielding clans is that the clan's technical superiority is mitigated by their near complete lack of skill in actual warfare (as opposed to their training in dueling). It would be pretty hard to try to force a clan player to uphold the principles of zellbrigen in-game. Who's really willing to bid on combat rights by lowballing the number of mechs they're bringing into the fight?

It was the IS's judicious exploitation of clan "honor" that that stoppped the original invasion.

Stick a bunch of pilots with IS tactical know-how in clan tech mechs is pretty much a push-to-win-button.

#30 PostalPatriot

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Posted 28 June 2012 - 05:05 PM

View PostLightdragon, on 28 June 2012 - 04:32 PM, said:

...or we could just not have clans, all the clans attract is people with god complexes, horrible roleplayers, and ignorant noobs that dont even bother to read up on the history of the bt universe

Right on brother, The clan invasion was one of the lamest things ever, let us have IS war in our inferor mechs for a while. That being said i agree when they are introduced they should be grossly out number because that's how the clans fought.

#31 ScientificMethod

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Posted 28 June 2012 - 05:05 PM

The difference between people that are here for the battletech universe and the people that are here for a mech fps is painful at times. If you want a mech fps look somewhere else, there are plenty out there currently. Or if you're really set on this game at least sit down and stop trying to literally change the fabric of the universe. All you're doing with these "clan nerf suggestions" is accidentally trolling.

#32 Gaeamania

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Posted 28 June 2012 - 05:06 PM

Really hate sayin this chums, but if you look at real BattleTech history, Clan Tech is far superior to IS Tech. Oh and for all my fellow Clan Jade Falcon friends, I AM JADE FALCON!

#33 ScientificMethod

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Posted 28 June 2012 - 05:08 PM

View PostIncunabulum, on 28 June 2012 - 05:04 PM, said:


This is a decent idea. The problem with fielding clans is that the clan's technical superiority is mitigated by their near complete lack of skill in actual warfare (as opposed to their training in dueling). It would be pretty hard to try to force a clan player to uphold the principles of zellbrigen in-game. Who's really willing to bid on combat rights by lowballing the number of mechs they're bringing into the fight?

It was the IS's judicious exploitation of clan "honor" that that stoppped the original invasion.

Stick a bunch of pilots with IS tactical know-how in clan tech mechs is pretty much a push-to-win-button.


The fact that there already is a balance in place against clan tech means we simply need to find a way to properly implement it. Having a different reward system for the clans would increase game variation/diversity (and thus, fun). Heck, implementing a system for bidding (field fewer mechs, get bigger rewards) wouldn't be difficult at all.

#34 lllWAVElll

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Posted 28 June 2012 - 05:10 PM

View PostSinnerX, on 28 June 2012 - 04:34 PM, said:

Sure it does. Just make it a dev event. They get to stomp around in super OP mechs, and we'll try our darnedest to bring one down.

At the end of the event, they can release new equipment for IS, and make the clans playable factions.

Or whatever. I'm sure the devs are considering everything and probably already have a better plan in place. They probably had most of it planned out before they even started programming.


You mean something like a Operation Revival event that has been proposed by some random genius. :P

Edited by lllWAVElll, 28 June 2012 - 05:10 PM.


#35 BFalcon

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Posted 28 June 2012 - 05:11 PM

Well, as I said in another thread: Have two clan sides with the lowest (eventual) bidder end up facing the IS side and the losing side end up having to look for another game. If they're forced to endure a time-out, they'll bid harder to actually play, so Zellbrigen should be upheld both in the Batchall and on the battlefield - since they're outnumbered, they'll at least TRY to pick duels instead of a massed scrap.

And, for the record, I like the clans (Ghost Bear in particular, with Wolf being second - I hate the Jade Falcons though), but I'll only join them if they're not too full of "numpty fanboys" (ie those who think the clan tech is cool, but have no idea how to play a clanner - as opposed to the more serious clan players).

As I said, we'll need to wait and see.

#36 mrcarlton

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Posted 28 June 2012 - 05:12 PM

Make Clans on par:
  • New players to the franchise wont see any problems
  • Hardcore players will not be able to complain about 'clan' mechs in general
  • Only dire-hard fanboys of the franchise will be pissed off, that clans aren't portrayed correctly.
Make Clans accurately Overpowered:
  • New players will call them OP\
  • Hardcore players will complain they are op, and everyone in any competitive game will be forced to play Clan or be at a disadvantage
  • Dire-hard fanboys will complain that clans are in the game.

Make the game balanced, fanboys will always complain about the clans.

#37 grungnir

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Posted 28 June 2012 - 05:12 PM

its simple really. The Clan invasion becomes the Co-op vs AI that the devs said they wanted to introduce post launch, after the invasion (ie, 2 or 3 weeks after the patch that puts it in) clan tech becomes available in the mech bay. Lore reason is because of salvage/ reverse engineering. yeah make it a bit cumbersome on the C-bills to give people something to grind for and afterwards theres no need to 'balance' clan tech because its equally available to everyone. It'll be much better than trying to limit the tonnage on a clan team or try and force the clanners to play lone wolf style. Simplest solutions are usually the best.

#38 Lipot

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Posted 28 June 2012 - 05:13 PM

Well I am not a fan of the Clans, I do not want to have them nerfed either. While the Clans are advance in many ways, their idea of honourable combat with one on one fighting makes them have a weakness to good old gang tactics. Something that will get a boost if the devs give the Inner Sphere pilots the C3 system developed by the Draconis Combine. While I am not a fan of House Kurita's politics or tactics, I can not fault their tech. A well rounded lance with a C3 system is able to easily change the tide of battle. Remember that the C3 allows target data sharing to the point that you use the closest friendly 'mech to your target to correct your targeting. So something that was just on the edge of your range and barely be able to hit is now treated as if it was in prime range. Even the Clans' targeting computer does not have that edge. And the tech is not Lostech. It will depend though if we do get a true command 'mech to work with in the future.

#39 Vaktor

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Posted 28 June 2012 - 05:14 PM

View Postmrcarlton, on 28 June 2012 - 05:12 PM, said:

Make Clans on par:
  • New players to the franchise wont see any problems
  • Hardcore players will not be able to complain about 'clan' mechs in general
  • Only dire-hard fanboys of the franchise will be pissed off, that clans aren't portrayed correctly.
Make Clans accurately Overpowered:
  • New players will call them OP\
  • Hardcore players will complain they are op, and everyone in any competitive game will be forced to play Clan or be at a disadvantage
  • Dire-hard fanboys will complain that clans are in the game.
Make the game balanced, fanboys will always complain about the clans.



That is a lot of us fanboys who payed over a millions dollars in founders packages to keep the game as true to its roots as possible... At any rate it is a long time off so I will worry about it in a year.

Edited by Vaktor, 28 June 2012 - 05:16 PM.


#40 ScientificMethod

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Posted 28 June 2012 - 05:16 PM

View Postmrcarlton, on 28 June 2012 - 05:12 PM, said:

Make Clans on par:
  • New players to the franchise wont see any problems
  • Hardcore players will not be able to complain about 'clan' mechs in general
  • Only dire-hard fanboys of the franchise will be pissed off, that clans aren't portrayed correctly.
Make Clans accurately Overpowered:
  • New players will call them OP\
  • Hardcore players will complain they are op, and everyone in any competitive game will be forced to play Clan or be at a disadvantage
  • Dire-hard fanboys will complain that clans are in the game.
Make the game balanced, fanboys will always complain about the clans.




You're missing the fact that balancing the clans CoD style is a cop-out. Pulling this off would be a great way to add to this game. Balancing it would be more detrimental than just leaving it out (balance it - some don't notice, some throw rage fireballs; change game mechanics to encourage clan play - players adapt, noobs complain but eventually get in an atlas regardless, the diehard core playerbase is extremely pleased)


Ignoring cannon and treating this game as any other fps on the market will have it end up as little respected as the xbox releases.

Edited by ScientificMethod, 28 June 2012 - 05:19 PM.






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