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Mercenary Event - Update 2


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#81 dragnier1

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Posted 27 January 2015 - 06:59 PM

1 kill, 5 assist 345/22 dmg on first match. Just the 5 assist gave me 100 pts.

Problem is, you need your teammates to get kills in order to earn those assists...hmmm...

#82 Kjudoon

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Posted 27 January 2015 - 07:08 PM

Ahh..


I had the points for kills/assists reversed. So we need to ignore the tourney and go for wins. Let the rest take care of itself.


#83 EXO-Scorpion

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Posted 27 January 2015 - 07:49 PM

View PostTexAss, on 27 January 2015 - 03:44 PM, said:


2000 MC is how much? 10$? 15$?

Think about it, you are working 11 hours for 10 bucks...lol

LOL Yep, Enuff said!!!

But some folks on here, ahem, I mean KIDs... Won't see it that way! :lol:

#84 EXO-Scorpion

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Posted 27 January 2015 - 09:14 PM

View PostAOI221, on 27 January 2015 - 02:25 PM, said:

It would nice if devs add additional information on total number of qualifying matches to the tournaments page. Manually going through the entire match history to calculate MC gain isn't convenient.

Agreed, but we all know it would take too long to add

#85 Tarogato

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Posted 27 January 2015 - 09:20 PM

AN EVENT DURING THE WEEK! YAYYYY!!

Now, feedback.

Please don't use the phrase "Team Damage". It's ambiguous.
"Team Damage" means to many people "The amount of damage your team did."
Which is incorrect, but it's not obvious, so don't use the phrase.

...

And now, once again, we're penalising players for getting kills.

7 kills, 1 assist, 570 damage = no credit.
(70) + (20) + (570/15) = 128 points.

Kills and assists should be equal value.
Solo kills? Sure, maybe that could be worth more. Kill Most Damage Dealt? Sure, that SHOULD be worth at least an extra 5 points. But plain old kills and assists needs to be equal value, always, or else your playerbase is going to QQ about this on every bloody challenge you post.

#86 Murcheson

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Posted 27 January 2015 - 09:26 PM

Best event yet! MC awards are great. And I like the formula rewarding assists more than kills, and penalizing for team damage.

Excellent.

#87 G SE7EN7

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Posted 27 January 2015 - 10:08 PM

I reckon they should take the other role rewards into consideration, Brawling, scouting, tag damage etc
so much potetial.

#88 Xenon Codex

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Posted 27 January 2015 - 10:14 PM

Come'on PGI, make Kills = Assists for crying out loud!

I can not fathom the reason why you make assists worth more than kills. It only encourages unsportsmanlike gameplay.

#89 dragnier1

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Posted 27 January 2015 - 10:16 PM

View PostOzealot, on 27 January 2015 - 09:59 PM, said:

In my opinion the formula is better than the kill(-ing blow) oriented one but should take damage done more into consideration.

In any way - great event.


I rather they give equal points. More to kills will encourage selfish/reckless charging to get the kills, more to assist will encourage others to not commit (after all they're after the assist, not kills...but how to you get assists if teammates can't get kills?). I've heard of ppl taking 1-2 shots and run off thinking they will get the assists, but the opposition is not down yet.

#90 Shade4x

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Posted 27 January 2015 - 10:17 PM

PGI, i know we have had a rough past.... when you where with IGP, the game did absolutely nothing but put up a mech every month, a sale and an occasional new map. I've been back since you got the IP back, and the last 2 months have proved to me that IGP was the problem. We all want to CW done and on phase 3, but these events are actually making it easy to come back to, and to keep us playing till you have the time to produce the next updates. We have had features that we have been asking for, for 2+ years, like the 64 bit client, the check off box on GXP when buying skills, CW, Urbie, etc, all in the last 2 months.

But what really is giving me hope is that your finding ways to give non paying costumers MC, and a decent amount of it. Marketing and design wise, that is brilliant. It allows the free users to use the MC and will most likely convert them in to paying costumers, But it also gives the guy's who play a goal, something that has been sorly lacking (Kill all enemys gets old fast) Please keep up the good work, and get some more CW maps and perhaps the good reward system you where talking about. Good job.

#91 Shade4x

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Posted 27 January 2015 - 10:28 PM

View PostXenonCx, on 27 January 2015 - 10:14 PM, said:

Come'on PGI, make Kills = Assists for crying out loud!

I can not fathom the reason why you make assists worth more than kills. It only encourages unsportsmanlike gameplay.

Because the last event they did that and people where team kill, boxing out to get their kill. It was promoting really bad teamwork. If assists are worth more, then you would rather give up the kill to someone else. Still, a kill where you do the majority of the damage is about worth an assist if you factor in damage. What it doesn't reward is the jenner swooping in front of the direwolf to pick up the kill that the direwolf did 90% of the damage to.

#92 NocturnalBeast

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Posted 27 January 2015 - 10:45 PM

Nice event, hard not to qualify!

#93 Kinski Orlawisch

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Posted 27 January 2015 - 10:47 PM

Great Event..when the Matchmaker wouldnt put me today in great Teams. Got 12 times stomped in a row..so 0 Points in 12 games...all games nearly 0:12. F it. I want to Level my new Griffin..but with that Exp..it is for nothing. Ohh I won one game...Thx to a near Deathstar....due to that formula...nearly not counting. GRRRRRRRRRRRRRRRRRRRRRRRR

#94 Big Tin Man

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Posted 27 January 2015 - 11:09 PM

Love the event, but I tweeted Russ on this for next time. Can it be setup that CW has a tiered scale so the long matches can receive greater rewards? I.E. 20 MC at 130, 40 @ 260, 60 @ 390 or whatever makes sense? Yeah, cw is nearly a sure thing if you get in a fight, but the time required though...

#95 Basskicker

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Posted 27 January 2015 - 11:17 PM

Great event, but why are assists worth twice as much as a kill? Seems to me it should be the other way around. I mean I dont mind giving kills to teammates if they are close by and the battle is in our favor. Just seems backwards to me... idk

#96 Murcheson

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Posted 27 January 2015 - 11:23 PM

Some nice side benefits from the formula:
1. you can still get reward even if your team loses;
2. if your team is losing there is still reason to fight as best you can to the end to up your score;
3. folks aren't complaining about searching out the last mech to kill; and lastly
4. I am not seeing the folks shooting off there weapons at the beginning, presumably because they don't want to be penalized for team damage.

ALL GOOD. Well thought out PGI

#97 Texas Merc

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Posted 28 January 2015 - 12:04 AM

View PostSleek34, on 27 January 2015 - 04:51 PM, said:

So i'll just state the one flaw here, notice how many people run lrm boats during events?
It's pathetic how many there are and how many times you end up as the only one on the front line while half the team is sitting behind you lurming away.
There is hardly any good matches right now when half your team dies to lrms cause they dont know how to use cover/are lrm boats themselves.

If you notice this then understand the flaw that lrm boats have and take advantage of it in every way that you can.

#98 A sebaceous cyst

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Posted 28 January 2015 - 12:43 AM

Please stop punishing players for going for objectives. No one should lose points for getting a kill rather than an assist. Kills should give the same points as assist. Making kills and assists of equal value will encourage better gameplay during the event as people won't fear getting kills and losing points. getting 5 kills and 2 assists (90 pts) should not be worth less than 5 assists (100 pts) if for no other reason than it is far more difficult to get 5 kills in a game than it is to get 5 assist.

#99 Zergling

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Posted 28 January 2015 - 01:34 AM

Listen to your playerbase and fix the formula PGI; kills should be worth the same as assists.
I've missed out on a bunch of points simply because I scored kills that won the battle, instead of going for assists.


As an example of how badly thought out this event is, look at this battle I just fought:
Posted Image

This battle was likely to be a loss, with me up against 5 enemy mechs solo, but I managed to take them all out and win the battle for the team.

Lets work out my points:
5 x 10 = 50
2 x 20 = 40
568 / 15 = 37.87

Total = 50 + 40 + 37.87 = 127.87

So I just barely missed out, despite a huge effort, and saving the team from a certain loss.


But then the two King Crab players that failed to score kills, while managing less than 400 damage each, got a point in the event, simply because they made a bunch of assists!
They did next to nothing for their team, but still got rewarded by this event.

A good event is one that rewards players for playing for their team, and this event isn't doing that.

#100 wanderer

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Posted 28 January 2015 - 01:46 AM

Play in CW.

No, seriously.

You'll easily get 130 scores given any level of competency and if you avoid playing IS PUG vs. Clans, you'll even have fun and not be used as farm fodder doing it! That's what happens when you get 4 Mechs to earn that 130 vs. 1.





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