Here are my suggestions.
All units must declare as either house or merc. If you are house you sign a perm contract.
For merc units you cannot simply sign a contract with anybody you want. A simple AI negotiatior will be developed that will make offers from the various houses to the teams. The offers may vary in terms of cbill rewards, loyalty point rewards, and term (contract length)
A note on contract term, the faction will be negotating this in their best interest, a low cost contract the faction will want a longer term, for a high cost contract they will want a shorter term.
It is also possible that a faction may offer the unit multiple contracts to choose from, where the three factors vary a bit between the offers. This way a merc unit can choose to focus on pay, loyalty, or pick the contract term they want.
Here are some ideas for factors that would contribue to how good of a contract they will offer. All houses will make an offer, but some of those offers might be really bad.
1. Need: A faction with a relatively low number of active house units and contracted merc units is more inclined to hire folks and to pay more. The most popular faction should be paying peanuts compared to the least popular.
2. Loyalty: A faction is more inclined to hire a unit that has loyalty to that faction or its allied faction, less inclined for a unit that has loyalty to an opposing faction. (here is where it might make sense to take a terrible offer, just to work on that loyalty point issue that is bringing you down with the faction you want to work for)
3. Success: A faction will offer more for a unit that has a great win/loss record in CW, (will probably need to set a threshhold, it only counts as a unit drop if there are 8+ unit members in the drop). This would simulate the houses having a bidding war for a top team. A unit with little to no history should get lowballed a bit by all of the factions.
4. Faction situation: This is sort of like need, but less associated with the number of units, and more associated with the number of planets the faction owns in relation to where they started, a faction that is consistently losing may be a bit more desperate than one that is consistently growing in size.
5. Time served: Similar to loyatly, but if a merc unit has worked for the same faction for several consecutive contracts, there should be a _slight_ boost to remaining with that faction.
Making a system like this will make mercs feel really differently than house units. A house unit is going to have a consistent relationship with their faction with good rewards. I would say probably around the 80% mark of how good a contract can get if everything lines up perfectly for a merc unit. Wherase a merc units pay is going to fluctuate considerably based on a variety of factors. Yes a merc unit can make more than a house unit in the ideal situation, but that situation should take work and success to achieve. But when that contract comes up for renewal, things might be different as the circumstances of that faction may have changed.
Mercs should be following the money, and should be paid based on need and success. And the idea that every merc unit should be paid exactly the same as every other merc unit in that faction is just silly.
Edit: Breaking a contract should result in a pretty stiff loyalty point hit, that will make the next contract offered by that faction pretty awful.
Edited by Mogney, 28 January 2015 - 12:58 PM.



























