Should Pgi Make...
#1
Posted 25 January 2015 - 11:21 PM
I realise itd be a little awkward, seeing as how there are only a set amount of buttons to a pad (xbox or PS) but i do feel that overall it would level the playing field a bit and net players from the console crowd. and i think the console market is ripe for a good mech game. And considering the presumed success of WoT on the xbox, i think itd do quiet well.
Plus if PGI used the profits to improve this game in the ways it needs, or even to make MW5, i think id support it.
what does everybody think?
#2
Posted 25 January 2015 - 11:22 PM
#3
Posted 25 January 2015 - 11:29 PM
#4
Posted 25 January 2015 - 11:37 PM
But it would be interesting on how to translate keyboard commands to console controls. And yes, it will open the game to the console crowd. However I don't t think the keyboard and console can merge in gameplay (ie some using keyboard and some console in a same match), because losing players from one side will complain the other for using 'easier' controls.
Edited by Atlasian, 25 January 2015 - 11:38 PM.
#5
Posted 25 January 2015 - 11:39 PM
Fallout 4 this year You know that will be on the playstation.
#6
Posted 25 January 2015 - 11:41 PM
#7
Posted 25 January 2015 - 11:52 PM
Pahrias, on 25 January 2015 - 11:21 PM, said:
I realise itd be a little awkward, seeing as how there are only a set amount of buttons to a pad (xbox or PS) but i do feel that overall it would level the playing field a bit and net players from the console crowd. and i think the console market is ripe for a good mech game. And considering the presumed success of WoT on the xbox, i think itd do quiet well.
Plus if PGI used the profits to improve this game in the ways it needs, or even to make MW5, i think id support it.
what does everybody think?
Ignoring all legal & finance issues for a second.
- I like the idea! It would be fun to play with a controller
- However, I don't think PC gamers vs console gamers would be fair. It is 5 times faster to aim with a mouse that it is to aim with joystick(s)
- MWO has a bajillion buttons - minimum 3 for weapons, visions, zoom, target, ECM off, AMS off, opening missile doors ... so it might be difficult or complex to map them efficiently
- The UI would need a huge redesign to make it console friendly
- Seeing mechs on my TV would be fun
#8
Posted 25 January 2015 - 11:54 PM
#10
Posted 26 January 2015 - 12:17 AM
The Wakelord, on 25 January 2015 - 11:52 PM, said:
- I like the idea! It would be fun to play with a controller
- However, I don't think PC gamers vs console gamers would be fair. It is 5 times faster to aim with a mouse that it is to aim with joystick(s)
- MWO has a bajillion buttons - minimum 3 for weapons, visions, zoom, target, ECM off, AMS off, opening missile doors ... so it might be difficult or complex to map them efficiently
- The UI would need a huge redesign to make it console friendly
- Seeing mechs on my TV would be fun
yeah i was just seeing if ppl would like it. i realise there are many issues that would be definate roadblocks, such as money and rights.
i wasnt meaning a crossover style server, because as you say KB and mouse trump pad/joystick, but if everyone was using the pad... although i geuss a crossover might help boost the overall player base.
and yes it has a bajillion buttons, but those can be effeciantley mapped for the most used buttons, such as grps 1-3 weapons and zoom and jjs etc. the rest could be activated via radial wheels, like uavs airstrikes etc.
#11
Posted 26 January 2015 - 02:03 AM
#12
Posted 26 January 2015 - 02:26 AM
#13
Posted 26 January 2015 - 04:09 AM
SaltBeef, on 25 January 2015 - 11:39 PM, said:
Fallout 4 this year You know that will be on the playstation.
This for the most part.
I always wanted gaming to be more popular. Little did I realize, popularity is destroying the industry. The industry is too big and can no longer afford to make anything but bro shooter clones. Even those are dissapointments (like Titanfall and Destiny). It's the main reason why the PS3 was my last console. Even the PS3 the last few years had been a CoD machine, and I'm sick of that game.
The PC isn't much better, but it has smaller more indie games like FTL, Spacemade, Elite, etc... Just a wider variety of non bro shooter titles. It makes me happier.
Anyway, the games are so high budget now that they have become too much of a gamble to make. If bro shooter is popular, that is all the industry will make. That is why we won't see this game get big in the current environment.
If it ain't Call of Battlefield: The Fall of Destiny, it ain't getting green lit for a descent budget release.
Really sad.
#14
Posted 26 January 2015 - 04:17 AM
#15
Posted 26 January 2015 - 04:20 AM
#16
Posted 26 January 2015 - 04:25 AM
The Wakelord, on 25 January 2015 - 11:52 PM, said:
- I like the idea! It would be fun to play with a controller
- However, I don't think PC gamers vs console gamers would be fair. It is 5 times faster to aim with a mouse that it is to aim with joystick(s)
- MWO has a bajillion buttons - minimum 3 for weapons, visions, zoom, target, ECM off, AMS off, opening missile doors ... so it might be difficult or complex to map them efficiently
- The UI would need a huge redesign to make it console friendly
- Seeing mechs on my TV would be fun
#17
Posted 26 January 2015 - 04:32 AM
RedDragon, on 26 January 2015 - 04:20 AM, said:
You would think when a developer licenses an engine, the optimization would be there. All a developer would have to do is create the assets and content and not have to worry about the back-end much.
It really goes to show (to me anyway) how real crap the Cryengine is. The network code is known to be garbage and easy to hack (hence why PGI had to create all new net code), and now I am seeing that a developer also has to heavily tune the engine to get it to run descent too.
It's definently better than making a complex engine from scratch (something a small developer like PGI wouldn't be able to do). However, it isn't doing them any real favors it seems.
#18
Posted 26 January 2015 - 04:36 AM
MeiSooHaityu, on 26 January 2015 - 04:32 AM, said:
It really goes to show (to me anyway) how real crap the Cryengine is. The network code is known to be garbage and easy to hack (hence why PGI had to create all new net code), and now I am seeing that a developer also has to heavily tune the engine to get it to run descent too.
It's definently better than making a complex engine from scratch (something a small developer like PGI wouldn't be able to do). However, it isn't doing them any real favors it seems.
Well, frankly, that shouldn't be our, the players', problem. There are many other engines out there they could have used, and there are many other games out there that make far better use of the same engine than MWO. I mean, the game looked beautiful in Closed Beta. Not up to date like other new games, but it's F2P and no one expects wonders in that regard. But it at least looked like a Mechwarrior of the new generation. Today graphically we play a slightly better looking MW4 with far worse net code and performance.
#19
Posted 26 January 2015 - 04:45 AM
RedDragon, on 26 January 2015 - 04:36 AM, said:
I agree for the most part (although the MW4 comparison is being too harsh). MW4 looks very VERY dated.
I wonder if Crytek made a lot of promises to PGI that it didn't keep. The graphics took a hit when they went from Cryengine 2 to Cryengine 2.5. I bet Crytek promised them more functionality and better performance. Crytek probably promised them a ton of support, and then proceeded to financially implode leaving PGI out to dry.
Just a guess on my part, but it seems pretty plausible.
P.S. This goes hand in hand with my earlier post too. Games cost so much to develop where a couple bad moves can put you out of business. Crytek is just one of many victims of the expensive high risk industry. I'm guessing Crysis wasn't enough of a bro shooter. You would think other bro shooters could have used their crap engine though... Who knows.
Edited by MeiSooHaityu, 26 January 2015 - 04:51 AM.
#20
Posted 26 January 2015 - 05:00 AM
But, if some one wants mech on TV with controlle in hands. Just plug'em in (there is a numerous controller for PC on the market and TV have VGA/HDMI/DVI for a decade already). Then play and compare.
Edited by pyrocomp, 26 January 2015 - 05:01 AM.
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