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Should Pgi Make...


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#1 Pahrias

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Posted 25 January 2015 - 11:21 PM

...A console port of this game?

I realise itd be a little awkward, seeing as how there are only a set amount of buttons to a pad (xbox or PS) but i do feel that overall it would level the playing field a bit and net players from the console crowd. and i think the console market is ripe for a good mech game. And considering the presumed success of WoT on the xbox, i think itd do quiet well.

Plus if PGI used the profits to improve this game in the ways it needs, or even to make MW5, i think id support it.

what does everybody think?

#2 Sug

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Posted 25 January 2015 - 11:22 PM

*sigh*

#3 Pahrias

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Posted 25 January 2015 - 11:29 PM

i take it u dont like the idea then?

#4 Atlasian

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Posted 25 January 2015 - 11:37 PM

I have never used to a console port, beside playing Super Mario more than 26 years ago. So no console for me.

But it would be interesting on how to translate keyboard commands to console controls. And yes, it will open the game to the console crowd. However I don't t think the keyboard and console can merge in gameplay (ie some using keyboard and some console in a same match), because losing players from one side will complain the other for using 'easier' controls.

Edited by Atlasian, 25 January 2015 - 11:38 PM.


#5 SaltBeef

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Posted 25 January 2015 - 11:39 PM

Yes it needs to hit mainstream for better funding sad part is that it needs to hit the playstation , ( sorry Microsoft ).

Fallout 4 this year You know that will be on the playstation. :)

#6 EgoSlayer

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Posted 25 January 2015 - 11:41 PM

PGI only has the license to make PC games, not for XBOX which would be the only console supported because Microsoft has the licensing rights.

#7 The Wakelord

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Posted 25 January 2015 - 11:52 PM

View PostPahrias, on 25 January 2015 - 11:21 PM, said:

...A console port of this game?

I realise itd be a little awkward, seeing as how there are only a set amount of buttons to a pad (xbox or PS) but i do feel that overall it would level the playing field a bit and net players from the console crowd. and i think the console market is ripe for a good mech game. And considering the presumed success of WoT on the xbox, i think itd do quiet well.

Plus if PGI used the profits to improve this game in the ways it needs, or even to make MW5, i think id support it.

what does everybody think?

Ignoring all legal & finance issues for a second.

- I like the idea! It would be fun to play with a controller
- However, I don't think PC gamers vs console gamers would be fair. It is 5 times faster to aim with a mouse that it is to aim with joystick(s)
- MWO has a bajillion buttons - minimum 3 for weapons, visions, zoom, target, ECM off, AMS off, opening missile doors ... so it might be difficult or complex to map them efficiently
- The UI would need a huge redesign to make it console friendly
- Seeing mechs on my TV would be fun

#8 Kilo 40

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Posted 25 January 2015 - 11:54 PM

I can already play it on my steam machine.

#9 Escef

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Posted 26 January 2015 - 12:04 AM

View PostThe Wakelord, on 25 January 2015 - 11:52 PM, said:

- Seeing mechs on my TV would be fun


I have my PC hooked up to a 42" widescreen.

#10 Pahrias

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Posted 26 January 2015 - 12:17 AM

View PostThe Wakelord, on 25 January 2015 - 11:52 PM, said:

Ignoring all legal & finance issues for a second.

- I like the idea! It would be fun to play with a controller
- However, I don't think PC gamers vs console gamers would be fair. It is 5 times faster to aim with a mouse that it is to aim with joystick(s)
- MWO has a bajillion buttons - minimum 3 for weapons, visions, zoom, target, ECM off, AMS off, opening missile doors ... so it might be difficult or complex to map them efficiently
- The UI would need a huge redesign to make it console friendly
- Seeing mechs on my TV would be fun

yeah i was just seeing if ppl would like it. i realise there are many issues that would be definate roadblocks, such as money and rights.
i wasnt meaning a crossover style server, because as you say KB and mouse trump pad/joystick, but if everyone was using the pad... although i geuss a crossover might help boost the overall player base.
and yes it has a bajillion buttons, but those can be effeciantley mapped for the most used buttons, such as grps 1-3 weapons and zoom and jjs etc. the rest could be activated via radial wheels, like uavs airstrikes etc.

#11 Lily from animove

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Posted 26 January 2015 - 02:03 AM

somethign is telling me the game is too complex for the usual consolero.

#12 Gattsus

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Posted 26 January 2015 - 02:26 AM

Although not a console peasant, it could be interesting. Just give it 2-3 years of polish and it could be interesting.

#13 MeiSooHaityu

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Posted 26 January 2015 - 04:09 AM

View PostSaltBeef, on 25 January 2015 - 11:39 PM, said:

Yes it needs to hit mainstream for better funding sad part is that it needs to hit the playstation , ( sorry Microsoft ).

Fallout 4 this year You know that will be on the playstation. :)


This for the most part.

I always wanted gaming to be more popular. Little did I realize, popularity is destroying the industry. The industry is too big and can no longer afford to make anything but bro shooter clones. Even those are dissapointments (like Titanfall and Destiny). It's the main reason why the PS3 was my last console. Even the PS3 the last few years had been a CoD machine, and I'm sick of that game.

The PC isn't much better, but it has smaller more indie games like FTL, Spacemade, Elite, etc... Just a wider variety of non bro shooter titles. It makes me happier.

Anyway, the games are so high budget now that they have become too much of a gamble to make. If bro shooter is popular, that is all the industry will make. That is why we won't see this game get big in the current environment.

If it ain't Call of Battlefield: The Fall of Destiny, it ain't getting green lit for a descent budget release.

Really sad.

#14 Brody319

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Posted 26 January 2015 - 04:17 AM

buy a Xbox controller with a USB plug and just play with that. same thing.

#15 RedDragon

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Posted 26 January 2015 - 04:20 AM

Doesn't it suffice that already the whole PC world is laughing at us for having a CryEngine game with such shoddy graphics?

#16 Joseph Mallan

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Posted 26 January 2015 - 04:25 AM

View PostThe Wakelord, on 25 January 2015 - 11:52 PM, said:

Ignoring all legal & finance issues for a second.

- I like the idea! It would be fun to play with a controller
- However, I don't think PC gamers vs console gamers would be fair. It is 5 times faster to aim with a mouse that it is to aim with joystick(s)
- MWO has a bajillion buttons - minimum 3 for weapons, visions, zoom, target, ECM off, AMS off, opening missile doors ... so it might be difficult or complex to map them efficiently
- The UI would need a huge redesign to make it console friendly
- Seeing mechs on my TV would be fun
Every once in a while I hook my PC to my 60" TV. It is indeed cool.

#17 MeiSooHaityu

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Posted 26 January 2015 - 04:32 AM

View PostRedDragon, on 26 January 2015 - 04:20 AM, said:

Doesn't it suffice that already the whole PC world is laughing at us for having a CryEngine game with such shoddy graphics?


You would think when a developer licenses an engine, the optimization would be there. All a developer would have to do is create the assets and content and not have to worry about the back-end much.

It really goes to show (to me anyway) how real crap the Cryengine is. The network code is known to be garbage and easy to hack (hence why PGI had to create all new net code), and now I am seeing that a developer also has to heavily tune the engine to get it to run descent too.

It's definently better than making a complex engine from scratch (something a small developer like PGI wouldn't be able to do). However, it isn't doing them any real favors it seems.

#18 RedDragon

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Posted 26 January 2015 - 04:36 AM

View PostMeiSooHaityu, on 26 January 2015 - 04:32 AM, said:

You would think when a developer licenses an engine, the optimization would be there. All a developer would have to do is create the assets and content and not have to worry about the back-end much.

It really goes to show (to me anyway) how real crap the Cryengine is. The network code is known to be garbage and easy to hack (hence why PGI had to create all new net code), and now I am seeing that a developer also has to heavily tune the engine to get it to run descent too.

It's definently better than making a complex engine from scratch (something a small developer like PGI wouldn't be able to do). However, it isn't doing them any real favors it seems.

Well, frankly, that shouldn't be our, the players', problem. There are many other engines out there they could have used, and there are many other games out there that make far better use of the same engine than MWO. I mean, the game looked beautiful in Closed Beta. Not up to date like other new games, but it's F2P and no one expects wonders in that regard. But it at least looked like a Mechwarrior of the new generation. Today graphically we play a slightly better looking MW4 with far worse net code and performance.

#19 MeiSooHaityu

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Posted 26 January 2015 - 04:45 AM

View PostRedDragon, on 26 January 2015 - 04:36 AM, said:

Well, frankly, that shouldn't be our, the players', problem. There are many other engines out there they could have used, and there are many other games out there that make far better use of the same engine than MWO. I mean, the game looked beautiful in Closed Beta. Not up to date like other new games, but it's F2P and no one expects wonders in that regard. But it at least looked like a Mechwarrior of the new generation. Today graphically we play a slightly better looking MW4 with far worse net code and performance.


I agree for the most part (although the MW4 comparison is being too harsh). MW4 looks very VERY dated.

I wonder if Crytek made a lot of promises to PGI that it didn't keep. The graphics took a hit when they went from Cryengine 2 to Cryengine 2.5. I bet Crytek promised them more functionality and better performance. Crytek probably promised them a ton of support, and then proceeded to financially implode leaving PGI out to dry.

Just a guess on my part, but it seems pretty plausible.

P.S. This goes hand in hand with my earlier post too. Games cost so much to develop where a couple bad moves can put you out of business. Crytek is just one of many victims of the expensive high risk industry. I'm guessing Crysis wasn't enough of a bro shooter. You would think other bro shooters could have used their crap engine though... Who knows.

Edited by MeiSooHaityu, 26 January 2015 - 04:51 AM.


#20 pyrocomp

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Posted 26 January 2015 - 05:00 AM

Well, try t oplay games that were initially crossplatfom designed. You almost always hit the console controls on PC, and console agreements on their behavior. Just to feel the difference try American McGee Alice: Madness returns and compare it to its first part (as designed for PC only). 3rd person view, autoaim and so on. I strongly dislike the idea for port, just because you can paly console game on PC (mouse+keybord have more than enough keys and flixibility to compensate for controller), but you can't play random PC game on console, so devs usually save effort and do console game for PC with all the consequences. Plus, PC's mouse aim either requires autoaim on console or huge rebalance of LRM and SSRM (which will lead to ECM, map design and so on).
But, if some one wants mech on TV with controlle in hands. Just plug'em in (there is a numerous controller for PC on the market and TV have VGA/HDMI/DVI for a decade already). Then play and compare. :) Would be interesting to listen to you impressions and feelings afterwards. :)

Edited by pyrocomp, 26 January 2015 - 05:01 AM.






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