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Single Digit Percentage Lights, Really?


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#41 Metus regem

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Posted 26 January 2015 - 11:59 AM

View Post0bsidion, on 26 January 2015 - 10:54 AM, said:

Well can you blame them? It's one of the few lights that feels slightly less like you're rolling in an eggshell through a particularly stompy herd of malicious elephants.


But that's what makes it fun, and enjoyable to take a Locust, it teaches you how not to get hit!

#42 Aethon

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Posted 26 January 2015 - 12:00 PM

View PostBubblewhip, on 26 January 2015 - 08:43 AM, said:

The other day I was queing for a game and found that light mechs were making up 7% of the matchmaking.

Really?

I know this will be fixed temporarly when the Urbie is released but I'm pretty sure everyone will find it to be very temporary.

Unlike other Mechwarrior games, I find lights and assaults to be almost on the same playing field. It seems the rock, paper, scissors tends to go the following

Light<Medium<Heavy<Assault<Lights

I cant tell how many times a single jenner or commando would take down an Atlas or Warhawk with no support simply because those big heavy things cant turn fast enough.

Why does no one like piloting these things?

I personally run Ravens, and while the 2x was an unfortunate experience, the 3L and even the 4x have found to be incredibly entertaining with their high mounted guns and fast speed.


Do not worry...the Urbie Uprising is coming. All will be set right in the light queue.

#43 Bigbacon

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Posted 26 January 2015 - 12:08 PM

on my second round in a row with ZERO lights

#44 Mawai

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Posted 26 January 2015 - 12:14 PM

I think it is mostly a play style issue.

Lights are far more "twitchy" to play.

I find that when driving a light I have to jump, dodge, twist, turn, focus fire, never stop, fire on the move while holding the target, be aware of where both friend and foe are and where they are firing ... it is fun and exhillerating but not relaxing :)

On the other hand, plodding along in an Atlas or Dire Wolf is a completely different sort of experience. It requires some planning and thought to get into position ... if you misjudge it then you are usually out of position and will die. Firepower is large ... when a mech peeks into your line of sight it is liable to take a chunk of damage ... on the other hand, you might even survive peeking once or twice even though it is a stupid tactic ... assaults are more forgiving that way.

I tend to play mostly lights and heavies since I like the two different playstyles ... but many folks don't like the play style that works best for light mechs ... which is part of why the queue is so low.

The other aspect is survivability. As mentioned, assaults tend to survive mistakes better than light mechs. With a little bad luck there a number of builds out there that will one-shot light mechs. Finally, I am not sure that hit registration is any worse for most lights than it is for any other mechs, I have had hit registration issues firing AC5s on my Jager at a Stalker. However, lights typically move fast and I have seen quite a bit of poor aim from assaults that just can't get turned around quite enough to get that light mech. Just getting the cursor onto the light isn't usually enough since by the time the round arrives ... it often just misses ... but when they hit, lights die fast which also does not appeal to many folks.

#45 N a p e s

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Posted 26 January 2015 - 12:15 PM

View PostBigbacon, on 26 January 2015 - 12:08 PM, said:

on my second round in a row with ZERO lights


Enjoy! Nothing can keep up with you and you're the most maneuvrable mech on the field so go back stab some assaults.

#46 Alistair Winter

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Posted 26 January 2015 - 12:18 PM

At the risk of alienating my fellow players, I can't help but feel that the community is partially to blame for this. The MWO community will suffer through a lot of hardships, but when people paid good money for an assault mech and then get dominated by a light mech, there will be hell to pay. People smash their fists at their keyboard, barely able to string together sentences to express how unfair it is that the tiny light mech managed to dodge their 100 point alpha strike and wear them down after several minutes. "But assault mechs are supposed to be better than light mechs! How did that Jenner leg my Stalker LRM boat, it's not fair!"

On top of that, there's the PGI business model, aka the "endgame model". They're really not too worried about light mechs being inferior, because the point is to sell assault mechs anyway. Especially assault mech hero mechs and Tier 4 mech packages.

Streak Crows are the biggest bummer for me. Basically, if they get a lock on you, you can expect to be legged or dead in about 3 alphastrikes. And they have 360 meter range, just to make sure there's no range where you can safely engage them, unless you're a ER LL Raven or a PPC Spider. And even then, they're fast enough that you can't really fight them while maintaining distance anyway. I find it rather ridiculous that there's a certain mech that will just effortlessly wipe out a whole class of mechs, and requiring minimal skill. Basically, an average player in a Streak Crow will easily defeat anyone who isn't supremely skilled in a light mech. That makes no sense to me, because there's no parallell in the game. There's no light mech that easily destroys any assault mech, there's no heavy mech that easily destroys any medium mech.

I do enjoy piloting light mechs though. As long as they're not Streak Crows or Timber Wolves with streaks, I'll throw down with almost anyone and put up a fight. The Raven has been my favourite light mech since day 1. I'm confused by how many people underestimate the RVN-2X, particularly with the new quirks.

#47 0bsidion

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Posted 26 January 2015 - 12:34 PM

View PostNapes339, on 26 January 2015 - 12:15 PM, said:


Enjoy! Nothing can keep up with you and you're the most maneuvrable mech on the field so go back stab some assaults.

Why would I need to keep up with a light when bullets from my AC/20 keep up with them just fine, and so do my lasers for that matter.

#48 BourbonFaucet

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Posted 26 January 2015 - 12:35 PM

View PostAlistair Winter, on 26 January 2015 - 12:18 PM, said:


Streak Crows are the biggest bummer for me. Basically, if they get a lock on you, you can expect to be legged or dead in about 3 alphastrikes. And they have 360 meter range, just to make sure there's no range where you can safely engage them, unless you're a ER LL Raven or a PPC Spider. And even then, they're fast enough that you can't really fight them while maintaining distance anyway. I find it rather ridiculous that there's a certain mech that will just effortlessly wipe out a whole class of mechs, and requiring minimal skill. Basically, an average player in a Streak Crow will easily defeat anyone who isn't supremely skilled in a light mech. That makes no sense to me, because there's no parallell in the game. There's no light mech that easily destroys any assault mech, there's no heavy mech that easily destroys any medium mech.



It doesn't help that AMS is kind of a joke. If it were effective, SSRM's could be eaten by lights with AMS.

#49 Burktross

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Posted 26 January 2015 - 12:35 PM

View PostVandul, on 26 January 2015 - 08:48 AM, said:

Quad LBX10 Dire Wolves is why.
Triple ERPPC Thunderbolts is why.
Streak Stormcrows is why.

Seriously, a lot of the latest released mechs are Heavy and Assaults, which is driving it to some degree. Ive been having a pretty good time in my lights lately.

But-but lone dire wolves and thunderbolts are especially prone to lolcust anklebiting!

#50 FupDup

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Posted 26 January 2015 - 12:38 PM

View PostAgent 0 Fortune, on 26 January 2015 - 11:57 AM, said:

Light mechs make MWO play like a typical, generic, homogenized first person shooter, exactly the opposite of what I want in my giant robot game.

Light mechs run around at significantly higher top speeds than characters in a typical FPS and take much longer to take down opponents than just shooting somebody with an assault rifle in a "normal" infantry-based shooter. They also have at least somewhat less agility than a normal FPS human being (although then again all mechs do, and lights have the lowest penalty for that).

I will however give you that lights can sometimes get killed almost as quickly as characters in a normal FPS. That's the only big similarity that I can think of at the moment.

#51 Bigbacon

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Posted 26 January 2015 - 01:08 PM

View PostAlistair Winter, on 26 January 2015 - 12:18 PM, said:

I'm confused by how many people underestimate the RVN-2X, particularly with the new quirks.


this....fast engine, 2xLPL + modules....so much fun. 511m out of those bad boys.

#52 MechWarrior5152251

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Posted 26 January 2015 - 01:30 PM

Lol, I carry so many matches with a firestarter. It might need a nerf.

#53 Navid A1

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Posted 26 January 2015 - 01:49 PM

It is single digits because the people who know that the firestarter has effectively more armor than an atlas are actually a few in numbers.

Also....Streakcrows... they just eat light mechs for breakfast


Give -30% ERPPC heat reduction to the adder (to make it less of a sh*tbox) and i promise i'll be in adders for the rest of MWO (untill urbie comes).

Edited by Navid A1, 26 January 2015 - 01:53 PM.


#54 Adiuvo

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Posted 26 January 2015 - 01:58 PM

You see those numbers because lights require a higher skill floor than anything else and get much less of a reward for it.

#55 Ghogiel

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Posted 26 January 2015 - 02:02 PM

In addition technical issues with the game often compound light mechs. Lots of people have network issues/lag/hitreg/HSR goofyness with MWO and fighting against and IN lights are less desirable situations than other choices.

#56 Yokaiko

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Posted 26 January 2015 - 02:04 PM

View PostNavid A1, on 26 January 2015 - 01:49 PM, said:

It is single digits because the people who know that the firestarter has effectively more armor than an atlas are actually a few in numbers.

Also....Streakcrows... they just eat light mechs for breakfast


Give -30% ERPPC heat reduction to the adder (to make it less of a sh*tbox) and i promise i'll be in adders for the rest of MWO (untill urbie comes).



Tell that that to the three FS9s a blapped in one match

......with a Crab.

#57 MechWarrior5152251

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Posted 26 January 2015 - 02:20 PM

The reason most people can't play lights is because they are too stupid to keep moving. If you stop you are easy to kill.

#58 Nori Silverrage

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Posted 26 January 2015 - 02:26 PM

View PostMechWarrior5152251, on 26 January 2015 - 02:20 PM, said:

The reason most people can't play lights is because they are too stupid to keep moving. If you stop you are easy to kill.

Very true. I stopped in my mint condition FS9-H to finish off this Lynx and I could have sworn no one was behind me. But just as I finish killing the light and am about to rocket off I get nailed and insta popped with a couple LPLs to the back. Less learned, be more careful and try to stay moving. I suppose if I had had seismic on that mech I would have been ok.

#59 Felicitatem Parco

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Posted 26 January 2015 - 02:39 PM

I was called a N00b last night for one-shotting a couple FireStarters in one match.

Awesome is OP noobMech, plz nrf.

Seriously, though, Lights die easily to single shots when they hit... And it is a bummer to die to the first enemy (with skill) to get eyes on you...

(Note - I don't have skill, I'm noob, remember...)

Edited by Prosperity Park, 26 January 2015 - 02:39 PM.


#60 C E Dwyer

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Posted 26 January 2015 - 02:41 PM

was 4% when I dragged myself out to play a couple of matches today and mess with a std engine victor





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