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So That I'm Clear On Pugging Cw...


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#41 WarHippy

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Posted 26 January 2015 - 11:27 AM

View PostJoseph Mallan, on 25 January 2015 - 11:46 AM, said:

Didn't study that Communication theory in Toolmaker Classes, So you will have to forgive my not understanding what you mean to infer.
Its pseudo intellectual nonsense that he saw someone else use in an argument somewhere and is now trying to use it to further his own opinion by demeaning others. Its a lot like those people running around saying pretty much everything everyone else is saying is fallacy so they don't have to defend their own opinion.

#42 wanderer

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Posted 26 January 2015 - 12:02 PM

With regards to PUGs in CW, there's basically two options that happen when you drop PUG.

1) You end up part of a 4-or-less "filler" with a larger unit group. That's OK. You can generally get the idea and function vs. other large groups.
2) You end up part of a group that's almost all PUG. You will likely be crushed by large unit groups, or LUGs as I like to call them.

Sometimes both sides are fielding PUG-majority groups, but yeah. If you're a patched-together group and the opponent is mostly an organized group,you're gonna get it in the neck. Teamwork and organization are powerful. It's one reason I'd like to see smaller-scale CW for 4-and-under groups/soloers as an option.

#43 Bobzilla

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Posted 26 January 2015 - 12:07 PM

i haven't dropped with any groups larger than 3 yet, have always been up against at least a 10 man, win loss ratio is about 1:3. That ain't bad for a pug vs group.

#44 Kjudoon

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Posted 26 January 2015 - 01:03 PM

View PostGhogiel, on 25 January 2015 - 10:30 AM, said:

Let me get this straight.. 5 PUGs all thinking they are drop commander giving orders to other pugs they don't even know the loadouts of won't make them instantly turn into a well organised and equiped force?

Whhaaaa!

http://mwomercs.com/...ost__p__4134474

What will happen.

#45 jaxjace

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Posted 26 January 2015 - 05:56 PM

View PostTriordinant, on 25 January 2015 - 09:26 AM, said:


When they rolled CW out, PGI plainly stated that it was a "hardcore" mode without Elo matchmaking that favored premade teams and that it would be hard on PUGs. In the weeks since CW rolled out, a lot of PUGs have tried it and decided it wasn't fun while a handful of PUGs enjoyed it and still do. Based on how CW was designed and what PGI said it was, this was to be expected.

Many have asked why PGI would design a game mode and separate queue for such a small slice of the MWO playerbase. I'm guessing that they were hoping that there would be a huge influx of players joining established Units and forming new ones. The problem with that assumption is the many reasons why most MWO players won't or can't join Units didn't miraculously disappear with the appearance of CW, so while there was an initial surge in Unit recruitment when CW showed up, the vast majority of MWO players are still unaffiliated and will continue to be so.

Since this fact was established, several ideas on how to get PUGs to play CW have come up and some are being implemented. One of these is in-game VOIP. While it would certainly help, it can't make up for the fact that the competitive Units have trained together for months so they know each others moves; or that they've memorized the main features of all the maps and have code names for them so they don't need to use Battle Grid coordinates; or that their 'mechs are not only fully mastered and moduled but their 'mechs and loadouts are preselected to work together as a coordinated team and compliment each others' strengths while making up for the weaknesses. On the PUG side, VOIP doesn't help at all if some of your teammates don't speak the same language or have VOIP muted.

Another suggestion has been a solo-only queue for CW. Unfortunately, this won't help much either. The reason the solo-only queue that currently exists works is because the big competitive premade groups can't reliably sync-drop into it. If there was a CW solo-only queue, the big competitive premades CAN reliably sync-drop into it because each team in a match is all the same Faction so there's no chance their Unit's players will end up on opposing sides. The Natural Law of online gaming states that if something can be exploited, it will be. Not all premade teams aim for easy wins against random PUGs, but many do.

As each of these (and possibly other) bandaids are rolled out, I'm sure there will be a surge of PUGs who'll want to try the "new, improved" CW out despite the writing on the wall. Just as before, most will be disappointed but a few will stay.

I generally like to see a glass as half full rather than half empty, and there are some good things about CW. For one, it pulled a lot of top tier competitive premade teams out of the public group queue. Before CW, players would try to introduce their friends, partners, siblings or offspring to MWO by "sheparding" them in the group queue only to get curbstomped over and over again by well-trained competitive teams using maxed out coordinated 'mechs. When the comp Units are playing CW, this doesn't happen as much. Hint: if you're a small casual group, drop into the public group queue in the hours just before the CW ceasefires.

As for me, I just enjoy the current solo-only queue for what it is. MWO is the perfect "filler" game for when you have 30 to 90 minutes to spare because, unlike other online games, a match is guaranteed to never last more than 15 minutes and most of the time they last only half that. My piloting and gunnery skills have greatly improved and when I feel up to it, I try to herd my PUG teammates to victory -and it works slightly more than half of the time.



And I for one love CW for what it is, ******* hardcore or go home mode.

#46 Iskareot

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Posted 28 January 2015 - 09:01 PM

View PostNick Makiaveli, on 25 January 2015 - 11:26 AM, said:



Didn't you say you love the lore? So it makes sense that sometimes intelligence gets it wrong, and they waste an elite unit on a down and out merc unit with crappy mechs.

BTW, standard play is still there. NGNG still has a open TS server. Plenty of units recruiting. Marik has a reputation for hosting large House events. Sorry, but not really seeing the problem unless you are a misanthrope.



Assuming .... I love these... and no, it's called time and go... plus sometimes I am just too beat to jump on TS, vent m mumble use them all well... lol even irc and more since the days of BBS boards I had no issue with commo man

#47 Iskareot

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Posted 28 January 2015 - 09:07 PM

Because these drops look fair.. Like I said PGI wake the **** up... at least know these happen and these really are not remotely even balanced to a fun factor chance.... I love the lore and know how this goes but spare me that ending in a game and AT LEAST GIVE A TEAM A BONUS damage multiplier or something... I mean really...

Posted Image

This was great over in seconds really... BUT HEY GOOD FUN FOR like 30 seconds or so... LOL

Posted Image

#48 Yokaiko

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Posted 28 January 2015 - 09:23 PM

View PostIskareot, on 25 January 2015 - 12:16 AM, said:

Ok, so that I am very clear with PGI on the designed CW drops if you are not grouped or clan -pre-made.

You are a non-com, unorganized zero team work concept with a misc mech group that is not on the same page team....

VERSUS A:

A complete clan driven with coms, match mech drop with a goal and plan with commanded leadership driven team.....

Makes perfect sense for sure.


Why make those? I mean team vs team.. I am all for.. completely makes sense lore.. so on I love it.. I am for it and want to see it happen...

But the slaughter part... why even bother inventing that ability???

I mean in High School I once saw a Single A team take on a Four A team in Football... .. it made no sense, the score was 42 - 0 and 3 kids were put in the hospital. Who had fun? The 4 A school did... yeah its a game but why not make it a bit more fair in some drops balance wise.

Is that so bad to try to make them SOMEWHAT kinda even? I mean just a tad??? It just makes no sense to make it so uneven.



....that is easy, drop with friends, or stay in the pub queue, its better money Elo "balanced" and the puggers whined till we couldn't team for years.

View PostIskareot, on 28 January 2015 - 09:07 PM, said:

Because these drops look fair.. Like I said PGI wake the **** up... at least know these happen and these really are not remotely even balanced to a fun factor chance.... I love the lore and know how this goes but spare me that ending in a game and AT LEAST GIVE A TEAM A BONUS damage multiplier or something... I mean really...

Posted Image

This was great over in seconds really... BUT HEY GOOD FUN FOR like 30 seconds or so... LOL

Posted Image




....and new's flash Merchstar does that to 12 mans.

#49 Iskareot

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Posted 29 January 2015 - 08:52 PM

I just hate being "CONTENT" for teams in the CW and getting nothing for it... we know we are going to lose and lose big... but the only role we fill is being the CONTENT for that other team.. I don't mind losing but lets be real at least give us Cbills for being this or something





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