Patch Notes - 1.3.367 - 03-Feb-2015
#81
Posted 03 February 2015 - 03:25 PM
#82
Posted 03 February 2015 - 04:04 PM
#83
Posted 03 February 2015 - 04:15 PM
- Thank goodness. While I wish the weapons that filled all the crit slots (like the AC/20 on an arm) looked like you couldn't possibly cram anything more in there, this is a step in the right direction.
New Champion 'Mech: Banshee BNC-3M(C)
- 6x LPL ... interesting ... XL380, 3:1 Front-to-back torso armor ratio, and only 17x DHS? I'm guessing the battlefield survivability of this in the stock configuration will be roughly the amount of time it takes to overheat (about 7 seconds). Someone really needs to teach you guys how to build effective 'mechs.
New Bundles: Raven Mastery Bundle, ShadowHawk Mastery Bundle
- Pretty good selections and decent value. I would have included the SHD-2K rather than the SHD-2D2 to increase variety (except for the SHD-2K, SHDs are pretty much all the same).
Queue info screen
- This will be a step in the right direction, and the increased transparency will certainly help dispel some of the "ghost drop" rumors. (Just because you didn't fight for it doesn't mean someone didn't.) Now if we can figure out a way to increase participation (or tighten up the options for participation) in the Oceanic attack window (it's still dead most nights).
... a system to further support player grouping.
- Yes, please.
Hellebore Springs
- Looking forward to trying this out. Also, were we supposed to be able to figure out the odd-boreal, even-sulfur map distribution? If not, are the maps randomized per planet now, or will it be every third map with the same distribution on each planet?
Counter Attack game mode ... attackers must also destroy the mobile field base; defenders must protect it, and if the base is still up at the end of the match, they win.
- So, what happens if the base is destroyed, but the defenders destroy all the attackers? (Edit: I see that there's a hotfix, etc. ... while I'm happy that you're rushing to make things better, I would also appreciate a bit more QA, testing, or open discussion to hash out things like this.)
optimizations ... Optimization ... fixes ... fixes ... fixes ... fixes
- Nice ... keep up the good work!
#84
Posted 03 February 2015 - 08:28 PM
Edited by M A S E, 03 February 2015 - 08:29 PM.
#85
Posted 03 February 2015 - 09:15 PM
How many people tried to read that with out breathing, or good frustrated that I didn't give you any breathing points?
Anyways, can't wait to crack out my new toys!
#86
Posted 03 February 2015 - 09:36 PM
#87
Posted 04 February 2015 - 02:21 AM
#88
Posted 04 February 2015 - 05:28 AM
Not so rarely for me. I have it everytime when i use the advanced zoom, most of the times i have even 2 old "ghost boxes" + the real one in the zoom. Thats extremly confusing.
#89
Posted 04 February 2015 - 05:50 AM
DAEDALOS513, on 03 February 2015 - 11:41 AM, said:
You wonder why people aren't participating in CW as much? Personally, I dread making up the drop deck. Moving modules around, changing loadouts, etc. Implementing an option in the UI to save multiple loadouts for each mech would facilitate changing loadouts between a pugging build, a group-drop build and a CW build.. thus increasing participation in CW.
Changing loadouts on a mech with the current UI is still in the prehistoric age.. just telling it like it is.
Edited by DAEDALOS513, 04 February 2015 - 05:55 AM.
#90
Posted 04 February 2015 - 09:01 AM
S Morgenstern, on 04 February 2015 - 08:43 AM, said:
Found it.
Wow, it's not even called "Options"
It's in game ...
Home "Tab"
`-> Left Menuing Bar
`-> "Titles/Badges" (all the way at the bottom of the stack)
What does setting a title do? I did it and see nothing different..
#94
Posted 04 February 2015 - 09:53 AM
#95
Posted 04 February 2015 - 10:01 AM
But now solve the lag problem for european players !
That would be nice !
#96
Posted 04 February 2015 - 02:38 PM
Kageru Ikazuchi, on 03 February 2015 - 04:15 PM, said:
- This will be a step in the right direction, and the increased transparency will certainly help dispel some of the "ghost drop" rumors. (Just because you didn't fight for it doesn't mean someone didn't.) Now if we can figure out a way to increase participation (or tighten up the options for participation) in the Oceanic attack window (it's still dead most nights).
Still waaay too long waiting times for solo players.
I´ve not yet gotten into a match w/o waiting 10+ minutes (out of prbly 10 matches at all). Simply no fun.
Also the queue info seems pretty much worthless to me, it´s still the same like before:
-click planet
-see "pilot receiving orders"
-there´s two more fuzzy diagrams now but they don´t give me any info i had´nt had before
What´s so hard in putting "est. drop time" right next to each planet w/o me having to click 3 more times for nothing and nothing again?
#97
Posted 04 February 2015 - 04:27 PM
When I hit the info button to check on teammates health I am attacked by a wall of text.
It is distracting.
Edited by Molossian Dog, 04 February 2015 - 04:28 PM.
#98
Posted 04 February 2015 - 04:50 PM
Molossian Dog, on 04 February 2015 - 04:27 PM, said:
When I hit the info button to check on teammates health I am attacked by a wall of text.
It is distracting.
Was thinking the same, minus the word 'stupid'... it gets pretty confusing. When many are in front, everything overlap and like you said, looks like a wall of text.
#99
Posted 04 February 2015 - 05:21 PM
Exclamation mark!
#100
Posted 04 February 2015 - 09:01 PM
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