Jump to content

Stormcrow Broken Especially In Cw


215 replies to this topic

#141 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 05 February 2015 - 07:44 AM

View PostWill HellFire, on 05 February 2015 - 02:53 AM, said:

]Reading all the responses the clan players have when someone in IS shouts "Timbercheese! Stormcrowcheese!" and then they point at 1 ONE one 1 variant of the Thunderbolt and a couple of lights variants....

You guys have 3 AMAZINGLY flexible variants per Mech to choose. You can equip different Timbers and Stormcrows in the same drop deck, one with SSRMs, another with laser vomit, yet a third with LRMS, or ballistics, or whathever you want.

We are stuck with ERPPCs. One Mech, of one variant, with one weapon.

I guess, the only solution is buy multiples and use them.

You guys dont admit the fact that storms and timbers give you an amazing array of advantages: speed, flexibility in loadouts, adaptability. My thunderbolt gives me THE BEST gameplay at one type of gameplay. But I CANT change it. If I want to be there with you clanners, I am forced to play ERPPCs. And like 90% of the players, I only have 1 TDR-9S. What about my other 175 tons and 3 Mechs? Those are completely under the required performance to play againt Clans.

So only one solution: Buy myself multiples of that Mech.

I think more and more people are starting to realize this. So the only thing you get clanners for your stubborness to recognize what is obvious is actually people hearing what you say, and go full cheese on you


Speed is more of a disadvantage, I think you should **** bricks if the timberwolf had an XL 300 instead of a XL 375. 11 tons more to play with while still going at a decent speed.

Flexibility? Yes, 4 ER medium lasers + 2 Large pulse lasers. Becuase Running ballistics on the timberwolf atm is a very poor idea and running missiles is an even worse idea. Stormcrow has a lucky acceptation to the missile situation.

So much for flexible variants and such.

Tell me, thunderbolt 9S has 2 AMS hardpoints, 2 Ballistic hardpoints, 6 total energy hardpoints, 1 missile hardpoint. You can do more **** then just 3 ER PPC's and you know it.

you could do a 2 AC 5, 1 ER PPC, 5 medium laser, and a SSRM 2 build if you want, or 2 AMS, 2 ER PPC, 4 Medium laser build. Or an LRM 20 + A, 2 AMS, ER large laser, etc.

because keep in mind half the er ppc quirk still applies to normal weapons of that type and a 25% reduced heat for any energy weapon is better then most mechs specialised total for reduced heat.

Even then no clanner buys 2 of the same chassi unless they literally have every other chassi and/or have money in there pocket. It costs a lot to get a clan mech.

You have 3 different Thunderbolts and we have 3 different timberwolfs.

you can have an LRM 20 + LRM 10 with few lasers and such on the 5S, you can have a due lballistic on the 9S or 5S, you can have SRM's on the 9SE and jumpjets, there are large pulse boats nad medium pulse boats to do.

The Thunderbolt is thus has more uniqueness and more range of builds then the Timberwolf, which is limited by 2. the one I mentioned above and the 100% ER large laser build.

Tell me, when was the last time you saw missiles on a timberwolf that ISN'T a trial?
When was the last time you saw ballistics on one when it isn't a trial?


you guys do not even need viarity with your builds, the 50% less heat ER PPC's even out do most of our ballistic and missile weapons. Your ER PPC's have high accuracy fast pinpoint damage. making our LRM's obselete to a PPC in range, accuracy, speed, heat, and fire rate.

SRM's? simular jist. It makes more heat and spreads more and needs ammo while lightning-bolt doesn't need ammo, does more damage, pinpoint, and less heat.

UAC's ? simular story.


Like it or not. The thunderbolt 9S has a clear advantage. 75% of clan mechs are not on par with any IS mech besides the former-metas that have no love (Cataphract, highlander, atlas, etc)

The bare few that work (Stormcrow and Timberwofl) are aquesed of being spammed because they are OP, which isn't the case.
The light mechs are completely obsolete besides 1 factor (ECM) to the stormcrow.
and mechs like the summoner and mad dog also have issues to compete with the Stormcrow (the Mad Dog bloody has the same workable tonnage as the stormcrow, SC is 5 tons lighter but has both ES and FF while mad dog only has FF)


Timberwolf? only way to go bigger without being a waste, Sumomner? Gargoyle? warhawk? direwolf? useless in CW. Hellbringer? only with ECM, without it then it stays with the summoner.

I am not a meta player, I played T5 mechs before it was cool, but seeing these mechs post quirked and then seeing clans with both nerfed tech and behind with no quirks that's when my eyes opened up to see the unfair situation here.


because on paper with firepower.
1 Thunderbolt 9S = 4 Warhawks.
1 Locust 1V = 2 Timberwolfs.

That's a few examples. Timberwolf sucks at anything that isn't energy boating and Stormcrow shouldn't have it's iconic missiles neglected.

#142 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 05 February 2015 - 07:58 AM

View PostLastKhan, on 05 February 2015 - 07:38 AM, said:

oh if only PGI would get around to the clan's quirks to quirk out our terrible mech stable. Then maybe we wouldn't have to just choose from the SCR, and TBR. for CW. though my drop deck has no crows in it. Lights are laughable and theres a reason i call them their appropriate names like;

Myst garbage, Ice fridge, Garggerler (Gargoyle), 2hot4u (Nova), and so on. Our choices clan side for decent mechs is very limited. Lack of endo on most mechs sucks. So can you really blame us or any 12 man group comp or not to gravitate to mechs that work and only them? as well as maitaining a 240 drop deck?

The IS has variety and with quirks. but over quirking has made people gravitate to mechs like TDR and the really strong and fast firestarters.

I woulld ike to see pgi do the clan quirks then we can see about this and that being OP.

As for that CW map gif. There are way more factors then just mechs that goes into play so dont trot that as means of clans being "OP"


If the Nova is 2hot4u then you play it wrong, Heat is not the issue of the Nova, bad hitboxes, speed and mechshape are the Nova's issue. What si all the heat coolness worth when you are dead before firing again? Nothing.

@Nightshade

No a tbr with Xl 300 would not be scarier. why? 70kph are quite slow, and engine also affects torso twist speed. Would be easier on the peek a poo to play vs such a timberwolf.

Why? simply because the current metawolf is a laserwolf, or a srmkwolf. Bith builds hardly benefit form additional tonnage. the srms wolf needs speed to get in range. And the current metabuild laservomit wolf is already fully stuffed (by criticals) with heatsinks. When you downgrade the XL 375 to 300, you suddenly lose 3 Engine internal heatsinks. which then means less cooling because you don't have any additional critical space left where to put them into. so all you get is more tonnage for probably bigger and hotter lasers that now have less cooling. Not a working tradeoff, at least not a good one.

So all those downgrade would affect is using more cooler weapons, like big AC's or gauss. So the only thing such a TBR would be good for is dualgauss, since you now would have enough tonnage for some more backup lasers and enough ammo. But in fact such a tbr would not really be scary or much better. The TBR as it currently is is a nearly perfectly fitted mech with it having ES, FF. downgrading to XL 300 would only make sense when also taking off Es and FF to make more crits free or to add an standarengine for more survivability. But that is not what clanners are allowed.

otherwise tell me, what would you doo with the tonnage?

Edited by Lily from animove, 05 February 2015 - 08:06 AM.


#143 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 05 February 2015 - 08:03 AM

View PostLily from animove, on 05 February 2015 - 07:58 AM, said:


If the Nova is 2hot4u then you play it wrong, Heat is not the issue of the Nova, bad hitboxes, speed and mechshape are the Nova's issue. What si all the heat coolness worth when you are dead before firing again? Nothing.



Thats why i said "I" instead of "we" cause, as a heavy and assault pilot i think its just trash anyways. :)

#144 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 05 February 2015 - 08:30 AM

View PostDarth Hotz, on 31 January 2015 - 03:56 AM, said:

Lets check how neutral people think of this:

http://metamechs.com...ists/comp-list/

Long Range (700-1100+ meters)

Tier 1: Timber Wolf TBR-C/D | Dire Wolf DWF-B | Hellbringer HBR-Prime/A/B | Stormcrow SCR-Prime/A/C/D

Tier 2: Thunderbolt TDR-9S | Stalker STK-4N | Shadowhawk SHD-2K | Warhawk WHK-C | Summoner SMN-Prime/B/C/D | Jagermech JM6-S | Quickdraw QKD-4G | Stalker Misery

Tier 3: Victor Dragon Slayer | Cataphract CTF-3D | Nova NVA-Prime/A/B | Blackjack BJ-3 | Banshee BNC-3M | King Crab KGC-0000 | Hunchback HBK-4J |Awesome AWS-9M

Medium Range (300-700 meters)

Tier 1: Timber Wolf TBR-C/D | Dire Wolf DWF-S | Hellbringer HBR-Prime/A/B | Stormcrow SCR-Prime/A/C/D

Tier 2: Banshee BNC-3E | Stalker STK-4N | Summoner SMN-Prime/B/C/D | Stalker Misery | King Crab KGC-000 | King Crab KGC-000 | Wolverine WVR-6K | Victor Dragon Slayer | Jagermech JM6-DD | Highlander 733C | Cataphract CTF-4X | Cataphract CTF-3D | Warhawk WHK-C

Tier 3: Dragon DRG-1N | Gargoyle GAR-Prime | Orion Protector | Shadowhawk SHD-2H | Nova NVA-Prime/A/B | Awesome AWS-8Q | Trebuchet TBT-7M

Short Range (0-300 meters)

Tier 1: Timber Wolf TBR-S | Griffin GRF-3M | Stormcrow SCR-Prime/A/C/D | Mad Dog MDD-Prime/A//B/C

Tier 2: Victor VTR-9S | Warhawk WHK-B | Dire Wolf DWF-S | Thunderbolt TDR-5SS | Wolverine WVR-7K | Summoner SMN-Prime/B/C/D | Trebuchet Loup de Guerre | Quickdraw QKD-4H | King Crab KGC-0000 | Atlas AS7-S | Stalker STK-5M | Atlas AS7-D-DC | Cataphract CTF-3D | Hellbringer HBR-Prime/A/B | Griffin Sparky | Hunchback HBK-4P | Catapult K2 | Gargoyle GAR-D

Tier 3: Orion ON1-VA | Shadowhawk Gray Death | Shadowhawk SHD-2D2 | Shadowhawk SHD-2K | Centurion CN9-AH | Hunchback HBK-4G | Blackjack Arrow | Nova NVA-Prime/A/B | Banshee BNC-3M | Thunderbolt TDR-9SE | Highlander HGN-733C | Dragon Flame | Battlemaster BLR-3S | Kintaro Golden Boy



Except for the Griffin all Tier 1 Mechs in all ranges are CLAN.


Let me point something really really cute out to you here that you seem to have overlooked
1) Sure top tier are all Clan... but suddenly there are so few clan after that... want to know why? Because the other clan mechs are total garbage

2) You totally omitted the scout mech post from the bottom which has only one Clan in the third tier

Is mechs in the hands of skilled players compete just fine if played right and if your group has cohesion there is no issue in beating clan groups either.

View PostDarth Hotz, on 31 January 2015 - 05:29 AM, said:


With all respect, dont you have anything to say about all Tier 1s being Clans? Is it always that people have no clue? Maybe a look at the CW map from start to now will help to get a better picture:

Posted Image


Fact is that Clans have spread like cancer. Can this be explained by having the better players only?


Your last point is a bit more valid, a significant amount of comp teams and players are Clan.



Now as someone who plays as a unit that plays both factions in CW:

I have no issues replicating numbers that I do in Clans in my IS mechs that I enjoy. There are advantages and disadvantages to either faction when it comes to various weapons and chassis that are out there. Find ones that fit your playstyle and group comp and you will do fine on either faction.

When playing IS i prefer mechs with AC20, UAC5, and some laser quirk setups. I honestly hate the thunderbolt ERPPC play, its boring and while I enjoyed thunderbolts back in the days after they came into the game with the phoenix package I find it sad that the thunderbolt is a better PPC platform than the Awesome, call me weird if you will but things like that just feel perverse and I cant bother playing them

Regarding stormcrows they have weaknesses, for example when peeking right over things your CT is exposed before you can actually see, honestly I die to my CT being blown off by PPC/Gauss alphas on that mech a lot seems I need to get used to looking around the side of things than making myself a whack a mole target. It is indeed a good mech but honestly there arent many mechs I struggle 1v1 against in most mechs I play (which are a lot of different ones) Honestly the only mechs that give me grief with their hitboxes are spiders and firestarters.

#145 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 05 February 2015 - 08:45 AM

View PostLastKhan, on 05 February 2015 - 08:03 AM, said:


Thats why i said "I" instead of "we" cause, as a heavy and assault pilot i think its just trash anyways. :)



but then you need to name it "2hot4me"

#146 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 05 February 2015 - 08:56 AM

View PostLily from animove, on 05 February 2015 - 08:45 AM, said:



but then you need to name it "2hot4me"


hehe i guess i could but im lazy. :P

#147 Hukkama

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 157 posts

Posted 05 February 2015 - 09:55 AM

View PostDavers, on 05 February 2015 - 01:18 AM, said:

True. But in a good game, the difference will only be really felt at higher levels of play. If there is a 'stronger mech' that is clearly better at all levels then it is a problem. For example, in LoL there are easily 70+ good champions that you can play and do well in, even if there are only 15 or so that are used in 'top level' play. And there are always balance changes occurring so this year's Top 15 is different from last year's Top 15.

so we should have FOTM "Opness" and have which mechs are the best rotate constantly? and LoL likes to nerf low MM pub stompers even when that hero wasnt used in top tier play. although maybe they stopped doing that

#148 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 05 February 2015 - 12:13 PM

View PostHukkama, on 05 February 2015 - 09:55 AM, said:

so we should have FOTM "Opness" and have which mechs are the best rotate constantly? and LoL likes to nerf low MM pub stompers even when that hero wasnt used in top tier play. although maybe they stopped doing that

Which is better, a constantly changing meta, or having one meta/mech reign for 18 months (like the pop-tart meta)? I guess it's a personal choice.

#149 Hukkama

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 157 posts

Posted 05 February 2015 - 12:26 PM

View PostDavers, on 05 February 2015 - 12:13 PM, said:

Which is better, a constantly changing meta, or having one meta/mech reign for 18 months (like the pop-tart meta)? I guess it's a personal choice.

it is what it is. i will still play the mechs i enjoy regardless of the meta. since you know thats why im playing this game anyways

#150 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 05 February 2015 - 12:31 PM

View PostHukkama, on 05 February 2015 - 12:26 PM, said:

it is what it is. i will still play the mechs i enjoy regardless of the meta. since you know thats why im playing this game anyways

And that is how it should be.

#151 zortesh

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 624 posts

Posted 05 February 2015 - 01:10 PM

I don't feel clans are op, although 3xstormcrow + timberwolf is a pretty scary dropdeck to go against, frankly i don't understand why clanners would ever use anything else.

There is a certain number advantage to the clans, or it seems so, i've seen situations where attackers outnumber defenders on several planets significantly, sometimes by 2 to 1, but i feel the sphere is being stomped more becuase we always defend, which can gain us nothing, we should ignore the defense of our worlds and only attack worlds, at the least then they'd be forced to fight on there worlds, where if we lose battles we lose nothing, when defending our worlds victory nets us nothing and losses costs us ticks.


On an aside note, if two groups of disorganized pugs are fighting each other, i put my money on the guys with clan mechs.

#152 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 05 February 2015 - 01:19 PM

View Postzortesh, on 05 February 2015 - 01:10 PM, said:

I don't feel clans are op, although 3xstormcrow + timberwolf is a pretty scary dropdeck to go against, frankly i don't understand why clanners would ever use anything else.


Dual crow, dual Bringer, Crow, Vulturex2, Bringer, Crow/Bringer/Doggiedog,Summoner

Hellbringer is a HELL of a good mech, and Timberwolf isn't as good as its made out to be, specially in laser vommit on a hot map.

#153 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 05 February 2015 - 01:32 PM

View PostYokaiko, on 05 February 2015 - 01:19 PM, said:


Dual crow, dual Bringer, Crow, Vulturex2, Bringer, Crow/Bringer/Doggiedog,Summoner

Hellbringer is a HELL of a good mech, and Timberwolf isn't as good as its made out to be, specially in laser vommit on a hot map.


Hellbringer is not THAT good, its a one sided mech in loadout which has disadvantages of bein disamed more easily and havign troubles when being attacked from the other side. further the laservomit timberwolf still works fine even on hot maps, ut then there are even people who say the nova runs too hot. Missing trigger discipline is all. Clanners run hot, but not really one runs too hot. They only run too hot in comparison to some overquikred IS mechs.

#154 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 05 February 2015 - 01:35 PM

View PostLily from animove, on 05 February 2015 - 01:32 PM, said:


Hellbringer is not THAT good, its a one sided mech in loadout which has disadvantages of bein disamed more easily and havign troubles when being attacked from the other side. further the laservomit timberwolf still works fine even on hot maps, ut then there are even people who say the nova runs too hot. Missing trigger discipline is all. Clanners run hot, but not really one runs too hot. They only run too hot in comparison to some overquikred IS mechs.



Ill take what is ECM for 1000 please?

#155 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 05 February 2015 - 01:38 PM

View PostLily from animove, on 05 February 2015 - 01:32 PM, said:


Hellbringer is not THAT good, its a one sided mech in loadout which has disadvantages of bein disamed more easily and havign troubles when being attacked from the other side. further the laservomit timberwolf still works fine even on hot maps, ut then there are even people who say the nova runs too hot. Missing trigger discipline is all. Clanners run hot, but not really one runs too hot. They only run too hot in comparison to some overquikred IS mechs.



I like the one sided loadout, it lets them tank a rediculous amount of damage from the right, and since its a lefty (which is rare) you don't get four dudes behind you trying to free their right side....so far as the Nova goes, do you have any idea how many trial nova's I've seen people nuke themselves in? Even then Nova is bad because its too easily dis-armed.

.... and I can't make myself grind out Ferret or Lynx, they just....no.

View PostNecromantion, on 05 February 2015 - 01:35 PM, said:

Ill take what is ECM for 1000 please?

...and that.

#156 Keira RAVEN McKenna

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 878 posts
  • LocationAuckland ...but summer has gone and the tears now flow

Posted 05 February 2015 - 01:46 PM

I thinks things have now changed...

Played a few games in CW last night and with the new CW mode where gates are open and turrets are gone the IS teams PPCed us to death. I normally reap kills in my hellbringer but last night I was lucky to get one for one until switched to my little ferret and ran it with 5spl. Then I got aother 3 or 4 kills but only because the Tbolts couldn't predict and lead where I was moving to well.

All the battles like that ended with a margin of 3 or 4 mechs left standing max! SO close to being wiped out.

This mode seems to be a game changer and negates our longer ranges and shows up the down side of longer beam times = longer exposure times.

Balance is starting to be achieved.

And as an aside... I have every clan mech and variant. Te Twolf is still good. Te new Dwolf Laser vomit is also good. The Hellbringer is just brilliant! I hardly ever have my Laser side torso blown away and 3 ERLL are very good head shotters. CW is the perfect place to get headshots as so many payers don't move.

Edited by Keira RAVEN McKenna, 05 February 2015 - 01:49 PM.


#157 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 05 February 2015 - 01:47 PM

View PostAresye, on 30 January 2015 - 01:10 PM, said:

Early January, a good number of competitive teams and groups spread out amongst Steiner, FRR, and Kurita. They then proceeded to reverse a lot of progress made. Clan Wolf got pushed back pretty much to their starting point. Jade Falcon got pushed back about halfway. Ghost Bear lost about half their conquered space in FRR, and Smoke Jaguar kind of stayed the same, neither advancing, nor losing territory.

And it wasn't just the TDR-9S. Plenty of mechs were used during this period. The main influence was that about 3/4 of the active competitive groups all worked together in pushing the Clans back.

Now the organized groups are spread across different factions. The only thing that's different, is the organized IS units stopped fighting the Clans, and began to fight each other.

Seriously.

The attacks from CGB and CSJ have been defended largely by turrets on empty ghost drops. They get it up to 100%, and leave for the next IS target. They get it up to 100% and go on to the next IS target. Eventually they all get bored with facing nothing but turrets and the occasional group of pugs, and they go against us in Clan Wolf, because they know they'll at least get some actual fighting there.

Know what happens to the Kurita and FRR worlds once CGB starts attacking Wolf? ABSOLUTELY NOTHING. They sit at 100% for TWO HOURS with no attackers or defenders on it.

Mostly true, but doing drops on both my Clan and IS account on the same border one after the other, I find that turrets aren't actually what CGB and CSJ are dropping against, it's just really, really awful pugs that join up mainly because of the popup messages. Once a planet hits 100%, people give up on it, and the messages stop appearing when no one bothers to try dropping, so the planet gets ignored at 100%.

View PostLily from animove, on 05 February 2015 - 01:32 PM, said:


Hellbringer is not THAT good, its a one sided mech in loadout which has disadvantages of bein disamed more easily and havign troubles when being attacked from the other side. further the laservomit timberwolf still works fine even on hot maps, ut then there are even people who say the nova runs too hot. Missing trigger discipline is all. Clanners run hot, but not really one runs too hot. They only run too hot in comparison to some overquikred IS mechs.

Asymmetrical builds are generally considered an advantage, not a disadvantage.

#158 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 05 February 2015 - 01:53 PM

View PostKrivvan, on 05 February 2015 - 01:47 PM, said:



Asymmetrical builds are generally considered an advantage, not a disadvantage.


Due to damage transfer you can tank about 5 times as much damage while keeping all of your weapons (perfect world)

#159 zortesh

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 624 posts

Posted 05 February 2015 - 01:55 PM

View PostYokaiko, on 05 February 2015 - 01:53 PM, said:


Due to damage transfer you can tank about 5 times as much damage while keeping all of your weapons (perfect world)



but murphys law means some extremely high ppfld alpha will open out your armed side the second combat begins.

#160 Hukkama

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 157 posts

Posted 05 February 2015 - 02:02 PM

View PostNecromantion, on 05 February 2015 - 01:35 PM, said:

Ill take what is ECM for 1000 please?

ECM on the same torso as your 3 laser torso that gets targetted first. i love the Hellbringer but damn does it suck to lose both ECM and 3 weapons





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users