Karpundir, on 01 February 2015 - 12:21 AM, said:
I have only read the first 15 or so posts on here...(snip)...
Friend Karpundir, first let me thank you for taking a weeklong contract with Clan Smoke Jaguar two and a half weeks ago. During your time with us, I was fortunate to be invited to your TeamSpeak where we dropped, won a fair bit of matches, and even discussed MWO topics of conversation afterward.
I think you'll agree I am NOT a member of the "Clan Purists" you describe in your post - Quineg?
Feel free to check in with Deadfire, Queensblade and Peter2000 from 228, if you would like further examples from a Mercenary Corps Unit on how their Reception, Staging, Onward-movement and Integration (RSOI) is progressing under CSJ.
While there are always representative minorities, the VAST majority of CSJ Is not ONLY supportive of Mercenaries being included in Clan Factions BUT indeed are (or were before they PERMCON'ed) Mercenary Corps Units themselves -
DERP being a recently PERMCON, now-Loyalist CSJ Unit.
BSM, RDL, 228, CPC, -RW-, WRGD, SW, REM, FLJK and a number of other distinguished and well integrated Mercenary Corps Units (
http://mwomercs.com/...corridor-units/)
Use the above link (to their Unit Pages/TeamSpeak) for confirmation.
"We are not the Smoke Jaguars, Lore would have you believe." -
http://mwomercs.com/...ost__p__4146085
Just as my contribution to the Trondheim Daily: Live Report provides mute testimony of, the VAST preponderance of CSJ FULLY EMBRACE toe reality of MWO player dynamics.
The #Market for Mercenaries is vital, crucial and indeed the Life's Blood of a Faction's ability to survive past a few day's
I would not see your "test case" performed on my Faction. I would lose the ability to Faction Drop (one of the single best ways to ensure SUCCESSFUL RSOI of a Mercenary Corps Unit in the game at the moment!) alongside too many friends / fellow gaming enthusiasts from among the Units I name above / are listed at the provided CSJ Rolls of Honor site.
RSOI of a Unit is a two-sided equation.
The Unit ALWAYS gets a vote.
And as you well remember it was at this point that you and I agreed to disagree.
I still believe that -
- Working in concert with a Faction's prevailing goals, intents and Alliances SHOULD be the undergirding framework that comes to define a contracted-Mercenary's operational end-states and service rendered under that contract.
Rogues, Wild Cards, and Fifth Columnist should be codified under the Pirate and Bandit Factions (which I discuss in the OP, but are elaborated on by Mercenaries who trace their Unit lineage back to other BT gaming titles and the ability to actually embrace a Pirate/Bandit role.)
As a matter of fact I give full credit to you and QQ for being in a very central way, the genius for this very thread here as well as this one: CLAN UNITY.
http://mwomercs.com/...ion-clan-unity/
In many respects, a number of us have realized a true example of #LoyalOpposition (
http://en.m.wikipedi...oyal_opposition) to one another.
In this example I would contend that your Point of View represents the #SittingCabinet as I make no bones about the impact, QQ, 228, REM, MS, CI and other "#CoreComp but #StrengthThroughSuperiorNumbers" Mercenary Corps Units have on our Beta.
If not for 228, CSJ would not have the fabulous dynamic of the tandem efforts of -SA- having a #TruePeerCompetitor with which to #RaiseAllOurGames!!!
In the finest traditions of Wolf's Dragoons, the Northwind Highlanders and other Lore-based Units - 228 is a #GameChanger...
One look at the CSJ map will confirm this FACT.
In its own way, QQ is a similar but dual impactful #GameChanger...
Not only are you and yours a leading edge #WinCounter, #PlanetTAGing Mercenary Corps Unit, but in your wake throughout the Inner Sphere and Clan Space you engender such strong reactions (mine for one example) that OP's are started as a #DirectResult:
http://mwomercs.com/...ion-clan-unity/
http://mwomercs.com/...ost__p__4144456
Being just two examples that I crafted myself.
IMO PGI is handling our Beta for our MWO CW in the best fashion possible -
They set the (Beta) Stage with a great combat simulator, two maps of greatly different tactical problem sets [wide open base vice constrained base, hot vice cold, 3 greatly separate axis of approach vice 2 axis of approach that mutually support (Boreal's pass between Alpha and Beta), etc] and then let us figure out the "Community" part.
Edited by Prussian Havoc, 01 February 2015 - 08:22 AM.