LordKnightFandragon, on 29 January 2015 - 04:19 PM, said:
WHy is AI so hard? games many years older have made AI with all of the above and it works fine. I wont act like its easy to do, but many games before have done it, why couldnt PGI also? MW4 has AI and they can make for quite an amusing fight.
As for the AI aiming, it seems in MW4, the AI always aims for Center mass. or maybe, PGI adds a sort of TT type mechanic that will determine where the AI will aim, then as the AI is easy/medium/hard, it has a less chance to aim anywhere but the CT. No head aiming. Have it be up to the player to twist damage away as we have it now.
It can be done. for me the gunnery question is the important factor. People rail against any sort of random number generator affecting shot placement. They hate the idea of a cone of fire simulating targeting error. they want bundled direct fire weapons to alpha strike the same pixel every shot. They don't want any sort of accuracy between them and skill. its described as rolling 2d6 with an 8 or better to win... its viewed as diminishing skill. MWO is based on that design choice.
Now when you have an AI that is fully capable of head shotting you 100% of the time from max range. its game breaking.
The only way to fix it that i can see is a random number generator. The question becomes where its placed. Is it part of all weapons or is it only used on the AI. If its for everyone then the AI can target the CT or head all it wants and its no better then a human. provided you add a bit more error to compensate for the AI's ability to track with 100% accuracy. targeting issues solved.
The other solution is AI only and at that point the game become a 2d6 roll 8 or better for the win. Why is it acceptable for the AI to have a cone of fire and not the player?