Joseph Mallan, on 28 January 2015 - 12:20 PM, said:
Elo will do what it can to put together your team with players of a similar Elo, Then it finds a team with a similar total Elo. That's all it does..After that, Your team will slaughter the weak links on the other team ans force it into a an Attrition based spiral. The better team wins 97% of the time, You sir are the better team 60% of teh time. The numbers prove that.
I disagree.
The numbers show I win more often than lose but don't prove that it is just my "team" that decides the outcome. If I thought like that I'd be a miserable person in life, thinking everything is up to fate, be it good or bad things in life.
In a way, it'd be blissful as I'd have no responsibility.
I fail to get a raise--"Meh, was the boss's fault."
I get a ticket--"Meh, it was the cop's fault he was there."
I get food poisoning--"Meh, they should have made pizza that didn't spoil."
You get the idea. It is not just the team! You, the individual, have an absolute influence on whether you win or lose. If you did not then wouldn't you agree it would be best just to hit launch, die, then pick another 'mech to maximize the amount of games you can play an hour? Because that's what you are suggesting. You have zero control over the outcome.
Yet... if you did that... if you purposefully let your team down game after game... it absolutely would have a net effect by forcing them to play a man down.
Now what if you played as well as two players... or three?
Edited by Mister Blastman, 28 January 2015 - 12:28 PM.