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Single Digit Percentage Lights, Really?


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#61 Rear Admiral Tier 6

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Posted 26 January 2015 - 02:42 PM

Its fun to be the only light in the entire match and mow down half of the enemy team before they realize i was even there.
Try it,it is lul-worthy.

#62 Curccu

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Posted 26 January 2015 - 02:44 PM

View PostVandul, on 26 January 2015 - 08:48 AM, said:

Quad LBX10 Dire Wolves is why.

Never seen one of those...

#63 C E Dwyer

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Posted 26 January 2015 - 02:45 PM

View PostYokaiko, on 26 January 2015 - 02:04 PM, said:



Tell that that to the three FS9s a blapped in one match

......with a Crab.


I did two in midair with an AC20 Crab in a single match, what was yours gunned up with

#64 Yokaiko

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Posted 26 January 2015 - 02:47 PM

View PostCathy, on 26 January 2015 - 02:45 PM, said:


I did two in midair with an AC20 Crab in a single match, what was yours gunned up with



x2 AC20s

#65 Navid A1

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Posted 26 January 2015 - 02:47 PM

Past few days has been like this:

Posted Image

Edited by Navid A1, 26 January 2015 - 02:49 PM.


#66 Yokaiko

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Posted 26 January 2015 - 02:49 PM

View PostNavid A1, on 26 January 2015 - 02:47 PM, said:

Posted Image



Doing twice the work for a sub par payout is meh.

The game rewards raw damage over all other things, so yeah, lights aren't going to be very prevalent outside of the team queue. Get a pair of big teams fighting and a lot of the time it comes down to who's lights win.

#67 Navid A1

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Posted 26 January 2015 - 02:53 PM

View PostYokaiko, on 26 January 2015 - 02:49 PM, said:



Doing twice the work for a sub par payout is meh.

The game rewards raw damage over all other things, so yeah, lights aren't going to be very prevalent outside of the team queue. Get a pair of big teams fighting and a lot of the time it comes down to who's lights win.


True.

I still can not wrap my head around zero narc rewards.

I run narcs on my kitfox. I risk myself and put a narc on that DDC or HBR. Missiles start to rain on target and they become cored only to be killed by some small laser or something. The lrm lobber gets most damage reward. The killer receives killing blow reward and i receive the finger reward. When the main reason behind that kill was me only!
I expect to at least receive a most damage (or similar) reward. Very discouraging.

Edited by Navid A1, 26 January 2015 - 02:55 PM.


#68 luigi256

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Posted 26 January 2015 - 02:58 PM

Shh don't tell people lights are good.

If people start piloting light mechs more it will make my wait time to get in a game longer.

Currently it takes me less than a minute on average which I love.

#69 StraferX

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Posted 26 January 2015 - 02:58 PM

Should have taken a screen shot but today at 3:30 pm EST it was 19% lights and 13% mediums with lots of heavies and plenty of assaults. First time I have seen that in a while and I had to check to see if the early released the panthers or urbies.

I never really piloted lights until about three weeks ago, I drive mediums. Now I remember why I gave them up in beta. They are so fun and fast but they make my heart beat to fast and I can not get to sleep because my mind is racing. I get the same feelings in my flight sims.

#70 Gaius Cavadus

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Posted 26 January 2015 - 03:08 PM

It's just flippin' hard to play a light, tbh.

My favorite light is the Commando. I've loved it since the Mw2: Merc days when I watched the intro video of me escaping to the dropship and the pilot leaving the CO behind because he doesn't earn enough c-bills to risk his life.

And in MWO it's a gorgeous little mech! They made a twenty-five tonner look like a beefy brawler and it's fun as hell to use. I roll pretty close to stock on both a 1D and 2D though with all of the upgrades (I need dat max armor!).

I even have tons of fun playing it. I love sneaking up on Direwhales and Kingcrabs and pouring SRMs into their backsides. Atlas pilots are usually a little smarter and don't ignore me but oh well.

The real problem, though? Unless you're in a perfectly twinked Huginn or a Firestarter you suck. I've seen a few Jenners hold their own but the XP and c-bill earnings for lights is horrible.

When I'm in my non-scout COM-2D I'm lucky to post 500 XP and 90k c-bills on a VICTORY. Advancement is crazy slow and unless it's just a magical round where my team dominates and the enemy has summarily ignored me the entire match I'll never get huge earnings on it.

So advancement sucks. I can't grind c-bills on it.

What's a mechwarrior to do in that situation? The game actively punishes light mechs.

#71 Impossible Wasabi

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Posted 26 January 2015 - 04:12 PM

The high risk, high reward nature of Light Mechs and a supremely low TTK are going to scare away the majority of players.

#72 Artgathan

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Posted 26 January 2015 - 04:15 PM

View PostThe True Space Pope, on 26 January 2015 - 04:12 PM, said:

The high risk, low reward nature of Light Mechs and a supremely low TTK are going to scare away the majority of players.


Fixed that for you.

#73 Ultimax

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Posted 26 January 2015 - 04:17 PM

Light mechs are so fast and OP that they just break the queue, and skip normal wait times.

The queue has trouble getting a hold of them because they have invincible broken hitboxes and they warp HSR through a combination of voodoo and quantum physics.

#74 Taemien

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Posted 26 January 2015 - 04:32 PM

Just remember, the less a mech is used, the more quirks it receives. This means lights are going to get a quirk buff that will make everyone under 65kph cry. Maybe even something like gauss rifle tonnage -%.

Uller becoming mini-gausszilla? Who knows? :lol:

Don't pilot them at your own peril is all I'm saying.

#75 LordKnightFandragon

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Posted 26 January 2015 - 05:50 PM

View PostBubblewhip, on 26 January 2015 - 08:43 AM, said:

The other day I was queing for a game and found that light mechs were making up 7% of the matchmaking.

Really?

I know this will be fixed temporarly when the Urbie is released but I'm pretty sure everyone will find it to be very temporary.

Unlike other Mechwarrior games, I find lights and assaults to be almost on the same playing field. It seems the rock, paper, scissors tends to go the following

Light<Medium<Heavy<Assault<Lights

I cant tell how many times a single jenner or commando would take down an Atlas or Warhawk with no support simply because those big heavy things cant turn fast enough.

Why does no one like piloting these things?

I personally run Ravens, and while the 2x was an unfortunate experience, the 3L and even the 4x have found to be incredibly entertaining with their high mounted guns and fast speed.



LOL, a single light should have no thing on a single Assault.

It should be

light<medium<heavy<assault<pack of lights(x3 atleast) or mediums/2 Heavies or 1 assault.....

Sure, that doesnt work in a 12v12 game, but it sure would kinda persuade you to work together more then it does......

if your light wasnt half the size its supposed to be.......you wouldnt see your light tanking much alone.....

#76 InspectorG

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Posted 26 January 2015 - 05:56 PM

View PostMonkey Lover, on 26 January 2015 - 09:42 AM, said:

I was told lights are op and firestarter needed nerfed lol


Was it by a DireWhale pilot by chance???

#77 Zerstorer Stallin

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Posted 26 January 2015 - 05:56 PM

besides the Firestarter there is no benefit to playing a light. The MWO meta is stacking weapons and doing pin point damage. One of the many negative side effects is there is no reason to play a light ( besides the boating firestarter ) as heavies are king.

#78 InspectorG

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Posted 26 January 2015 - 06:03 PM

View PostLordKnightFandragon, on 26 January 2015 - 05:50 PM, said:



LOL, a single light should have no thing on a single Assault.




Why not? Are you saying skill shouldnt matter?

Dummy Assault LRM boat/Down-range sniper should be fearful being alone.

If one decent light couldnt take down a decent Assault you would be encouraging tunnel vision on behalf the Assault and less incentive for the Light.

One of the main roles for a Light in a Pug is to threaten an Assault's rear forcing him to break away from firing on your teammates. You saying that isnt important?

Whale hunting is one of the more fun things to do in a Pug.

#79 Zoid

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Posted 26 January 2015 - 06:03 PM

View PostZerstorer Stallin, on 26 January 2015 - 05:56 PM, said:

as heavies are king.


This is your answer here. When you have Timberwolves running around with 40+ point laser alphas and going 89 KPH with JJ, you're not going to see a lot of lights. Then you add Stormcrows to the mix that are even worse for lights since they can go 97. You can still outrun them but you're going to have a very difficult time actually getting away from one if it wants to kill you.

#80 InspectorG

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Posted 26 January 2015 - 06:11 PM

View PostZerstorer Stallin, on 26 January 2015 - 05:56 PM, said:

besides the Firestarter there is no benefit to playing a light. The MWO meta is stacking weapons and doing pin point damage. One of the many negative side effects is there is no reason to play a light ( besides the boating firestarter ) as heavies are king.


To a degree, yes. MWO is currently about damage.

But to say Lights arent beneficial is a bit ignorant.
They hold value in Conquest, specially the bigger maps.
Zergs in CW, FS dont have ECM.

Pinpoint damage can be attained with Wubs and a decent aim.

View PostUltimatum X, on 26 January 2015 - 04:17 PM, said:

voodoo and quantum physics.


SSSHHHHHHH!!!!

Shutup, Man!

We aint supposed to talk about the VooDoo...





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