Thorqemada, on 26 January 2015 - 08:46 PM, said:
IS Lights can move that fast that a majority of Computers can barely maintain it.
IS Lights can move that fast that a majority of Internet Connections can barely maintain it.
Disagree.
Does hit registration suck in MWO and could it use some work?
Yes, but that applies to absolutely every class of mech found in the game at the moment and it seems to have more to do with the netcode than any particular quality of computer or internet connection.
The Space Pope hit fine when he was playing on a PC that just barely broke 30 FPS and had a ping of 130-150 and he is hitting fine when he has a PC that puts out 80+ FPS and when his ping is in the low 40s.
Does weird stuff happen and a good PPC shot or SRM volley seem to fail on occasion? Sure, but that happens even when the Space Pope is hitting a massive Assault mech.
Thorqemada, on 26 January 2015 - 08:46 PM, said:
Firestarters are probably the best Damage to Weight Mech in the game.
Duh?
Light mechs in general have good damage to weight because firepower does not increase exponentially with size. Which is also why, say a Heavy mech can do comparable damage to an Assault mech (but it can't tank as much damage).
Thorqemada, on 26 January 2015 - 08:46 PM, said:
Spiders insanely hard to hit and no - i dont believe in the Superskill of Players that hit them at will all the time they want.
The good Players would not drive Streakcrows if Ligths were that easy to hit.
1) Spiders are not insanely hard to hit, all it takes is a decent ability to aim, more to the point, as the Space Pope has mentioned above, you can't hit any mech all the time at will in this game, because every so often hit detection will magically swallow an alpha regardless of what you or the enemy is using
2) BS, Streakcrows are used because they make killing lights very, very efficient, it has zero to do with good players having particular trouble killing lights
Thorqemada, on 26 January 2015 - 08:46 PM, said:
Lights are the only Mechs that survive Banzai attacks and Head on Heads with way bigger Mechs taking way less damage than normal.
Disagree, head on charges or going head to head against anyone that can aim is a death sentence in a light mech.
The Space Pope wishes he could play in whatever bracket these "Banzai" light inhabit, because surely he would be swimming in easy kills.
Thorqemada, on 26 January 2015 - 08:46 PM, said:
Firestarters are way OP, Huginns are Quirkmonsters etc...
Eh, it's more like most other lights are not really useful.
Edited by The True Space Pope, 26 January 2015 - 09:11 PM.