4G Build?
#1
Posted 02 February 2015 - 08:06 PM
Should I ditch ML's? I tried it once, but I ended up as a sitting duck if a light got close up and took off my AC 20. On the other hand, I almost never use ML's if I'm brawling due to the heat.
#2
Posted 02 February 2015 - 08:54 PM
80kph, so slower than most expect, but it works extremely well. 4 tons ammo, 3 ML's. If that's too hot, lose the hunch side arm laser and replace with another off-side torso DHS... But honestly, I prefer it this way.
Don't be afraid to experiment with smaller engines
#3
Posted 02 February 2015 - 09:34 PM
Edited by stealthraccoon, 02 February 2015 - 09:35 PM.
#4
Posted 03 February 2015 - 03:50 AM
HBK-4G
vs
HBK-4G
extra leg armor vs 9kph and better heat efficiency? Come on....
Edited by Soulscour, 03 February 2015 - 03:50 AM.
#5
Posted 03 February 2015 - 04:03 AM
#6
Posted 03 February 2015 - 04:04 AM
#7
Posted 03 February 2015 - 04:37 AM
HBK-4G
If you play it smart, like an AC20 sniper, instead of a brawler, you will live long enough to use most of that ammo. Arm lasers are pretty useless, removing them and the arm armor allows for extra 4 tons of ammo.
The 250 engine with the ~90KPH top speed and the better heat efficiency is preferable for me over more armor/lasers.
#8
Posted 03 February 2015 - 05:10 AM
bobobobobiy, on 02 February 2015 - 08:06 PM, said:
The 4G's role is to take it's AC20 around the field and hurt people, everything in your build needs to be centered around that.
The ML's are there to give some kick whilst the AC20 is cycling, so two or three for occasional use should be fine.
Speed is nice as it moves the AC20 around quicker, but due to the arc of your shots it doesn't have to be that fast as unless you have very good aim. Plus
Chadamir Fitzkrieg, on 03 February 2015 - 04:04 AM, said:
Ammo is important, as you'll be doing a lot of AC20 shooting. So make space for it as much as possible.
The Ultimate Hunchback guide is worth a read and the Golden Formula makes a great starting point for you to then play with to suit your personal style.
Edited by Raggedyman, 03 February 2015 - 05:10 AM.
#9
Posted 03 February 2015 - 05:19 AM
STD210 + AC20 + 3ML + 2MG, 3 ton AC/20 ammo, 1 ton MG ammo, max armor except for the head. This setup work well in mid/short range engagements:
Short-range brawling: Full face time, unless the enemy is a boom-jager-like-mech. Use the AC/20 + MGs to quick rip-off components, or fast kill if his CT/XLST is weak. Use the lasers only when your heat is very low.
Mid-range brawling: Put your lasers to work, along with a few well-placed AC/20 shots - you don't have lots of ammo, so be careful with "lucky shots". Torso twist immediately between shots, don't worry too much if you lose an arm or the left torso. Try to close by while ripping armor off with your lasers.
Long-range engagements: You can't do that. Seriously. Hide and wait for a push or use cover to carefully approach. You are useless beyond 350m away.
Preferred Modules: AC/20 Cooldown, Medium Laser Range, Radar Deprivation, Seismic Sensor.
You can also change the AC/20+MGs for a Gauss Rifle, making it a poor-man's Grid Iron.
#10
Posted 03 February 2015 - 07:10 AM
Ascaloth, on 03 February 2015 - 05:19 AM, said:
STD210 + AC20 + 3ML + 2MG, 3 ton AC/20 ammo, 1 ton MG ammo, max armor except for the head.
So in a mech that's all about the AC20 you bring only 3 tons of AC20 ammo? You waste 1.5 tons on a 210 engine instead of the default 200, and 2 tons (including ammo) on a pretty useless pair of MG? As for the modules, you prefer the ML range module instead of the AC20 range module which would give you a total effective range of 365m?
A very strange build.
#11
Posted 03 February 2015 - 11:29 AM
3 tons AC/20: Almost never needed more.
2 MGs: That's because when the right torso (hunch) armor is gone, the AC/20 is VERY likely to being destroyed. You take a few hits, your main weapon is lost, you are useless. Well, not much with those MGs, right?
Laser module range instead of AC/20 range: I like to get things close and personel when driving this beast, so i use the lasers for medium range poking and approach, firing the AC only when i'm sure the bullet will land on the target. That's why i don't even need a dozen ton of ammo.
With this setup, all the ammo is allocated in the legs, making a more sturdy brawler (unless they actually aim for the legs...)
Edited by Ascaloth, 03 February 2015 - 11:30 AM.
#12
Posted 03 February 2015 - 01:02 PM
Personally, I'm not convinced of the current utility of 2 MGs and I just dropped them to up the engine. Basically this
#13
Posted 03 February 2015 - 01:11 PM
#20
Posted 03 February 2015 - 02:17 PM
stealthraccoon, on 02 February 2015 - 09:34 PM, said:
Soulscour, on 03 February 2015 - 03:50 AM, said:
HBK-4G
vs
HBK-4G
extra leg armor vs 9kph and better heat efficiency? Come on....
I took my Hunchback 4G down to a 250 engine because I was routinely running out of ammo, after initially trying to build in a max engine because mobility. Don't get me wrong; mobility is useful, but two medium lasers plus mobility yields less damage than multiple tons of extra ammunition. =) I forgo the Medium Laser in the Head because it doesn't mesh well with my other weapons (lasers on arms, and front-loaded pinpoint) and I'd rather have the extra armor than a Medium Laser on its own weapon group, but that's my personal preference.
Regardless of personal preference, this build, with very little room for variance, is the best build for the Hunchback 4G currently. Why settle for a 225 engine and reduced heat efficiency when you can have a 250 engine by buying Ferro-fibrous armor and cutting a little armor? Especially compared to a 200 engine... The ability to get close enough to "stick your AC right up their nose" involves being able to actually catch them, and to cross danger zones while remaining alive.
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