Hmpf.
I dont like the idear of Having IS Mechs filled to the brim with CLan weapons and equipment.
I dont want to see IS mechs being 100% the same as CLan mechs with a new skin.
I dont want to see Clan players rolling over the IS without a sweet either.
I Dont want to see CLan players to behave like most do in a fps and throw the whole RP out of the window just for a cheap win.
Face it... 15 V 12 or 12 V 10 isent going to cut it
A mere Exp/money penalty if 2 claners shoot 1 target isent going to cut it
THe idear that the money you need to spend to get a clan mech is laughabel at best. Sooner or later anyone has one
The only real way to work this out is (totaly subjective point ov few. But what ? sue me !)
1: Battlevalues are Calculated to make the Match as fair as it can get. (so no 12 Madcats V 12 Jenners or 12 Atlas V 9 Ullers)
2: Breaking Zellbringer does compleatly negate all benefits a player could get from that match. So no planet capture, no exp, no money.
3: If a claner does (on purpose) Keep firig on Targets already engaged by a nother Player he will get a "timeout" in which he cant use his mech, trying to simulate the time he is going to spend in the hospital after being beaten half death from some one in the cycle for being the punk he is.
as i said. Im biased, i dont want to get around a corner and thing " o look a nother clan mech. A well lets fry him all by myself",
but neither do i want to get into games where i thing " Creat. Claners meaningless what we do they focus us to death, no one is playing by the rules anyway.
have a nice morning
Xune