Edited by Cephling, 24 January 2015 - 09:49 PM.
Tactics Vs Light Rushes
#1
Posted 24 January 2015 - 09:47 PM
#2
Posted 24 January 2015 - 09:51 PM
#3
Posted 24 January 2015 - 09:52 PM
I think the only way is to send some scouts and faster mechs ahead to identify the start of the enemy push, and then spread the mechs left all over the way, always aiming legs. As soon one is legged try to leg another one. Leaving streak boats near omega.
#4
Posted 25 January 2015 - 02:14 AM
I think even as a Clanner its quiet easier to stop it.
- Have at least one mech in your Deck that is able to stop Lights. You have the tech to kill lights very fast. Most of you uses at least 2-3 Stormcrows. Choose a 5+SSRM6 Crow or a 5-6MedPulser Crow and you will have the speed and the weapons to kill Lights very fast. I see very often Clanner that uses LRMs in their Crows and I think "what a waste of fine tech".
If you are in a 12man try to coordinate whos gonna use a Lighthunter in Wave1 and have at least 4. (they will also do a good job if no lightrush happens).
If you really want to stick to your LRMs than use a LRM5 Boat because it seems that LRM5 have a nice impact on legs.
- Scouting is important. If you see more then 4 Lightmechs near the gates you can be sure that a Lightrush is going to happen. Try to get near the gates now and dont fall back.
- Its all about the legs. When the rush starts just to go for the legs. Leg one Light and leave him. Go for the next one and finish the legged later.
Just my 2 cents from an IS Pilot that ownes every clanmech and is quite jealous about your technology^^
#5
Posted 25 January 2015 - 09:33 AM
1) Scout out the corridors.
2) Ensure at least 2-3 Mechs (preferably mediums like SCRs are C-STRK boats w/ BAP).
3) Establish firing lines awaiting incoming lights.
4)???????
5) Profit.
#6
Posted 25 January 2015 - 09:37 AM
Your friend,
House Steiner.
#7
Posted 25 January 2015 - 10:09 AM
Pugs will need to set up some effective light hunting builds. All in all the recent games have been excellent practice. it is likely CSJ will be up against many units practicing just these tactics (1-3 light rushes and then coordinated tdr OR Assault rushes) as units cycle their factions.
#8
Posted 25 January 2015 - 01:35 PM
Edited by hideyourkids, 25 January 2015 - 01:36 PM.
#9
Posted 25 January 2015 - 02:21 PM
btw, standing on Omega is not good in any situation. A couple guys near it to catch the guys who make it by is ok, but they need to addressed at or outside the gate as much as possible.
Edited by Mickey Knoxx, 25 January 2015 - 02:24 PM.
#10
Posted 25 January 2015 - 03:09 PM
Get a Vulture or a Ryoken with ALL THE STREAKS! Have 2-4 of them parked around key objectives and watch the lights inta-gib.
Problem solved.
#11
Posted 25 January 2015 - 06:29 PM
TLDR: Missles or direct fire leg shots then chase them
#12
Posted 25 January 2015 - 08:05 PM
#13
Posted 26 January 2015 - 05:42 AM
UniquePilotName, on 25 January 2015 - 06:29 PM, said:
TLDR: Missles or direct fire leg shots then chase them
On Boreal you should be able to see the rush from the top of the hills if you have a zoom module. I can monitor them fairly easily from there.
Once you identify the rush you have 2 options:
1) If you are setup for it, place your mech along the rush path at max range, this should allow them to shoot, back, and then when they get passed turn around and hit them as they go by. 2-3 streak mechs are assumed. Placing them at the 'easy' generators first and then have them move inward as needed.
2) If you are not setup for it, jump the wall and rush them, force them to fight you or begin their rush early. Then Eject and pick a streak mech. You only need 2-3 folks to do this for it to be effective.
3) The lights dont have much range (SPL) usually, so legging works WONDERS. Let the turrets finish them.
Personally I perfer a 3SSRM6/ML build over pure streaks for my crow. I find it more useful in non light rush waves, but still excellent at killing lights.
#14
Posted 26 January 2015 - 06:47 AM
NotMwHighlander, on 25 January 2015 - 03:09 PM, said:
Get a Vulture or a Ryoken with ALL THE STREAKS! Have 2-4 of them parked around key objectives and watch the lights inta-gib.
Problem solved.
Yes mwll was good. If Vulture shot chainfire - not only light burst), it was hard to resist even heavy.
mwll man - greetings/
#15
Posted 26 January 2015 - 06:33 PM
#16
Posted 26 January 2015 - 06:35 PM
Gauss shots.
LRMs
Pulse laser vomit.
Block their path.
Move to intercept AHEAD of their path, rather than follow them directly.
Go for legs. Only morons go for the body. Leg and immediately move on to the next one. Leg the pile and then cleanup.
Enjoy.
#17
Posted 27 January 2015 - 07:58 AM
#18
Posted 27 January 2015 - 08:11 AM
Koniving, on 26 January 2015 - 06:35 PM, said:
This. So much this. Use your max range, let them come to you, then turn and hit run with them and hit them as they run away.
Use the lanes wisely so they cant easily turn corners or use buildings on you.
#19
Posted 27 January 2015 - 08:41 AM
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