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How Cw Become A Horrible Experience For Players


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#301 Yokaiko

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Posted 14 February 2015 - 03:36 PM

View PostFlaming oblivion, on 14 February 2015 - 02:16 PM, said:

^ CW is doomed the game has to change for pugs (since we are the majority)

Pgi learn this lesson once in solo.

PuGs were leaving faster then they could replace us.

They found out it just doesn't work in a PvP game pitting pugs against organised groups .

It breaks balance.

One team has a immediate huge advantage.

Either fix it or stop putting so much effort into a game mode most wont use,



Except you aren't I'll get a better than 50% rate of unit members in friggin cadet drops.

#302 Flaming oblivion

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Posted 14 February 2015 - 04:52 PM

S where are all th pugs not in cadets?

So what your saying is the only ay to get people playing CW are the ones who don't know any better?

I see.

#303 Astrocanis

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Posted 14 February 2015 - 05:01 PM

View PostChocowolf, on 14 February 2015 - 02:24 PM, said:


If you try CW from the clan side you can see for yourself how not fun running into the thunderbolts are. I am glad they got a much needed nerf



I'm sure there are two things you have to look forward to. Mass rushes of Firestarters and the complete domination of the long game by the clans again.

That sounds like such better fun. Really.

#304 Yokaiko

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Posted 14 February 2015 - 05:04 PM

View PostFlaming oblivion, on 14 February 2015 - 04:52 PM, said:

S where are all th pugs not in cadets?

So what your saying is the only ay to get people playing CW are the ones who don't know any better?

I see.



Nice try, but no.

THERE AREN"T AS MANY SOLOS AS YOU SCREAM THERE ARE!

#305 Orodain

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Posted 14 February 2015 - 06:01 PM

Im amazed that pubstompers sit here defending pitting 12 mans against trails and 3 good players.

Where is the fun aside from you just constantly winning easy game.

Pitting organized groups agaisnt solo players is stupid and it hasnt worked for any game. Look at all the trouble wow went through to get some kind of managed pvp system.

Pgi just needs to appease the stompers cause they buy all the packages possible.

#306 Ax2Grind

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Posted 14 February 2015 - 06:26 PM

View PostOrodain, on 14 February 2015 - 06:01 PM, said:

Im amazed that pubstompers sit here defending pitting 12 mans against trails and 3 good players.

Where is the fun aside from you just constantly winning easy game.

Pitting organized groups agaisnt solo players is stupid and it hasnt worked for any game. Look at all the trouble wow went through to get some kind of managed pvp system.

Pgi just needs to appease the stompers cause they buy all the packages possible.


The only people even bringing up 12mans rolling solos are the people who love to just blame 12 mans for all the worlds ills. Notice none of the unit players posting say anything like what you, and other folks like you, keep projecting. The unit players keep offering solutions and ways to play the game we have in the most successful manner possible, including being far more welcoming to ALL Players (pugs included), than you lot who spend more time crying Doom Doom Doom, and hate on the Units, than actually offering any kind of solution.

The fact is, it is your own choice if you want to play solo in a team focused game. No one is making you...only you. Take some responsibility for how you spend your game time.

#307 Mystere

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Posted 14 February 2015 - 08:21 PM

View PostOrodain, on 14 February 2015 - 06:01 PM, said:

Im amazed that pubstompers sit here defending pitting 12 mans against trails and 3 good players.

Where is the fun aside from you just constantly winning easy game.

Pitting organized groups agaisnt solo players is stupid and it hasnt worked for any game. Look at all the trouble wow went through to get some kind of managed pvp system.

Pgi just needs to appease the stompers cause they buy all the packages possible.


I play only solo and I must say that it has been a long while since I've seen more than 4 solo-only players (i.e. no unit tags) in CW games.

This leads me to believe that 12-mans are again the latest bogeymen. As such, they are being blamed for a lot of things, including the spread of Ebola in Africa, the resurgence of measles in the United States, world hunger, and the instabilities in Syria, Libya, and now Yemen. :rolleyes:

It's either that or people refuse to look into the mirror because they are afraid to see the real problem.

Edited by Mystere, 14 February 2015 - 08:22 PM.


#308 Livewyr

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Posted 15 February 2015 - 09:15 AM

I'm trying to understand why it is so hard to get the concept:

If you want to have fun in community warfare..join a unit. Standard matches being randoms vs randoms is perfectly cool... they're random matches.

But in community warfare, in a team game, join a freakin' team.
If you're a casual player... accept what comes with that. You have no support. Don't join a team environment and whine about how the victorious players are in a team and have support.

Why the kids in WoT have figured that out, and (some of) this group of BT fans cannot..is baffling.

#309 Vassago Rain

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Posted 15 February 2015 - 09:42 AM

View PostLivewyr, on 15 February 2015 - 09:15 AM, said:

I'm trying to understand why it is so hard to get the concept:

If you want to have fun in community warfare..join a unit. Standard matches being randoms vs randoms is perfectly cool... they're random matches.

But in community warfare, in a team game, join a freakin' team.
If you're a casual player... accept what comes with that. You have no support. Don't join a team environment and whine about how the victorious players are in a team and have support.

Why the kids in WoT have figured that out, and (some of) this group of BT fans cannot..is baffling.


Because the pubs are part of the community, too.

It's not called 12 man warfare, now is it?

#310 Yokaiko

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Posted 15 February 2015 - 09:46 AM

View PostVassago Rain, on 15 February 2015 - 09:42 AM, said:


Because the pubs are part of the community, too.

It's not called 12 man warfare, now is it?



You can drop from 1 to 12.

There is no requirement to run a 12 man to be successful.

#311 Livewyr

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Posted 15 February 2015 - 09:54 AM

View PostVassago Rain, on 15 February 2015 - 09:42 AM, said:


Because the pubs are part of the community, too.

It's not called 12 man warfare, now is it?


Yet, somehow.. WoT, wildly successful, is getting away with it...

#312 Vassago Rain

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Posted 15 February 2015 - 09:56 AM

View PostLivewyr, on 15 February 2015 - 09:54 AM, said:


Yet, somehow.. WoT, wildly successful, is getting away with it...


Tanks has 100,000,000 million people in their ghetto, and tens of thousands in their version of CW.

Our game doesn't even have tens of thousands of players to begin with, and CW is supposedly the main attraction of MWO. It's the feature they pitched it on.

You're telling me it should be exclusive for the 10 guilds who can put up zerg numbers and have all the modules? Get out of here.

#313 Livewyr

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Posted 15 February 2015 - 10:12 AM

View PostVassago Rain, on 15 February 2015 - 09:56 AM, said:


Tanks has 100,000,000 million people in their ghetto, and tens of thousands in their version of CW.

Our game doesn't even have tens of thousands of players to begin with, and CW is supposedly the main attraction of MWO. It's the feature they pitched it on.

You're telling me it should be exclusive for the 10 guilds who can put up zerg numbers and have all the modules? Get out of here.


Why do you think WoT got so popular? (Hint, it wasn't by designing the game like a sophomore college student... same went with CWars.)

#314 Vassago Rain

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Posted 15 February 2015 - 10:20 AM

View PostLivewyr, on 15 February 2015 - 10:12 AM, said:


Why do you think WoT got so popular? (Hint, it wasn't by designing the game like a sophomore college student... same went with CWars.)


Because it's got tanks from world war two, and every single country out there finds those interesting. This game has battlemechs.

While MWO could be thought of as a straight WoT rip-off, or said to be heavily inspired by it, you can't treat them the same. There's a large population who love tanks, and the game has far more content, stability, and features. Atlases have nothing on tiger tanks.

#315 RG Notch

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Posted 15 February 2015 - 10:58 AM

View PostLivewyr, on 15 February 2015 - 10:12 AM, said:


Why do you think WoT got so popular? (Hint, it wasn't by designing the game like a sophomore college student... same went with CWars.)

It wasn't designed by boobs whose claim to fame is 15 years of making grade z shovel ware and console fishing games? It wasn't designed to separate old neck beards from their money using nostalgia? It wasn't designed in an echo chamber listening to only people who told them they were doing a spot on perfect job? Need I go on. :rolleyes:

#316 Mystere

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Posted 15 February 2015 - 03:59 PM

View PostRG Notch, on 15 February 2015 - 10:58 AM, said:

Need I go on. :rolleyes:


Nope. You just need to go. :ph34r:

Seriously though, I just can't fathom why you are still around bitching and screaming if you're not having fun. It makes no sense really ... unless of course you're here to watch everything burn down into the ground, like some madman.

#317 MischiefSC

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Posted 15 February 2015 - 04:21 PM

The reality is that CW doesn't need more pugs -

I needs more groups.

#318 StUffz

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Posted 15 February 2015 - 04:56 PM

View PostLivewyr, on 15 February 2015 - 09:15 AM, said:

I'm trying to understand why it is so hard to get the concept:

If you want to have fun in community warfare..join a unit. Standard matches being randoms vs randoms is perfectly cool... they're random matches.

But in community warfare, in a team game, join a freakin' team.
If you're a casual player... accept what comes with that. You have no support. Don't join a team environment and whine about how the victorious players are in a team and have support.

Why the kids in WoT have figured that out, and (some of) this group of BT fans cannot..is baffling.


I think you still did not get it that CW is not well suited for solo Players. It's concept is to Play as a Team. Now why do you think Voicechat will be coming? It's a Chance for who aren't in a fixed unit but who wants to Play CW. Communication is key. In any online ego shooter game. And one Thing you should already figured out. CW is not for solo heroes.

Edited by StUffz, 15 February 2015 - 04:58 PM.


#319 Tor Jorgensson

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Posted 15 February 2015 - 05:25 PM

View PostDuszanovsky, on 26 January 2015 - 10:23 AM, said:

My first post here.

I was pretty enthusiastic about CW launching, it really appeared to be a long time missing element of MWO experience. I've invested a lot of time and c-bills for making an optimal clan drop deck, that suits my playstyle and that contributes to winning battles.

It was fun at the beginning, matches seemed to vary, there were some different scenarios of how the battle could go.

Thing is, CW has become nightmarish. It is now dominated by IS 12-man stompers, focused on overusing PPC TDR-9 builds. It's simply ridiculous. Every game the scenario for 12 mans against randoms makes it unplayable. On the "cold" map any random team attacking is just sniped from a distance and killed by organized push, up to the point of spawn killing. Really? Is this the way you want to almost every match to be played out in 12-man against random scenario? This was to be intended CW experience for casual CW players? You're on a best way to even more shrink the player base for CW.

How can someone not notice that TDR-9 is completely OP when used in 12 man scenario? It's just a long range damage spamming mode that almost cannot be countered by casuals. Especially on the map which allows you to see the spawn point from a veryyyyyyy far distance, and create a firing line that chokes enemy reinforcements to death.

Either PGI does something with it (splitting queues for teams and pugs/rebalances decks) or I'll just simply resign from ANY CW activity. It will slowly but surely make CW a mode for 12 man try-hards with meta-builds.

Maybe this is what it was supposed to be. But then....why enabling solo players drop into matches?

This is just utter crap. Sorry.


You had me until the part about the Thunderbolt.

As long as we have the Timber Wolf/Stormcrow/Hellbringer/Dire Wolf, I'm pretty sure it is rather silly for us to complain about anything being "OP" in a CW drop-deck. ;)

#320 oldradagast

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Posted 15 February 2015 - 05:42 PM

View PostVassago Rain, on 15 February 2015 - 09:56 AM, said:


Tanks has 100,000,000 million people in their ghetto, and tens of thousands in their version of CW.

Our game doesn't even have tens of thousands of players to begin with, and CW is supposedly the main attraction of MWO. It's the feature they pitched it on.

You're telling me it should be exclusive for the 10 guilds who can put up zerg numbers and have all the modules? Get out of here.


Exactly.

If PGI had the MWO population, they could close CW off to anything but at least a 6-man team... except they don't have anywhere near the numbers needed to support such a decision. Anyone else remember the fiasco of the almost always empty 12-man queues? You'd wait 20+ minutes to get a game and then end up playing the same opponents over and over again since almost nobody was on. CW is just a return to the 12-man queue - no matchmaking, no balance - but with PUG's and small casual teams tossed in as "filler" to provide enough population to allow it to limp along... at least until the people on the raw end of the deal quit CW.

Is it that revolutionary a concept to suggest that if CW *needs* PUG's and small, casual groups for population reasons, perhaps that game mode should offer them some reason to play?

Or, we can yell "join a team!" until the stars in the heavens burn out, but if the majority of players who played this game wanted to join a big unit, they'd have already done so... and joining a team still doesn't give a new player the skills needed to get decent at CW. Only practice - vs. being stomped - will get them there.. .meanwhile, we still don't even have the CW maps in the Training Grounds... ugh.





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