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Repeat? Medium Mechs, Especially Inner Sphere Need Another Quirk Pass

Balance BattleMechs

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#1 therealswilly

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Posted 27 January 2015 - 05:35 PM

So, probably been already said but from talking with medium mech pilots and others, it looks like another quirk pass is needed for mediums again and possibly more.

I dunno, I could be wrong but the general consensus seems to be that mediums were in a good spot and then the quirk passes the other mechs got slapped mediums back down again.

#2 Darian DelFord

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Posted 27 January 2015 - 05:39 PM

Honestly I wish they would stop with the quirks and put in player advancment and being able to specialize your mech the way you want it.

#3 therealswilly

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Posted 27 January 2015 - 05:48 PM

They've already put them in, no turning back now.

#4 CocoaJin

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Posted 27 January 2015 - 05:58 PM

For real? No, please no...PGI it's time to take us off the t!t. No more quirks on top of quirks. Dude, instead of begging for more training wheels, why don't you try sacking up and shooting back.

Posted Image

Edited by CocoaJin, 27 January 2015 - 06:01 PM.


#5 therealswilly

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Posted 27 January 2015 - 06:00 PM

View PostCocoaJin, on 27 January 2015 - 05:58 PM, said:

For real? No, please no...PGI it's time to take us off the t!t. No more quirks on top of quirks. Dude, instead of begging for more training wheels, why don't you try sacking up and shooting back.


I do shoot back and I do my job but I still get dumped on as a Hunchiepilot.

Everytime a thread like this pops up the first thing people say is gitgood as if its a magical remedy to fix the **** balance that exists for mediums.

#6 Bleary

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Posted 27 January 2015 - 06:25 PM

I'd say IS mediums are in a better place overall than IS heavies. I'd certainly say that Hunchbacks are more characterful and effective than the majority of IS heavy variants.

Even meta tier lists (if you put a lot of stock in such things) tend to place the Hunchback 4G/P (and sometimes the 4J for CW) on par or higher than anything you can do with most IS heavies not named Thunderbolt or Jagermech.

#7 therealswilly

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Posted 27 January 2015 - 06:27 PM

Yeah, I wasn't sure about heavies as I don't pilot them but I've been getting similar lines from heavy pilots as well.

Which sucks because I just got into the Cataphract and was looking to save up my money to purchase it.

Edited by therealswilly, 27 January 2015 - 06:28 PM.


#8 Sigilum Sanctum

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Posted 27 January 2015 - 06:39 PM

My Vindicator could stand some armor buffs, other than that I think most IS Mediums (aside from trebuchets) are in a good spot.

#9 Brody319

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Posted 27 January 2015 - 06:51 PM

Centurions, Hunchbacks, Shadowhawks, Cicada, Blackjacks, Griffen, and Wolverine seem perfectly fine to me.

that leaves like 2. Not all mediums need a quirk pass.
They should not be a lighter Heavy.

#10 Nothing Whatsoever

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Posted 27 January 2015 - 06:56 PM

Some of the issues arise from our current Heat System. Although maybe the IS 45 tonners could see minor adjustments and we are still waiting to see Clan quirks.

Nevertheless, I think what will help is setting a static and universal Heat Cap, with boosts to Heat Dissipation and tweaks to Heat Scale (Ghost Heat).

For example, with quirks (and Clans too will be getting quirks in the future) we can see a Heat Cap range from 28 to 44 for the first override-able Shutdown, with an Automatic Shutdown at 44 to 60 Heat.

Then we can see Heat Dissipation get raised to possibly doubled values to match armor and get closer to weapon damage and rate of fire (which have been buffed above ~250% for most). So that would mean 0.2 on SHS and 0.4 on DHS (and it can made where Elited, 2x Basics take us to 0.2 and 0.4 respectively).

Lastly, Heat Scale can see tweaks to groupings as to what weapons are linked, changes to Multipliers and changes to when it kicks in in relation to a lowered Heat Cap.

#11 Burktross

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Posted 27 January 2015 - 07:09 PM

View Posttherealswilly, on 27 January 2015 - 06:00 PM, said:


I do shoot back and I do my job but I still get dumped on as a Hunchiepilot.

Everytime a thread like this pops up the first thing people say is gitgood as if its a magical remedy to fix the **** balance that exists for mediums.


you get dumped on in hunchbacks?
The quirks made them overpowered
If anything, the vindicator needs love!

#12 Triordinant

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Posted 27 January 2015 - 07:13 PM

Since the quirks came out, my Hunchie has become the best-performing 'mech in my entire collection.

#13 Felicitatem Parco

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Posted 27 January 2015 - 07:16 PM

View PostBurktross, on 27 January 2015 - 07:09 PM, said:


You get dumped on in hunchbacks?
The quirks made them overpowered
If anything, the vindicator needs love;


So, you think that Cataphracts and Timberwolves are equal matches to Hunchbacks? Or inferior?

I don't think Hunchbacks are overpowered compared to the rest of the game's Mechs. Stormcrows, jagers, direwolves, and stalkers are not what I call "Hunchie Fodder."

Edited by Prosperity Park, 27 January 2015 - 07:17 PM.


#14 CocoaJin

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Posted 27 January 2015 - 07:23 PM

View Posttherealswilly, on 27 January 2015 - 06:00 PM, said:


I do shoot back and I do my job but I still get dumped on as a Hunchiepilot.

Everytime a thread like this pops up the first thing people say is gitgood as if its a magical remedy to fix the **** balance that exists for mediums.


Every mech can't be great. When you choose to pilot mech, have the intestinal fortitude to accept it for what it is and remain determined to squeeze the most you can out it. Why worry about what others have to say about a mech you chose for your own intrinsic reasons? Why let insecure meta-herders make you feel insecure about your chosen mech?

Not every unit is going to be P-51 Mustang, but if you choose a Bell Cobra, then fly the **** out that Cobra and throw a middle finger up to anyone who has a bad thing to say about you for piloting it. But dude, don't choose the Cobra and then beg for it be buffed into a Spitfire because it doesn't match up against superior equipment. Either customize it into something better, get better, or pilot something else better. Take some responsibility for improving your lot, stop groveling for hand outs when there are already options on the table.

Edited by CocoaJin, 27 January 2015 - 08:17 PM.


#15 stealthraccoon

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Posted 27 January 2015 - 07:43 PM

Or, you can be like me and accept your sub-standard natural skills, while bragging and taunting your enemies after you kill-steal your way through the battle.

Pick a mech you enjoy, and throw yourself at the red team 110%; if you are going to be an anchor to the team the least you can do is soak up some of those damn LRM's and give the real warriors a chance to win the battle.

For goodness sake people, it's not like dying costs you money 😄

Or, you can be like me and accept your sub-standard natural skills, while bragging and taunting your enemies after you kill-steal your way through the battle.

Pick a mech you enjoy, and throw yourself at the red team 110%; if you are going to be an anchor to the team the least you can do is soak up some of those damn LRM's and give the real warriors a chance to win the battle.

For goodness sake people, it's not like dying costs you money 😄

#16 Agent 0 Fortune

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Posted 27 January 2015 - 10:08 PM

After reading the stock mech thread and how they generated problems there, I think quirks should be upgraded weapons you can purchase in lieu of a weapon module. That way PGI can limit the number of quirked weapons on a mech. And since they are "new weapons" PGI could enforced different ghost heat policies (in addition to other range, damage, cooldown, and heat policies).

This way stock mechs remain sacrosanct while specific mechs can enjoy upgraded weapons (c-bill drain), plus anyone can buy generic module upgrades if they opt for a non-traditional loadout.

Edited by Agent 0 Fortune, 27 January 2015 - 10:10 PM.


#17 El Bandito

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Posted 27 January 2015 - 10:28 PM

Actually, IS Mediums got the biggest boosts thanks to the quirks. I do not think they need more, with the exception of Shadowhawks. I simply cannot comprehend why some people suck with IS mediums at this juncture. Perhaps they should move on to other classes.

Edited by El Bandito, 27 January 2015 - 10:29 PM.


#18 MikeBend

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Posted 27 January 2015 - 10:41 PM

Hunchies are definately ok, we are talking LRM10 mashinegun, Partyback, Gauss with double firerate and Ac20 or AC10 facewreckers, that run at 98 kph. They are so great, that i run my 4j with 2xPPC and no lurms, cause i just imagine the frustration that lurmer does to enemy team.

#19 Direwoof

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Posted 27 January 2015 - 10:48 PM

The only IS mediums I like are the shadowhawk and the kintaro so I get where you are coming from. I feel like a lot of the people on this forum are just fat neckbeards who like insulting other people to feel better about themselves cough mcgral18 cough.

#20 Brody319

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Posted 27 January 2015 - 10:56 PM

View PostEl Bandito, on 27 January 2015 - 10:28 PM, said:

Actually, IS Mediums got the biggest boosts thanks to the quirks. I do not think they need more, with the exception of Shadowhawks. I simply cannot comprehend why some people suck with IS mediums at this juncture. Perhaps they should move on to other classes.



I would say in terms of skill from easiest to hardest would be Heavy, Assault, Medium, Light.

Heavies move pretty fast, pack firepower, and can survive really well.
While mediums tend to have to give up speed, firepower, or surviablity to be on an equal footing with other assaults, meaning to be a good pilot, you have to know the limits of your mech fully, and know how to properly build them, because you will suffer if you don't so I do think Mediums require skill to use properly. even with the quirks.





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