Ace Selin, on 29 January 2015 - 05:27 PM, said:
I was pretty enthusiastic about CW launching, it really appeared to be a long time missing element of MWO experience. I've invested a lot of time and c-bills for making an optimal IS drop deck, that suits my playstyle and that contributes to winning battles.
It was fun at the beginning, matches seemed to vary, there were some different scenarios of how the battle could go.
Thing is, CW has become nightmarish. It is now dominated by Clan 12-man stompers, focused on overusing a variety of Stormcrow builds. It's simply ridiculous.
How can someone not notice that Stormcrow is completely OP when used in a 12 man scenario? It's equally great at being a long range damage spamming machine as it is a close SRM brawling machine or a light killing streak missile machine, that almost cannot be countered by casuals.
This is just utter crap. Sorry.
If I may provide a suggestion.
Its legs are 1.3 times their visual size. No seriously the hitboxes on the legs are huge. And they are this way for the very express reason of 'Slowing Them The **** Down!"
Consider trying this.
Then deal with them like any other legged mech. Or in the case of faction play, laugh. Laugh as they eject.
Repeat until all enemy Stormcrows are removed from the field.
Nightdancer ND, on 11 May 2016 - 04:03 PM, said:
This scouting mode sucks!
Playing with inner sphere mechs vs 4x Stormcrows with streaks is impossible and NO fun AT ALL!
Thank you for failing again and again and again...
Same suggestion as above.
If at all possible, get the Stormcrows to split up.