Tezcatli, on 31 January 2015 - 08:43 PM, said:
When one mech can fill all the roles you need. Is that balance?
Whatever. It doesn't matter. They've shown no interest in addressing this issue. We've only been talking about it since CW's release. But it got overshadowed by the whole Thunderbolt debacle. Which isn't balanced either. Having one mech that is good at long range PPC spam. Doesn't really make up for the two best mechs in the game able to make up the entire Clan drop deck.
All the rolls eh?
(by BT)
Scout: Well it is a very fast mech and makes stuff like the kitfox and adder obselete, still 2 mechs in game faster and smaller then the stormcrow and with ECM (mist lynx), many more mechs in the future like arctic cheeta and fire moth will be the top scouts. Low cockpit and the huge 'back' makes it easy to spot when the stormcrow thinks he's sneaky.
To IS: Myth BUSTED
To Cl: Myth BUSTED
Striker: Well, with the respectable speed and firepower it can be a good striker if only it had decent firepower. Excluding SRM builds there is no way a stormcrow can out do the Nova in damage. Hit and run tactics will be a lot more harsher and the Ice Ferret can do the Striker tactic better.
Shadowhawk, Kintaro, Catapult, Thunderbolt, Dragon, Cicada are all better at this over the Stormcrow.
To IS: Myth BUSTED
To Cl: Myth PLAUSIBLE (?)
Skirmisher: Well this is the best possible concept for the stormcrow, mixed ranged, can do all ranges, but not the master of any. A build such as an LRM 15/20, 1-2 SRM 6's or streaks, a large laser and a few small pulses or mediums could do a good skirmisher. Having decent firepower at all ranges and not to slow.
The IS king of skirmishers, the Shadowhawk, can not carry that much firepower and fulfill this general role.
There are mechs that can do this better for clans and such but they are much heavier. for the weight class, Stormcrow takes the cake currently. however it's quite hot even for a clan standards.
To IS: Myth CONFIRMED
To Cl: Myth PLAUSIBLE
Brawler: It is a bit to fast for a brawler however it can do large ammount of firepower however a term for the brawler is at least something to tickle people from afar. Meaning any build with a ballistics rating of 20 is out of the question and most 10's as well SRM mixed LRM's can work but it's very ammo dependent. Meanwhile a shadowhawk can easily do close up brawling and tickle afar. as well as many other IS mechs of the weight class. A single large laser and spammed small pulses would do. Not the best damage and would lose to a brawler mech like the hunchback.
To IS: Myth BUSTED
To Cl: Myth PLAUSIBLE
Juggernaut: Well this mech is to light and fast to be a juggernaut. it can do impressive firepower for one but no where near what an atlas, king crab, banshee, direwolf, warhawk, etc can do.
To IS: Myth BUSTED
To Cl: Myth BUSTED
Sniper: Well it is a bit to fast to be a 'sniper' class however it does well with gauss + ER PPC, 2 ER PPC, 2+ large laser, or UAC 5 + PPC builds. However the nova can do the exact same and use jumpjets to get to a better position
Compared to IS mechs however this does quite well. (however quirked IS mechs, ie cicada, out do it)
To Cl: Myth PLAUSIBLE
To IS: Myth CONFIRMED (kinda)
LRM boat: Well thsi mech can do it quite well, it competes well with the kitfox, adder, and ice ferret for the role of LRM boat and is superior to the timberwolf builds. however LRM's in general in MW: O atm are not the best weapon. and also this is a more ammo dependent build. IS counterparst in total LRM count is simualr to that of assault LRM mechs however it lacks the lasers those mechs have but makes up for it in durrability and speed.
To Cl: Myth CONFIRMED (Kinda)
To IS: Myth CONFIRMED
Final verdict? Myth BUSTED!
The stormcrow can't do every build and role possible.
CrushLibs, on 03 February 2015 - 02:53 PM, said:
I play CW usually with a min of 4-8 (SJ-267) players on a team. Herding cats does suck.
Problem is Clan has alot fewer mechs to choose from. Example:
IS lights 6 mechs and 33 variants CLAN lights 4 mechs and 16 variants
IS med. 10 mechs and 55 variants CLAN med. 3 mechs and 12 variants
IS heavy 7 mechs and 38 variants CLAN heavy 4 mechs and 15 variants
IS assault 8 mechs and 45 variants CLAN assault 3 mechs and 12 variants
So IS 31 mechs VS. CLAN 14 ,, IS Variants 171 VS. 55
Since Clan has less than 1/2 the mechs and 1/3 the variants when a good mech like a TW gets nerfed or the stock lasers are too hot (nerf) for the Nova , or the DW gets nerfs or the ice ferret ,summoner & gargoyle are worthless in battle all combines to a sever lack of talent avail. to the clans. Couple that with quirks that make the 1N shoot AC-5s like AC2s , 9S&5S heat reduction and all the other quirks made the playing field even more lopsided.
PGI hasn't learned a thing and is getting ready to release the Panther which is another IS mech. CW needs more maps and CLANs need viable lights and a revamp of the IF.
Not to nit pick but clans have 0 variants in game.
However there are 16 alternate configerations for lights
12 alt. config. for mediums
15 alt. config. for heavies
and 12 alt.config for assaults.
/know it all/