xNoSkillz, on 29 January 2015 - 05:55 PM, said:
It's because of the way that Ghost heat is calculated. It doesn't matter if you only have 3 AC2s on your mech... They fire fast enough that if you stagger fire even 2 of them, they start stacking counters on each other because they fire fast enough that the counters don't wear off before the next shot goes off. It's a pretty broken system if you ask me, or maybe that is intentional. I'm not sure, but I'd say that being able to get ghost heat from only 2 AC2s is pretty broken.
Exactly.
With AC/2's, it's not about whether we should have Ghost Heat or not, or even if AC/2's should have ghost heat as a balancing point or not (though that question is ridiculous, honestly). The issue is that Ghost Heat is actually broken with AC/2's. Even if you don't intend to stagger fire for any (perceived) gain, it's so damn easy to trigger ghost heat with only 2 AC/2's.
Take a standard, every-day, average Jagermech configuration: 2 AC2's, 2 AC5's. You've got one of each in each arm, because symmetry is a requirement for many of us due to some weird mental issues.
You bind the right arm to the right mouse button, and the left arm to the left mouse button, so you can fire when peeking from cover without wasting ammo hammering on a building.
Then, you strafe right, coming out of cover firing. Your right arm clears cover first, and you open fire. Then your left arm clears cover, so you press the left mouse button down too.
But,... oops. Turns out your right AC2's and left AC2's aren't firing at the same time. Note that this is the GOAL of ghost heat, to reduce front loaded damage, spread it out more.
But, as No Skills said, now you're triggering exponential ghost heat. You SHOULD be able to fire this armament without any heat issues at all, but now you'll overheat almost immediately. What's more, that will happen without any indication of
why it's happening.
Ghost Heat is just broken for AC/2's.