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6 Games In A Row Facing Big Organized Groups


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#61 Yokaiko

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Posted 29 January 2015 - 07:44 PM

View PostMischiefSC, on 29 January 2015 - 07:08 PM, said:


Group queue isn't as consistent for wins.


You have waits to get people into group queue too. Not quite the same but close. If you can't farm better in CW than you can in group queue (with Elo and matching) I don't know what to tell you. Even losing I can farm more money more quickly pugging on Clan border than I can in group or pug queue. Even on a loss, 3-8 kills, 1000-2500 damage, almost every match. Winning consistently on top of it just rains money.



Not compared to the pub queue, I make more solo than I 12 man CW groups, and waiting 2 minutes for a group is NOTHING compared to a min 10 minutes in CW.

...plus killing 48 mechs.

One CW game is about 5 pub queues on average.

#62 dervishx5

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Posted 29 January 2015 - 08:44 PM

I wonder what would happen if nomad and bobf had a baby

#63 N0MAD

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Posted 29 January 2015 - 08:52 PM

View Postdervishx5, on 29 January 2015 - 08:44 PM, said:

I wonder what would happen if nomad and bobf had a baby

Well if Bobf is a female, then you would get a very good looking smart baby (and thats just from my side), if he is male then the Californian education system has let you down badly..considering your comment i take it its the education system..

#64 dervishx5

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Posted 29 January 2015 - 08:55 PM

Oh snap bro.

You want to get California gay with me?

#65 Stabbitha

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Posted 29 January 2015 - 09:07 PM

View PostTechorse, on 28 January 2015 - 09:36 PM, said:


Nonetheless, 12 players is still the largest organized competitive gaming team size I have heard of so far. Most games stick with 4-6 being the largest group. Just putting this out there.


/giggle You obviously never raided WoW 40 man...

I think I got most of my grey hair from there. Sometimes organising 12 (or more) people can be far harder than it looks like

And OP, the reason you are getting repeat stomped is because it takes a number of battles to flip a planet. For most 12 mans, this is hours of waiting on turret walks/ghost drops, ie. turning up and taking the objective with no opposition.

Preferable is vs another team so you get a decent game out of it. Good team vs good team = ability to sharpen your skills and actually have some fun (or vs a better team, get stomped, whatever.. =)

Organised vs pugs who are too stubborn to quit = fun time. You get all the bonuses of a pug stomp, still generally roll the planet, quick games and a chance to practice tactics under live fire where a mistake won't see you wiped out.

While I certainly admire your stubborn willingness to jump back in to the meat grinder, there are plenty of groups out there crying for players (or just faction voice comms etc) where you can contribute to CW and actually reap some rewards.

Avoid the clanner front though, particularly if you are running a "tabletop fave" build rather than a cheese platter. It's soul killing stuff... ; )

#66 Aresye

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Posted 29 January 2015 - 09:16 PM

Sheesh, all this talk of large groups vs pugs. Clan Wolf seems to drop against organized teams no matter which direction we go, including our nightly swarm of MS and CI 12mans before cease fire.

Very intense matches, including quite a few unique strategies and surprises in every game. Absolute blast. Would take that over facing random pugs any day, because the latter are the most boring matches, unfun matches in the game, unless a pug group surprises us.

And why is MS and CI dropping against us? Oh, they don't want to face pugs and turrets too.

#67 Joe Psycho

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Posted 29 January 2015 - 10:01 PM

View PostAresye, on 29 January 2015 - 09:16 PM, said:

Sheesh, all this talk of large groups vs pugs. Clan Wolf seems to drop against organized teams no matter which direction we go, including our nightly swarm of MS and CI 12mans before cease fire.

Very intense matches, including quite a few unique strategies and surprises in every game. Absolute blast. Would take that over facing random pugs any day, because the latter are the most boring matches, unfun matches in the game, unless a pug group surprises us.

And why is MS and CI dropping against us? Oh, they don't want to face pugs and turrets too.



That hits the nail on the head.

#68 Tumbling Dice

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Posted 30 January 2015 - 04:47 AM

View PostJoseph Mallan, on 29 January 2015 - 04:53 AM, said:

You're right much more whining here.

It's da innernet. Bring on da voip.

#69 oldradagast

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Posted 30 January 2015 - 07:04 AM

View Posts3nate, on 28 January 2015 - 07:25 PM, said:

Is this a random occurrence that evens out over time ? I've spent the last CW games with pugs facing large organized groups. How is that fun ? we got murdered every time.


Yes, that's part of the "skill" of CW. Look around this form and you'll see no shortage of try-hards who speak out of both sides of their mouth: that CW is the land of "skilled" players, but somehow at the same time, nothing should be done to reduce the constant PUG-rolling that has driven away most players while inflating their egos. It's hypocritical nonsense, but I guess they think nobody notices.

Once you get past the laughable "this is war!" and "get good or get wrecked, noob!" idiocy that is used to defend the constant one-sided games that waste everyone's time, you'll run into the second string of absurdity. "Uh, well... join a team, so that way you can do the rolling!" Because I suppose wasting a half-hour rolling helpless PUG's is fun? Maybe if winning is all one cares about, but by that logic, arm-wrestling 90-year old women should be a acceptable and fun hobby, too.

It's simply BS. Until an optional matchmaker or some other system is added to CW that vastly reduces the one-sided and utterly pointless games, the format will be a miserable gaming experience and mostly devoid of players, as it is today. No amount of additional maps, objectives, or whatever will change the fact that throwing 12-random people (or a few small teams and the rest random) vs. a practiced 12-man team (or comparable) is a total waste of everyone's time.

The CW format, if it is to survive, needs to cater to more than the sadists who enjoy crushing helpless targets and the masochists who like losing over and over again because "it's realistic" or because they hope that if they keep trying someday they'll be the ones rolling helpless targets.

#70 Almond Brown

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Posted 30 January 2015 - 09:27 AM

View PostTerciel1976, on 28 January 2015 - 08:29 PM, said:


^^This!!! is a great attitude! To everybody who has complained about big groups in CW, this guy is your role model. It's a team game, get a team!


I think that even a 12 man of PUG's can be a Team and be effective. Just need the right 12. Been on some very solid PUG teams and with little chatter, everyone did what was required, no griping, just getting er done.

Obvious not the norm (word has it) but hey, it is totally doable. :)

#71 Revis Volek

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Posted 30 January 2015 - 11:30 AM

View Postoldradagast, on 30 January 2015 - 07:04 AM, said:


Yes, that's part of the "skill" of CW. Look around this form and you'll see no shortage of try-hards who speak out of both sides of their mouth: that CW is the land of "skilled" players, but somehow at the same time, nothing should be done to reduce the constant PUG-rolling that has driven away most players while inflating their egos. It's hypocritical nonsense, but I guess they think nobody notices.

Once you get past the laughable "this is war!" and "get good or get wrecked, noob!" idiocy that is used to defend the constant one-sided games that waste everyone's time, you'll run into the second string of absurdity. "Uh, well... join a team, so that way you can do the rolling!" Because I suppose wasting a half-hour rolling helpless PUG's is fun? Maybe if winning is all one cares about, but by that logic, arm-wrestling 90-year old women should be a acceptable and fun hobby, too.

It's simply BS. Until an optional matchmaker or some other system is added to CW that vastly reduces the one-sided and utterly pointless games, the format will be a miserable gaming experience and mostly devoid of players, as it is today. No amount of additional maps, objectives, or whatever will change the fact that throwing 12-random people (or a few small teams and the rest random) vs. a practiced 12-man team (or comparable) is a total waste of everyone's time.

The CW format, if it is to survive, needs to cater to more than the sadists who enjoy crushing helpless targets and the masochists who like losing over and over again because "it's realistic" or because they hope that if they keep trying someday they'll be the ones rolling helpless targets.




You obviously dont understand how CW works or was intended to work....


Group up or get rolled....has less to do with individual skill and more to do with Teamwork. So "get good or get wrecked" is way off base. See lots of pugs win and solo or small groups win just because they coordinated.

Teamwork is OP, weather you want to believe it or not. The issue is how many perceive this game, its not CoD or WoW no matter how much they want it to be and we all dont get participation ribbons in CW. If you come without a plan and without a team where the option to have a full 12 man team that coordinates is possible why do you think you should win....ever?

Why do you think there should be a MM? Because you refuse to team up in a mode where teaming up is the main feature?

Why do you think teams get rolled? Because they try to play the game with no plan and no real idea of how to win other then trying to kill 48 mechs in 30 minutes (which is 1.6 kills a minute mind you) which is not an easy task FOR THE 12 MANS, let alone 12 guys with no focus fire or firing lines. I dont really blame them because all we have had for 2 years is Solaris kill everyone essentially so people have become used to it. But its isnt so much an issue of having no MM, or being a innately bad game mode (could use some tweaks thats for sure). Its the fact that people come into the game mode ignoring the rules and the way to mode is played and then are upset when they dont get a win.

Its rather silly really....3 other modes are made for pilots playing by themselves.

#72 Flaming oblivion

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Posted 30 January 2015 - 12:08 PM

Like many I refuse to play CW. Till its made more pug friendly not feeding the groups free xp. But at least whilst those types are their waiting for one game while I play 3 , Their not bothering me.

#73 TheDeckardCain

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Posted 30 January 2015 - 12:16 PM

View PostFlaming oblivion, on 30 January 2015 - 12:08 PM, said:

Like many I refuse to play CW. Till its made more pug friendly not feeding the groups free xp. But at least whilst those types are their waiting for one game while I play 3 , Their not bothering me.
I'M not sure how this would work. They've always said that this was going to be something for the groups...

#74 wanderer

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Posted 30 January 2015 - 12:28 PM

Quote

One CW game is about 5 pub queues on average.


Unless you're in the aforementioned "Clan attacks IS planet" deal.

Generally, the PUGs all accumulate on one world and get slaughtered like clockwork.

#75 Yokaiko

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Posted 30 January 2015 - 03:48 PM

View Postwanderer, on 30 January 2015 - 12:28 PM, said:


Unless you're in the aforementioned "Clan attacks IS planet" deal.

Generally, the PUGs all accumulate on one world and get slaughtered like clockwork.


Yeah, still takes 45 or so to drop kill all the pugs and get out.

Given two hours, I'll make more solo puggin.

#76 wanderer

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Posted 30 January 2015 - 04:40 PM

45 minutes for 48 kills vs. the same amount of time for....what, 4 games at most for 48 kills, maximum?

Sounds about right.

#77 Yokaiko

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Posted 30 January 2015 - 05:01 PM

View Postwanderer, on 30 January 2015 - 04:40 PM, said:

45 minutes for 48 kills vs. the same amount of time for....what, 4 games at most for 48 kills, maximum?

Sounds about right.



Doesn't matter, that 48 kills is some 500-600, that is 4 losses if its not a fall apart stomp, I average 120 a game, so yeah, 5 games = one pub stomp in CW, with a fraction of the downtime.

#78 Gyrok

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Posted 30 January 2015 - 05:08 PM

View PostStabbitha, on 29 January 2015 - 09:07 PM, said:


/giggle You obviously never raided WoW 40 man...

I think I got most of my grey hair from there. Sometimes organising 12 (or more) people can be far harder than it looks like

And OP, the reason you are getting repeat stomped is because it takes a number of battles to flip a planet. For most 12 mans, this is hours of waiting on turret walks/ghost drops, ie. turning up and taking the objective with no opposition.

Preferable is vs another team so you get a decent game out of it. Good team vs good team = ability to sharpen your skills and actually have some fun (or vs a better team, get stomped, whatever.. =)

Organised vs pugs who are too stubborn to quit = fun time. You get all the bonuses of a pug stomp, still generally roll the planet, quick games and a chance to practice tactics under live fire where a mistake won't see you wiped out.

While I certainly admire your stubborn willingness to jump back in to the meat grinder, there are plenty of groups out there crying for players (or just faction voice comms etc) where you can contribute to CW and actually reap some rewards.

Avoid the clanner front though, particularly if you are running a "tabletop fave" build rather than a cheese platter. It's soul killing stuff... ; )


City of Heroes had regular 24 mans and a 60 man raid on Hamidon. The 60 man was nuts...took 5 coordinated, and level capped, groups to bring down Hamidon. Each one performed specific duties, had to have some that flew, ranged damage types, tanks, etc. Organized chaos in 3 phases basically.

View PostYokaiko, on 30 January 2015 - 05:01 PM, said:



Doesn't matter, that 48 kills is some 500-600, that is 4 losses if its not a fall apart stomp, I average 120 a game, so yeah, 5 games = one pub stomp in CW, with a fraction of the downtime.


Wat?

I average around 700-800k and occasionally hit 1mil cbills for a good 48 kill CW match.

#79 Yokaiko

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Posted 30 January 2015 - 05:44 PM

View PostGyrok, on 30 January 2015 - 05:08 PM, said:

City of Heroes had regular 24 mans and a 60 man raid on Hamidon. The 60 man was nuts...took 5 coordinated, and level capped, groups to bring down Hamidon. Each one performed specific duties, had to have some that flew, ranged damage types, tanks, etc. Organized chaos in 3 phases basically.



Wat?

I average around 700-800k and occasionally hit 1mil cbills for a good 48 kill CW match.



That came down when they nerfed the tar out of CW rewards for CSJ.

Gimme quirked IS mechs that will increase again, but with clan I do less damage with all of the facetime.

#80 Czarr

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Posted 30 January 2015 - 05:47 PM

This game is stupid, either do no drops cause your faction isn't attacking anyone. Or go to some other place in the IS and get destroyed by 12 mans. Seriously i will be surprise if this game is still up after 3 months. How many people have stopped playing? It's 8PM eastern time and no one is playing this game right now





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