oldradagast, on 02 February 2015 - 06:56 PM, said:
I think your position, and how people respond to it and you, will be better served by responding directly to this:
pwnface, on 02 February 2015 - 05:44 PM, said:
If I queue up to attack a clan planet with my 12man team, I'm waiting up to 10 minutes for a team of 12 to form to defend against our attack.
Assuming a 12man clan team defends our attack, we are matched up in what should be a relatively balanced match (in theory). This is good right?
With the way CW currently works, Clan defenders are spammed a notification window to defend. If 12 random defenders queue up for defense, we are matched up and a match begin shortly.
What would an optional matchmaker do here?
Should both teams need to wait a full 10 minutes because one or two players on the pug team have the optional matchmaker turned on? I don't think anyone wants to wait even longer for matches.
Should there be a completely separate CW queue for matchmaking on or matchmaking off? If this were the case BOTH teams wouldn't have a match. You'd have 24 players queued up for the same planet against each other and NEVER getting a match?