Vassago Rain, on 15 February 2015 - 09:56 AM, said:
Tanks has 100,000,000 million people in their ghetto, and tens of thousands in their version of CW.
Our game doesn't even have tens of thousands of players to begin with, and CW is supposedly the main attraction of MWO. It's the feature they pitched it on.
You're telling me it should be exclusive for the 10 guilds who can put up zerg numbers and have all the modules? Get out of here.
Exactly.
If PGI had the MWO population, they could close CW off to anything but at least a 6-man team... except they don't have anywhere near the numbers needed to support such a decision. Anyone else remember the fiasco of the almost always empty 12-man queues? You'd wait 20+ minutes to get a game and then end up playing the same opponents over and over again since almost nobody was on. CW is just a return to the 12-man queue - no matchmaking, no balance - but with PUG's and small casual teams tossed in as "filler" to provide enough population to allow it to limp along... at least until the people on the raw end of the deal quit CW.
Is it that revolutionary a concept to suggest that if CW *needs* PUG's and small, casual groups for population reasons, perhaps that game mode should offer them some reason to play?
Or, we can yell "join a team!" until the stars in the heavens burn out, but if the majority of players who played this game wanted to join a big unit, they'd have already done so... and joining a team still doesn't give a new player the skills needed to get decent at CW. Only practice - vs. being stomped - will get them there.. .meanwhile, we still don't even have the CW maps in the Training Grounds... ugh.