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Is Radar Derp Working As Intended?


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#1 mogs01gt

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Posted 24 January 2015 - 11:34 PM

Multiple games in a row where LRM mechs do not have LoS and no spotters are around yet they are continually hitting my mechs well after the normal 3-5 seconds of target retention. Its almost to the point of why did I waste 12m on two Radar Derp modules when I could have used the Cbills on offence combat modules? I played mechs without Radar Derp and notice ZERO differences between the two.


Also, if missile turrets supply locks for other turrets, if Im behind cover and the missile turret doesnt have LoS, why do they continually shoot until I am out of LoS of the Laser turrets? Shouldnt the missile turrets loose locks when I have Radar Derp on? Or is because Laser Turrets lock on targets?

IMO its more Cbill efficient to spend them on offense modules rather than defensive ones. Its frustrating that this game feels soo damn buggy while its been out of "beta" for soo long.


Mogs

Edited by mogs01gt, 24 January 2015 - 11:36 PM.


#2 Sarlic

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Posted 24 January 2015 - 11:39 PM

It is working.
Without it the enemy has a longer lock on you.
With the module instant target lost when NO enemy spots you in the same area while you are in cover behind something.

If you get NARC'ed or TAG'ged then let the rain hellfire upon you.

Turrets always hit the intended target.

Edited by Sarlic, 24 January 2015 - 11:39 PM.


#3 mogs01gt

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Posted 24 January 2015 - 11:42 PM

View PostSarlic, on 24 January 2015 - 11:39 PM, said:

It is working.
Without it the enemy has a longer lock on you.
With the module instant target lost when NO enemy spots you in the same area while you are in cover behind something.

If you get NARC'ed or TAG'ged then let the rain hellfire upon you.

Turrets always hit the intended target.

It's not working, target retention should maintain the lock for 3 seconds(think its 3) but no where near 5 or more seconds like I am experiencing.

Wasnt NARC'd, TAG'd and no other mechs were around. ZERO mechs, how do I know you ask? Because we killed most of them except for the few LRMs mech left...

"Turrets alwlays hit the intended target"
what does that mean?

Edited by mogs01gt, 24 January 2015 - 11:43 PM.


#4 Mcgral18

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Posted 24 January 2015 - 11:53 PM

Look for UAVs; Radar Derp removes normal lock duration but doesn't affect ATD which extends it 1.5 seconds.

They'll track for those 1.5 if they have the module, or if you're NARCed or under a UAV for much longer.

#5 Insects

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Posted 25 January 2015 - 03:33 AM

Works for me.
Derp is magic, its ECM's less talented brother but it is still fantastic for breaking lock as soon as line of sight is broken.
Great in a light, currently leveling two variations (for when primary mech trapped in a long match) and there is a big difference between the mech with it and the mech without.

If you are in a slow assault it will help less since the missiles will still target your last location and since you move so slow you can still take damage from their splash radius.

Dont get behind cover (break line of sight to all enemys, a tree is not cover) and then stop, keep moving away from the impact zone.

If you are getting rained on with no enemy then there is probably a UAV up behind your lines.

Edited by joelmuzz, 25 January 2015 - 03:36 AM.


#6 Alistair Winter

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Posted 25 January 2015 - 03:45 AM

Yep. It's making everyone grind harder for more modules. Target decay is a 6 million C-bill magical device and Radar derp is a 6 million C-bill tax you pay to negate Target decay. In the end, gameplay is exactly the same as it is without these two modules, but everyone is 6 million C-bills poorer.

Working as intended. Go buy premium time.

#7 MarineTech

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Posted 25 January 2015 - 04:13 AM

The thing to remember too is that missiles will continue on along their original flight path once you break lock.

That means if you back straight back away from the missile boat, and down a hill to break lock, any missiles in the air are still coming at you and will likely still hit.

Always try to break lock on missiles laterally away from the path of the incoming missiles.

#8 Kilo 40

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Posted 25 January 2015 - 04:22 AM

I have a feeling the OP is one of those types who ducks behind cover, then just stands still, letting those now targeted LRMs rain down on him.

#9 PurpleNinja

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Posted 25 January 2015 - 05:10 AM

Three words: UAV.

#10 Aiden Skye

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Posted 25 January 2015 - 07:26 AM

^thats actually three letters.

#11 Joseph Mallan

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Posted 25 January 2015 - 08:05 AM

Speaking of Radar Dep... When do we get teh free Module from Resistance? :huh:

#12 Mcgral18

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Posted 25 January 2015 - 08:20 AM

View PostAlistair Winter, on 25 January 2015 - 03:45 AM, said:

Yep. It's making everyone grind harder for more modules. Target decay is a 6 million C-bill magical device and Radar derp is a 6 million C-bill tax you pay to negate Target decay. In the end, gameplay is exactly the same as it is without these two modules, but everyone is 6 million C-bills poorer.

Working as intended. Go buy premium time.


Well, a half second shorter.

Pretty sure stock time is 2 seconds, +1.5 for a total of 3.5 with ATD, or just 1.5 with Radar Derp.


I cannot find where I saw those values though.

#13 Greenjulius

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Posted 25 January 2015 - 08:29 AM

Advanced Target Decay module eliminates Radar Deprivation. It acts like it doesn't exist on the mech if you are the one with the lock. Any halfway decent LRM jockey should have one.

Edited by Greenjulius, 25 January 2015 - 08:31 AM.


#14 Thorqemada

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Posted 25 January 2015 - 08:38 AM

I dont see much difference and feel the Module is overhyped - though there are not many useful Mech Modules anyway.
Seismic and Advanced Zoom have some use - Weapon Modules of course help almost all.

ECM, Cover and AMS help better than Radar Derp.

#15 STEF_

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Posted 25 January 2015 - 08:45 AM

  • LRM user has no module, target has no module: Target lock persists for 1.5 seconds after LOS is lost.
  • LRM user has ATD, target has no module: Target lock persists for 3.5 seconds after LOS is lost.
  • LRM user has no module, target has RDERP: Target lock persists for 0 seconds after LOS is lost (instant loss of lock)
  • LRM user has ATD, target has RDERP: Target lock persists for 2.0 seconds after LOS is lost
edit: that said, this is how use my modules on my mechs, depending on their roles and on how many slots available.

For a brawler with only one slot, I prefer seismic over radar depr. because it's very important to understand enemy location in close range, and I generally don't have problem to find cover; with 2, seismic+radar depr.

For a mid range mech with only one slot, radar depr, so I can kid enemy lurmers.

For a sniper with 1 slot available, ad. zoom. With 2, ad zoom + seismic and no problem with lrms anyway 'cause lrm are so slow...

For a lrm boat, of course, ad target decay. With 2 ad.target decay+ radar depr. So I have time to lock, and if enemy lrm lock me, I can avoid its lrm, unlocking them taking cover.

Edited by Stefka Kerensky, 25 January 2015 - 09:02 AM.


#16 Triordinant

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Posted 25 January 2015 - 10:12 AM

View Postmogs01gt, on 24 January 2015 - 11:34 PM, said:

Multiple games in a row where LRM mechs do not have LoS and no spotters are around yet they are continually hitting my mechs well after the normal 3-5 seconds of target retention. Its almost to the point of why did I waste 12m on two Radar Derp modules when I could have used the Cbills on offence combat modules? I played mechs without Radar Derp and notice ZERO differences between the two.


Also, if missile turrets supply locks for other turrets, if Im behind cover and the missile turret doesnt have LoS, why do they continually shoot until I am out of LoS of the Laser turrets? Shouldnt the missile turrets loose locks when I have Radar Derp on? Or is because Laser Turrets lock on targets?

IMO its more Cbill efficient to spend them on offense modules rather than defensive ones. Its frustrating that this game feels soo damn buggy while its been out of "beta" for soo long.


Mogs

Does the same thing happen in Skirmish? If it only happens with turrets then it has something to do with the turrets.

#17 mogs01gt

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Posted 25 January 2015 - 12:12 PM

View PostKilo 40, on 25 January 2015 - 04:22 AM, said:

I have a feeling the OP is one of those types who ducks behind cover, then just stands still, letting those now targeted LRMs rain down on him.

Im no noob. You never move backwards with LRMs, you move left to right. I was moving around the center of Caustic.

No UAV, no TAG, no NARC, no spotter. Locks lasted for over 3 seconds. I didnt die, just got my armor stripped.

Defense modules are a waste of cbills!

View PostTriordinant, on 25 January 2015 - 10:12 AM, said:

Does the same thing happen in Skirmish? If it only happens with turrets then it has something to do with the turrets.

I hate the damn turrets on Skirmish. Makes the game too damn easy when the turrets set their locks.,

View PostThorqemada, on 25 January 2015 - 08:38 AM, said:

I dont see much difference and feel the Module is overhyped - though there are not many useful Mech Modules anyway.
Seismic and Advanced Zoom have some use - Weapon Modules of course help almost all.

ECM, Cover and AMS help better than Radar Derp.

Im starting to agree!

Edited by mogs01gt, 25 January 2015 - 12:16 PM.


#18 FerrolupisXIII

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Posted 25 January 2015 - 12:31 PM

where are you guys getting this info on ATD keeping lock even with Radar Derp? i was under the impression that DERP overrode ATD.

Currently, unless someone informs you in chat, there's no way to tell if you are being TAG'd or have been NARC'd. not saying you're lying about it, just saying its easy to miss. also, enemy ECM lights sitting far away and just broadcasting a lock can be annoying.

the big one a lot of people miss is UAV. i've had far to many matches where i see a UAV go up but dont have an angle to kill it, and no one else bothers shooting it down so everyone gets rained on. i shoot UAV's as often as possible, it really saves lives.

i personally love Radar Derp. lost track of the number of times i've had LRMS get lock then just walked around the corner and laughed. i'll agree that ECM/mass AMS/Cover are better, but Radar Derp is just the icing on the F*CK YOUR LRMS cake.

#19 mogs01gt

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Posted 25 January 2015 - 01:03 PM

View PostFerrolupisXIII, on 25 January 2015 - 12:31 PM, said:

where are you guys getting this info on ATD keeping lock even with Radar Derp? i was under the impression that DERP overrode ATD.

Currently, unless someone informs you in chat, there's no way to tell if you are being TAG'd or have been NARC'd. not saying you're lying about it, just saying its easy to miss. also, enemy ECM lights sitting far away and just broadcasting a lock can be annoying.

the big one a lot of people miss is UAV. i've had far to many matches where i see a UAV go up but dont have an angle to kill it, and no one else bothers shooting it down so everyone gets rained on. i shoot UAV's as often as possible, it really saves lives.

i personally love Radar Derp. lost track of the number of times i've had LRMS get lock then just walked around the corner and laughed. i'll agree that ECM/mass AMS/Cover are better, but Radar Derp is just the icing on the F*CK YOUR LRMS cake.

Tired of typing the same thing over and over. You can tell if you are tag'd or narc'd. I wasnt NARC, TAG, UAV or spotted. THere was only 4 mechs left, the were all on the other side of the mountain. NO LOS!

Edited by mogs01gt, 25 January 2015 - 01:04 PM.


#20 YueFei

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Posted 25 January 2015 - 01:12 PM

View Postmogs01gt, on 25 January 2015 - 01:03 PM, said:

Tired of typing the same thing over and over. You can tell if you are tag'd or narc'd. I wasnt NARC, TAG, UAV or spotted. THere was only 4 mechs left, the were all on the other side of the mountain. NO LOS!


Did they recently add something to tell you when you're NARC'd? As far as I know, there is still no way to tell.





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