We definately need new modes, possibly new modes that utilize old maps just to flesh things out a bit.
BUT, we really shouldn't be looking to use any of the current modes [outside of invasion] for CW. The reason's are two fold.
1)We have been playing Skirmish, Assault, and Conquest for over 3 years, and these three modes have engendered a stagnation in the overall way players think about dealing with the gamemodes. I'd rather not see the same arena shooter modes invade CW, and you should not want that either.
2) the only mode really suitable for CW, would be Conquest, as Assault and Skirmish are simply TDM modes [Assault basically turns into Skirmish most of the time.]
These two reasons are not really the fault of the devs, as much as they are the fault of the playerbase for refusing to play the objectives, and instead focusing on kills [though this IS reinforced by the devs not rewarding enough for playing the objective part of the mission.]
Now, that's not to say there's not some maps that would work for CW... Alpine, Frozen City, Caustic Valley, Viridian Bog, Tormaline Desert... All maps that are either big enough, or tweakable enough to be easily tweaked for quick additions into CW.
Modes are another issue, and we do sorely need new CW modes. I'd love to see a couple like:
Capture the Supplies: In this mode, there's a raiding faction, and a defending faction. The raiding faction must attack a supply depot/cache under control of the defenders. A mech with Hand Accatuators must be utilized in order to capture a stock of supplies, then return them to the attackers dropzone. Defenders must protect said supplies. [Supply bases could be spread across the map, or a singular point.]
Conquest Large: Essentially conquest, but with a bit of a bigger bent to it... bases are under contention, and once a team captures a base, it brings a small contingent of base defenses online, the objective is to capture the most bases and hold them until the proper resources are gained. this would require some bigger custom maps, but would be worth it [was one of my favorite modes in MWLL really]
Capture the Flag. 1 or 2 flag variants would work for this, again a mech with hand accatuators would be required to capture the flag. the objective is to return the flag to your base 3 times in the event of a single flag game, or once in the event of 2 flags on site. [meaning each base houses their respective flag]
One of the things I really want to see is giving mechs with hand actuators a reason to use them, seeing as how clan mechs can choose to have, or remove these parts in many cases, it would be interesting to give them actual functionality. As well as expanding the given modes and maps available in a relatively quick manner.
Edited by Flash Frame, 03 February 2015 - 04:54 PM.