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Holding Lines @ New Oslo


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#21 Star Wolves Admin Account

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Posted 26 January 2015 - 07:35 PM

View PostRepasy, on 26 January 2015 - 05:37 PM, said:



That's fine I guess. Like I said it's all a game and they can play how they want. And at the end of Operation Revival they'll have all the C-bills and XP to show for it, but none of the glory. No different than public drop.


I think the real problem is the whole system needs a rework at this point. This is just a symptom of the true problem.

#22 Ax2Grind

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Posted 26 January 2015 - 08:13 PM

I'm not sure there is a problem with using the attack lanes in game. Most of the issues are coming from folks not recognizing the difference between unit diplomacy, which is something we can all do, and faction diplomacy, which is basically a concept that is impossible to manage since who is in a faction is always going to be in flux. Getting bent out of shape about things that are never going to be in your control only takes the enjoyment factor down for everybody.

#23 CyclonerM

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Posted 27 January 2015 - 04:59 AM

View PostAx2Grind, on 26 January 2015 - 08:13 PM, said:

I'm not sure there is a problem with using the attack lanes in game. Most of the issues are coming from folks not recognizing the difference between unit diplomacy, which is something we can all do, and faction diplomacy, which is basically a concept that is impossible to manage since who is in a faction is always going to be in flux. Getting bent out of shape about things that are never going to be in your control only takes the enjoyment factor down for everybody.

unit diplomacy * X (where X is a big % of faction's units) = faction diplomacy.

WE have the power. Not PGI. Sure, we cannot choose to attack planets PGI decided that are unavailable, but we can not attack available planets. PGI does not decide. We do. And to win, we need unity of mind and purpose, quiaff? :)

#24 Dracol

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Posted 27 January 2015 - 03:08 PM

View PostCyclonerM, on 27 January 2015 - 04:59 AM, said:

unit diplomacy * X (where X is a big % of faction's units) = faction diplomacy still just unit diplomacy

WE have the power. Not PGI. Sure, we cannot choose to attack planets PGI decided that are unavailable, but we can not attack available planets. PGI does not decide. We do. And to win, we need unity of mind and purpose, quiaff? :)

FTFY

Yes, your unit and those you work with can decide not to attack available planets. But, the small units, solo players, and other units that wish not to work with you? You do not talk for them, even if you have the majority of your Faction's units backing your diplomacy efforts.

#25 Ax2Grind

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Posted 27 January 2015 - 03:22 PM

Unit diplomacy is real. Faction diplomacy is a myth. As long as you continue to think you can dictate to other folks in your faction how they can play the game you are only going to get upset and miss the real gem...that you have the power to create diplomatic ties with them and sway them to joining your vision and goal, or form a coalition against them. Unit diplomacy can certainly cause a faction to act as one single entity...and that's awesome, but that is still not Faction diplomacy. You have no control over other people in your faction...and that's a good thing.

If I was the first person to join a faction, and then got to be the one always choosing what attack lanes folks could or could not use, people would be pissed! "How dare this joker tell me how to play the game!". Stop trying to force people to play your game, it will never be an option.

Edited by Ax2Grind, 27 January 2015 - 03:22 PM.


#26 NAZGUULL

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Posted 27 January 2015 - 03:55 PM

View PostCyclonerM, on 26 January 2015 - 02:23 PM, said:



But what if we take your salmon as well? :ph34r:

I hear it is pretty good..


If you "must" take our salmon do it with some flair!" https://m.youtube.co...h?v=CVS1UfCfxlU

Edited by NAZGUULL, 27 January 2015 - 03:55 PM.


#27 CyclonerM

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Posted 28 January 2015 - 08:21 AM

View PostDracol, on 27 January 2015 - 03:08 PM, said:

FTFY

Yes, your unit and those you work with can decide not to attack available planets. But, the small units, solo players, and other units that wish not to work with you? You do not talk for them, even if you have the majority of your Faction's units backing your diplomacy efforts.

View PostAx2Grind, on 27 January 2015 - 03:22 PM, said:

Unit diplomacy is real. Faction diplomacy is a myth. As long as you continue to think you can dictate to other folks in your faction how they can play the game you are only going to get upset and miss the real gem...that you have the power to create diplomatic ties with them and sway them to joining your vision and goal, or form a coalition against them. Unit diplomacy can certainly cause a faction to act as one single entity...and that's awesome, but that is still not Faction diplomacy. You have no control over other people in your faction...and that's a good thing.

If I was the first person to join a faction, and then got to be the one always choosing what attack lanes folks could or could not use, people would be pissed! "How dare this joker tell me how to play the game!". Stop trying to force people to play your game, it will never be an option.

Again, we have the power. The power to collaborate for our common goal, or the power of doing our own thing and possibly leading to defeat or cause trouble to our faction as a whole. That is our free choice. However, i would strongly reccoment the first choice ..

Especially since a few pugs and small units alone would have a hard time achieving anything on their own, aside from "good fights". Besides, every faction atm is some kind of democracy (or maybe oligarchy? :ph34r: ), so everyone can choose but we need to be united in our purpose. And another principle of democracy is that you follow the decisions of the majority, even if you do not agree with them. Otherwise, there is only anarchy, and you see which annoying things it brings :)

#28 Bregor Edain

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Posted 28 January 2015 - 08:25 AM

View PostNAZGUULL, on 27 January 2015 - 03:55 PM, said:

If you "must" take our salmon do it with some flair!" https://m.youtube.co...h?v=CVS1UfCfxlU


Dirty fighting, doing anything to get the salmon. Must have been a Jade Falcon.

#29 Dracol

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Posted 28 January 2015 - 08:47 AM

View PostCyclonerM, on 28 January 2015 - 08:21 AM, said:

Again, we have the power. The power to collaborate for our common goal, or the power of doing our own thing and possibly leading to defeat or cause trouble to our faction as a whole. That is our free choice. However, i would strongly reccoment the first choice ..

Especially since a few pugs and small units alone would have a hard time achieving anything on their own, aside from "good fights". Besides, every faction atm is some kind of democracy (or maybe oligarchy? :ph34r: ), so everyone can choose but we need to be united in our purpose. And another principle of democracy is that you follow the decisions of the majority, even if you do not agree with them. Otherwise, there is only anarchy, and you see which annoying things it brings :)

I applaud the diplomatic efforts the leaderships of units have been doing to create strong Clans and Houses. Organizing potentially hundreds of pilots within one Clan to strike at the same targets will gain planets and expand your Clan's territory.

In the end though, its each Clan/House for itself. Never forget it is a race to Terra.

It is probably in Wolf's best interest to rally the Clans as a whole to work together towards Terra because they have had issues in the past working with units individually.

But is it in the best interests of the other Clans?

CycloneM, it appears Clan Wolf is continuing to build it's internal strength while slowly growing independent of the "United Clan Front" crutch which Wolf initially relied upon within the first couple of weeks of Community Warfare. Hopefully this continues, because strong Houses and Clans provide a robust and dynamic experience for all of us.

#30 CyclonerM

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Posted 28 January 2015 - 09:07 AM

Unity, anyway, should also be achieved inside a Clan / House. See where it brought the Jaguars (that, and a small merc push in the back.. :P ).

#31 AdamBaines

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Posted 28 January 2015 - 09:26 AM

View PostVxheous Kerensky, on 26 January 2015 - 05:31 PM, said:

Technically that is the Merc objective, to chase the c-bill wherever it may be earned (I am not defending this way of playing, I am merely stating a fact).


(RP on)

This.....BUT

I am still offended by the fact that Mercenaries are allowed to take "contracts" with us, the sons and daughters of Kerensky. Filth? Mingling with the pure blood of Kerensky's children? The dregs from the Inner Sphere should be expunged with purifying flame and left to rot for the crows to pick over. I dare to say that even the stinking and conniving Snow Ravens would turn their nose up at the sight of the filthy mercenary carrion, home-world cowards that they are.

(RP off)

#32 Sprouticus

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Posted 28 January 2015 - 09:28 AM

As stated, it is literally impossible to have faction based diplomacy currently. Maybe later they will give us a voting system or something to change the faction focus. For now, not so much.

The larger units in CGB and CSJ are working just fine together. And while I can't speak for other units, I know that SA is happy to help with defenses if needed on the ghost bear end of the pond.

Hopefully when things clear up a bit for DC we can get some of their good units back into our fights and really enjoy the work to be done.





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