Adamski, on 09 May 2016 - 03:10 PM, said:
The reason for longer burn times on Clans is because they do more damage, they have fairly comparable damage per burn time as the IS versions. Cannons fire multiple shots, but are smaller & lighter and get free Ultra mode.
Just take the Clan Gauss, its a single slug, its smaller for easier crit padding, and lighter than the IS version, no downsides at all. heck, clan mechs even get free CASE to help with any gauss explosions.
or the Clan ERPPC, it is again lighter & smaller, and does splash damage that the IS version doesn't get, for the same heat.
or Clan Streak SRMs, they weigh less and have more range than the IS versions
Yes, in Lore, the IS gets a significant numbers advantage (around 3.5 to 1) to balance out the Clan tech superiority.
In this game, its completely dependent on quirks.
So what you're saying is...
Clan weapons have more range but
1. They're hotter
2. Have longer burn times
3. Cannons fire multiple shots
This spreads out the damage making it more difficult to to take out specific areas of a mech.
I'll take IS weapons over clan any day.
Edited by Celtic Warrior, 09 May 2016 - 07:23 PM.