Ovion's Handy Guide to:
What are the different types of Mech:
There are 2 types of Mech and 4 types of Variant
Mechs
Mechs are split into Battlemechs and Omnimechs.
As a family, each Mech is a Chasis, and each Chasis is split into Variants, with 3 Variants required to unlock the Elite and Master level skills of the Mech Chasis.
All Mechs have at least 3 Variants for this reason.
Battlemechs are single Chasis that have fixed Hardpoints and an available Engine range. Each variant also has a number of upgrades to choose from.
Battlemechs are primarily used by the Innersphere.
Inner Sphere Battlemechs may only use Inner Sphere weapons and equipment.
Clan Battlemechs work on the same principle, but may only use Clan weapons and equipment.
Omnimechs are a modular system, that have a Center Torso 'Core' with a fixed engine, hardpoints and upgrades, and interchangeable components known as Omnipods.
Omnimechs are able to select whether Artemis IV is installed on the Missile Systems of the mech or not. This is determined by the 'Core' of the Mech
The base Variant of the mech is determined by the Center Torso 'Core' of the mech.
Each Omnipod has fixed hardpoints, and some fixed equipment, but is interchangeble among Chasis cores.
Omnimechs are currently only used by the Clans and may only use Clan weapons and equipment.
The payoff is, even though Omnimechs have less options with speed and upgrades, they have more freedom with Hardpoints and the equipment is Lighter, meaning you can take more of it.
Variants
Standard Mechs are the regular variants of all mechs.
They are available for C-Bills and MC.
They have no special bonuses or restrictions to gameplay, beyond those mentioned above.
Champion Mechs are Standard variants that come pre-upgraded.
They are only available for MC.
They often have a semi to almost optimised loadout, with all practical upgrades already in place
(ES, FF, DHS, etc, if commonly needed, generally useful weapons for the frame, and if Clan with 'popular' Omnipods)
These mechs have a 30% bonus to XP and GXP generation.
They are found in the Champion section of the Mechlab, with a C on the 'info card'.
Champions are good for the impatient and the lazy, providing a near-ready-to-go mech, that will level and provide GXP faster, but otherwise provide no particular bonus over Standard variants.
Authors opinion - They're only generally worth it in half-price sales, as they provide good gear on the cheap.
Especially the Jenner which comes with an XL300 for peanuts on sale.
Hero Mechs are unique variants of mechs that have a special locked Camo Spec.
These mechs have a 30% bonus to C-Bill generation.
They are found in the Hero section of the Mechlab, with a H on the 'info card'.
Unique Geometry Mechs are 'mini-Hero' variants. They have special models and a special locked Camo Spec, but are otherwise the same as their base Standard variant.
They are Limited Edition Collectors items, received through the purchase of Packages, or through special Events.
These are the Founder, Phoenix, Invasion, Gold, Loyalty, Resistance and Urbanmech Collectors variants so far.
Their names include (F), (P), (I), (G), (L), ® and
TBD respectively.
These mechs have a 30% bonus to C-Bill generation.
They are found in the Champion section of the Mechlab, with a C on the 'info card'.
Additionally, these mechs cannot be sold and once received are a permanent addition to your collection.
Part of Ovion's Collection Of Handy Dandy Guides
Edited by Ovion, 02 November 2015 - 06:04 AM.