Repeat? Medium Mechs, Especially Inner Sphere Need Another Quirk Pass
#1
Posted 27 January 2015 - 05:35 PM
I dunno, I could be wrong but the general consensus seems to be that mediums were in a good spot and then the quirk passes the other mechs got slapped mediums back down again.
#2
Posted 27 January 2015 - 05:39 PM
#3
Posted 27 January 2015 - 05:48 PM
#4
Posted 27 January 2015 - 05:58 PM
Edited by CocoaJin, 27 January 2015 - 06:01 PM.
#5
Posted 27 January 2015 - 06:00 PM
CocoaJin, on 27 January 2015 - 05:58 PM, said:
I do shoot back and I do my job but I still get dumped on as a Hunchiepilot.
Everytime a thread like this pops up the first thing people say is gitgood as if its a magical remedy to fix the **** balance that exists for mediums.
#6
Posted 27 January 2015 - 06:25 PM
Even meta tier lists (if you put a lot of stock in such things) tend to place the Hunchback 4G/P (and sometimes the 4J for CW) on par or higher than anything you can do with most IS heavies not named Thunderbolt or Jagermech.
#7
Posted 27 January 2015 - 06:27 PM
Which sucks because I just got into the Cataphract and was looking to save up my money to purchase it.
Edited by therealswilly, 27 January 2015 - 06:28 PM.
#8
Posted 27 January 2015 - 06:39 PM
#9
Posted 27 January 2015 - 06:51 PM
that leaves like 2. Not all mediums need a quirk pass.
They should not be a lighter Heavy.
#10
Posted 27 January 2015 - 06:56 PM
Nevertheless, I think what will help is setting a static and universal Heat Cap, with boosts to Heat Dissipation and tweaks to Heat Scale (Ghost Heat).
For example, with quirks (and Clans too will be getting quirks in the future) we can see a Heat Cap range from 28 to 44 for the first override-able Shutdown, with an Automatic Shutdown at 44 to 60 Heat.
Then we can see Heat Dissipation get raised to possibly doubled values to match armor and get closer to weapon damage and rate of fire (which have been buffed above ~250% for most). So that would mean 0.2 on SHS and 0.4 on DHS (and it can made where Elited, 2x Basics take us to 0.2 and 0.4 respectively).
Lastly, Heat Scale can see tweaks to groupings as to what weapons are linked, changes to Multipliers and changes to when it kicks in in relation to a lowered Heat Cap.
#11
Posted 27 January 2015 - 07:09 PM
therealswilly, on 27 January 2015 - 06:00 PM, said:
I do shoot back and I do my job but I still get dumped on as a Hunchiepilot.
Everytime a thread like this pops up the first thing people say is gitgood as if its a magical remedy to fix the **** balance that exists for mediums.
you get dumped on in hunchbacks?
The quirks made them overpowered
If anything, the vindicator needs love!
#12
Posted 27 January 2015 - 07:13 PM
#13
Posted 27 January 2015 - 07:16 PM
Burktross, on 27 January 2015 - 07:09 PM, said:
You get dumped on in hunchbacks?
The quirks made them overpowered
If anything, the vindicator needs love;
So, you think that Cataphracts and Timberwolves are equal matches to Hunchbacks? Or inferior?
I don't think Hunchbacks are overpowered compared to the rest of the game's Mechs. Stormcrows, jagers, direwolves, and stalkers are not what I call "Hunchie Fodder."
Edited by Prosperity Park, 27 January 2015 - 07:17 PM.
#14
Posted 27 January 2015 - 07:23 PM
therealswilly, on 27 January 2015 - 06:00 PM, said:
I do shoot back and I do my job but I still get dumped on as a Hunchiepilot.
Everytime a thread like this pops up the first thing people say is gitgood as if its a magical remedy to fix the **** balance that exists for mediums.
Every mech can't be great. When you choose to pilot mech, have the intestinal fortitude to accept it for what it is and remain determined to squeeze the most you can out it. Why worry about what others have to say about a mech you chose for your own intrinsic reasons? Why let insecure meta-herders make you feel insecure about your chosen mech?
Not every unit is going to be P-51 Mustang, but if you choose a Bell Cobra, then fly the **** out that Cobra and throw a middle finger up to anyone who has a bad thing to say about you for piloting it. But dude, don't choose the Cobra and then beg for it be buffed into a Spitfire because it doesn't match up against superior equipment. Either customize it into something better, get better, or pilot something else better. Take some responsibility for improving your lot, stop groveling for hand outs when there are already options on the table.
Edited by CocoaJin, 27 January 2015 - 08:17 PM.
#15
Posted 27 January 2015 - 07:43 PM
Pick a mech you enjoy, and throw yourself at the red team 110%; if you are going to be an anchor to the team the least you can do is soak up some of those damn LRM's and give the real warriors a chance to win the battle.
For goodness sake people, it's not like dying costs you money í ½í¸„
Or, you can be like me and accept your sub-standard natural skills, while bragging and taunting your enemies after you kill-steal your way through the battle.
Pick a mech you enjoy, and throw yourself at the red team 110%; if you are going to be an anchor to the team the least you can do is soak up some of those damn LRM's and give the real warriors a chance to win the battle.
For goodness sake people, it's not like dying costs you money í ½í¸„
#16
Posted 27 January 2015 - 10:08 PM
This way stock mechs remain sacrosanct while specific mechs can enjoy upgraded weapons (c-bill drain), plus anyone can buy generic module upgrades if they opt for a non-traditional loadout.
Edited by Agent 0 Fortune, 27 January 2015 - 10:10 PM.
#17
Posted 27 January 2015 - 10:28 PM
Edited by El Bandito, 27 January 2015 - 10:29 PM.
#18
Posted 27 January 2015 - 10:41 PM
#19
Posted 27 January 2015 - 10:48 PM
#20
Posted 27 January 2015 - 10:56 PM
El Bandito, on 27 January 2015 - 10:28 PM, said:
I would say in terms of skill from easiest to hardest would be Heavy, Assault, Medium, Light.
Heavies move pretty fast, pack firepower, and can survive really well.
While mediums tend to have to give up speed, firepower, or surviablity to be on an equal footing with other assaults, meaning to be a good pilot, you have to know the limits of your mech fully, and know how to properly build them, because you will suffer if you don't so I do think Mediums require skill to use properly. even with the quirks.
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