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Patch Notes - 1.3.367 - 03-Feb-2015


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#81 HARDKOR

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Posted 03 February 2015 - 03:25 PM

Work is taking entirely too long :/

#82 Michael Costanza

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Posted 03 February 2015 - 04:04 PM

If both mobile bases get destroyed, does it then come down to which team gets the most kills?

#83 Kageru Ikazuchi

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Posted 03 February 2015 - 04:15 PM

The AC/20 and AC/10 have been globally resized (scaled up) to fit a more pleasing aesthetic.
- Thank goodness. While I wish the weapons that filled all the crit slots (like the AC/20 on an arm) looked like you couldn't possibly cram anything more in there, this is a step in the right direction.

New Champion 'Mech: Banshee BNC-3M(C)
- 6x LPL ... interesting ... XL380, 3:1 Front-to-back torso armor ratio, and only 17x DHS? I'm guessing the battlefield survivability of this in the stock configuration will be roughly the amount of time it takes to overheat (about 7 seconds). Someone really needs to teach you guys how to build effective 'mechs.

New Bundles: Raven Mastery Bundle, ShadowHawk Mastery Bundle
- Pretty good selections and decent value. I would have included the SHD-2K rather than the SHD-2D2 to increase variety (except for the SHD-2K, SHDs are pretty much all the same).

Queue info screen
- This will be a step in the right direction, and the increased transparency will certainly help dispel some of the "ghost drop" rumors. (Just because you didn't fight for it doesn't mean someone didn't.) Now if we can figure out a way to increase participation (or tighten up the options for participation) in the Oceanic attack window (it's still dead most nights).

... a system to further support player grouping.
- Yes, please.

Hellebore Springs
- Looking forward to trying this out. Also, were we supposed to be able to figure out the odd-boreal, even-sulfur map distribution? If not, are the maps randomized per planet now, or will it be every third map with the same distribution on each planet?

Counter Attack game mode ... attackers must also destroy the mobile field base; defenders must protect it, and if the base is still up at the end of the match, they win.
- So, what happens if the base is destroyed, but the defenders destroy all the attackers? (Edit: I see that there's a hotfix, etc. ... while I'm happy that you're rushing to make things better, I would also appreciate a bit more QA, testing, or open discussion to hash out things like this.)

optimizations ... Optimization ... fixes ... fixes ... fixes ... fixes
- Nice ... keep up the good work!

#84 M A S E

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Posted 03 February 2015 - 08:28 PM

Amazing improvements on my frame rates. Seriously, keep up on the polishing and I will certainly buy more things!!

Edited by M A S E, 03 February 2015 - 08:29 PM.


#85 delushin

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Posted 03 February 2015 - 09:15 PM

Ok guys ... I got the rezzie pack and am sitting here rocking two monitors with the left one strategically positioned to allow me to make it look like to others that might be looking at me working that I am working as I type this message but really its non work related do you think they are watching me type this with a key logger type impression that I am working but I am on here.

How many people tried to read that with out breathing, or good frustrated that I didn't give you any breathing points?

Anyways, can't wait to crack out my new toys!

#86 Worm Seraphin

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Posted 03 February 2015 - 09:36 PM

thank you for some framerate improvements, but still a very wide range. Most of the time im 60-70fps, but still dips into 20s, and that's on lower settings.

#87 delushin

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Posted 04 February 2015 - 02:21 AM

Hrm ... I might have got in wrong, no mechs unlocked with patch?

#88 Darth Hotz

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Posted 04 February 2015 - 05:28 AM

"Known issues: rarely the targetting box will stay on screen"


Not so rarely for me. I have it everytime when i use the advanced zoom, most of the times i have even 2 old "ghost boxes" + the real one in the zoom. Thats extremly confusing.

#89 DAEDALOS513

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Posted 04 February 2015 - 05:50 AM

View PostDAEDALOS513, on 03 February 2015 - 11:41 AM, said:

Is saving different loadouts for each mech something that is even being considered? ie. one loadout for closeup brawling, another for long range sniping, one build for trolling fun, etc... this seems like it would be fairly easy to implement and would add a cool layer to the mechlab!

You wonder why people aren't participating in CW as much? Personally, I dread making up the drop deck. Moving modules around, changing loadouts, etc. Implementing an option in the UI to save multiple loadouts for each mech would facilitate changing loadouts between a pugging build, a group-drop build and a CW build.. thus increasing participation in CW.

Changing loadouts on a mech with the current UI is still in the prehistoric age.. just telling it like it is.

Edited by DAEDALOS513, 04 February 2015 - 05:55 AM.


#90 DAEDALOS513

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Posted 04 February 2015 - 09:01 AM

View PostS Morgenstern, on 04 February 2015 - 08:43 AM, said:

So where is this "Options" menu they're talking about ???

Found it.
Wow, it's not even called "Options"

It's in game ...

Home "Tab"
`-> Left Menuing Bar
`-> "Titles/Badges" (all the way at the bottom of the stack)

What does setting a title do? I did it and see nothing different..

#91 Waffles 2pt0

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Posted 04 February 2015 - 09:03 AM

View PostDAEDALOS513, on 04 February 2015 - 09:01 AM, said:

What does setting a title do? I did it and see nothing different..


So far I see it in the Forms under our Faction Images. Haven't seen it in game yet.

#92 Rhialto

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Posted 04 February 2015 - 09:14 AM

View PostS Morgenstern, on 04 February 2015 - 09:03 AM, said:


So far I see it in the Forms under our Faction Images. Haven't seen it in game yet.

Press Q in game...

#93 DAEDALOS513

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Posted 04 February 2015 - 09:40 AM

View PostS Morgenstern, on 04 February 2015 - 09:03 AM, said:


So far I see it in the Forms under our Faction Images. Haven't seen it in game yet.

Ok i see it in game now.. when you target enemy or hit Q for friendlies... pretty cool.

#94 process

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Posted 04 February 2015 - 09:53 AM

Does your actual current faction rank appear in-game, unlike here on the forums?

#95 Desintegrator

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Posted 04 February 2015 - 10:01 AM

Bug fixing is great !

But now solve the lag problem for european players !

That would be nice !

#96 burns

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Posted 04 February 2015 - 02:38 PM

View PostKageru Ikazuchi, on 03 February 2015 - 04:15 PM, said:

Queue info screen
- This will be a step in the right direction, and the increased transparency will certainly help dispel some of the "ghost drop" rumors. (Just because you didn't fight for it doesn't mean someone didn't.) Now if we can figure out a way to increase participation (or tighten up the options for participation) in the Oceanic attack window (it's still dead most nights).



Still waaay too long waiting times for solo players.
I´ve not yet gotten into a match w/o waiting 10+ minutes (out of prbly 10 matches at all). Simply no fun.

Also the queue info seems pretty much worthless to me, it´s still the same like before:

-click planet
-see "pilot receiving orders"
-there´s two more fuzzy diagrams now but they don´t give me any info i had´nt had before


What´s so hard in putting "est. drop time" right next to each planet w/o me having to click 3 more times for nothing and nothing again?

#97 Molossian Dog

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Posted 04 February 2015 - 04:27 PM

Ok, I got to ask. Is there a way to remove the stupid title display in game?

When I hit the info button to check on teammates health I am attacked by a wall of text.

It is distracting.

Edited by Molossian Dog, 04 February 2015 - 04:28 PM.


#98 Rhialto

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Posted 04 February 2015 - 04:50 PM

View PostMolossian Dog, on 04 February 2015 - 04:27 PM, said:

Ok, I got to ask. Is there a way to remove the stupid title display in game?

When I hit the info button to check on teammates health I am attacked by a wall of text.

It is distracting.

Was thinking the same, minus the word 'stupid'... :P it gets pretty confusing. When many are in front, everything overlap and like you said, looks like a wall of text.

#99 Molossian Dog

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Posted 04 February 2015 - 05:21 PM

But the "stupid" is an essential part of the question.

Exclamation mark!

#100 M A S E

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Posted 04 February 2015 - 09:01 PM

I did have a targeting box get stuck in the upper left corner of my screen yesterday. There is also another, similar tageting bug with advance zoom. While in advance zoom and lock a target the same moment it dies, the target box will stay inside the adv zoom window every time you go back to it. This has been happening for a few weeks to my knowledge.





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