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Removing Adder Flamer And Mistlynx Cap Form Locked Equipment! Discussion!(Adr/flamer Confirmed!)

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#21 NextGame

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Posted 04 February 2015 - 04:36 AM

I hate all the locked equipment

#22 Joseph Mallan

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Posted 04 February 2015 - 06:12 AM

I never understood the reason behind Locking equipment on a chassis that was "flexible".

#23 STEF_

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Posted 04 February 2015 - 06:51 AM

View PostJoseph Mallan, on 04 February 2015 - 06:12 AM, said:

I never understood the reason behind Locking equipment on a chassis that was "flexible".

Because of the "always the same" BT principle.
Weapon long range, high dmg...BUT hot.
Weapon high dmg, no heat....BUT heavy.
Weapon few weight, few heat, BUT short range and few dmg.
And so on.

I think it's the same for chassis: Omnipods are comfortable, BUT something must be locked

Edited by Stefka Kerensky, 04 February 2015 - 06:55 AM.


#24 MechWarrior5152251

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Posted 04 February 2015 - 08:48 AM

Does seem silly to force the poor Adder to keep that crap weapon. Now if the SCR or TBR had fixed weapons, that would be balancing...

#25 HlynkaCG

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Posted 04 February 2015 - 08:50 AM

View PostFelio, on 03 February 2015 - 12:39 PM, said:

I would rather they make flamers, the adder and the mist lynx not suck before going down the road of unlocking equipment.

Active Probe is already a great item not matter your tonnage.


This ^

#26 Thejuggla

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Posted 04 February 2015 - 08:54 AM

I don't see how locked equipment achieves balance. All it seems to do is make chassis that come with upgrades stand out as better but also to hurts under performing mech with locked equipment as you listed. Nothing should be locked on clan mechs imo, even moreso now IS mechs have quirks.

#27 Mcgral18

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Posted 04 February 2015 - 08:58 AM

View PostMechWarrior5152251, on 04 February 2015 - 08:48 AM, said:

Does seem silly to force the poor Adder to keep that crap weapon. Now if the SCR or TBR had fixed weapons, that would be balancing...


Not really. That would barely touch the Crow, unless you're talking 4 flamers per ST.

Even then, it would still be better than the Nova. That's only 4 less tons. It still has more pod space, better hardpoint mounts, faster and better hitboxes.


That wouldn't touch those aspects. It would just make it drop an ERLL.

#28 Andi Nagasia

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Posted 04 February 2015 - 10:51 AM

i feel a High Energy could give the ADR something the KFX will never have,
a valuable high mounted Energy, perfect for peaking up and Sniping with an ER-LL,

also the Flamer is mounted high on the ADR, why? if its anti infantry, wouldnt it be mounted low?
i mean if the weapons purpose is to Flame things lower than you, wouldnt you have it mounted lower?
i love the Lore of the BattleTech Universe, but some Lore things just dont make much sense,


i under stand people may feel that all Locked Equipment should be unlocked,
or that Endo and Ferro upgrades should be unlocked for Clan Omni-Mechs,

but both those are Other Topics,
(For Endo Omni-Mech upgrading Look Here)
(For Unlocking JJ & Other Equipment Look Here)
here i would like to discuss only the Fixed ADR/MLX Flamer/CAP,
Thank you,

Edit-spelling

Edited by Andi Nagasia, 04 February 2015 - 03:34 PM.


#29 Mordin Ashe

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Posted 04 February 2015 - 11:04 AM

Those two things must go and then both Mechs would be much better. Adder could use that fifth energy hardpoint meaning it could be a mini laserboat, finally having its role. Mist Lynx, well... what role does fixed CAP have on ECM Mech is beyond me.

#30 Zypher

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Posted 04 February 2015 - 11:07 AM

What if the chassis was quirked and it got something like 200% more heat to target for 1 flamer, if more were added the heat damage would drop as part of the quirk, or maybe you only get that for having 2 ppcs? I think quirks would be the way to go honestly, make things that otherwise are useless together somewhat worthwhile.

Edited by Zypher, 04 February 2015 - 11:08 AM.


#31 Lily from animove

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Posted 04 February 2015 - 01:43 PM

wow, I just realised, there is that flamer in my adder by readin g this title, I really have totally forgoten it even exists.

#32 darkchylde

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Posted 04 February 2015 - 03:44 PM

View PostJoseph Mallan, on 04 February 2015 - 06:12 AM, said:

I never understood the reason behind Locking equipment on a chassis that was "flexible".


in MWO..OMNI tech is flawed like DHS.

View PostLily from animove, on 04 February 2015 - 01:43 PM, said:

wow, I just realised, there is that flamer in my adder by readin g this title, I really have totally forgoten it even exists.


It's Rudolf the Adder...

Edited by darkchylde, 04 February 2015 - 03:45 PM.


#33 Adamski

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Posted 04 February 2015 - 04:11 PM

I'm of the opinions they should just completely unlock all the Omni mechs. Allow them to upgrade to Endo / Ferro, remove JJs and swap engines, etc, etc. They wouldn't need quirks anymore, and it becomes that much easier to balance the Clans vs IS, because all the Clan mechs are at the same level as the TBR / SCR / HBR / DWF / KFX

#34 TELEFORCE

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Posted 04 February 2015 - 04:17 PM

Some people act like the fixed flamer on the Adder is game-breaking. Seriously guys, it just weighs 0.5 tons and takes up one slot. The chassis has near maximum armor stock and can carry 16 tons of weapons and equipment at good speed (I think anything above 80 kph is good speed). Not to mention that the 'mech is quite short and packing Clan firepower. I'd rather see the flamer revamped before fixed equipment is unlocked.

The active probe on the Mist Lynx isn't a liability either. At close range, it counters ECM, and it helps make the 'mech even more effective at spotting targets.

#35 Brody319

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Posted 04 February 2015 - 04:22 PM

View PostTELEFORCE, on 04 February 2015 - 04:17 PM, said:

Some people act like the fixed flamer on the Adder is game-breaking. Seriously guys, it just weighs 0.5 tons and takes up one slot. The chassis has near maximum armor stock and can carry 16 tons of weapons and equipment at good speed (I think anything above 80 kph is good speed). Not to mention that the 'mech is quite short and packing Clan firepower. I'd rather see the flamer revamped before fixed equipment is unlocked.

The active probe on the Mist Lynx isn't a liability either. At close range, it counters ECM, and it helps make the 'mech even more effective at spotting targets.



yes, but the problem is, the lynx doesn't NEED it. it is so short on tonnage, its got like 3 tons of JJs hard locked onto it, its got giant arms, it has the protection of a commando. It needs every ton it can get. that ton could go to a heat sink, ammo, armor, weapons. but instead its a wasted tonnage. It is a liability, the only time a mech mounts a C/BAP is when they are running missiles or have a ton to spare, it doesn't have a ton to spare, and the best build is laser vomit, because missiles suck up tons with ammo.

#36 Andi Nagasia

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Posted 04 February 2015 - 04:32 PM

View PostTELEFORCE, on 04 February 2015 - 04:17 PM, said:

Some people act like the fixed flamer on the Adder is game-breaking. Seriously guys, it just weighs 0.5 tons and takes up one slot. The chassis has near maximum armor stock and can carry 16 tons of weapons and equipment at good speed (I think anything above 80 kph is good speed). Not to mention that the 'mech is quite short and packing Clan firepower. I'd rather see the flamer revamped before fixed equipment is unlocked.

The active probe on the Mist Lynx isn't a liability either. At close range, it counters ECM, and it helps make the 'mech even more effective at spotting targets.

its not that ether piece of equipment, breaks their chassis, its just that both Chassis are under-preforming,
and removing these from locked equipment would increase their viability for above reasons stated,

yes the ADR has 16Free Tons, but theres nothing you can do with the ADR that the KFX cant do better,
build for build the KFX can counter every build the ADR has and add 2MG and 6 JJ, some even ECM/AMS as well,
this High mounted energy could give it a new role as a ridge sniper, and it would still have 12.5free tons,

the MLX ya the CAP isnt a problem if your not running ECM, but lets face it the MLX only goes 113,
because of its speed and armor its almost required to run ECM, and ECM + CAP has no real benefit,
also that +1Ton could aid in all Missile and Ballistics builds and help allot with any Ammo build,

yes its true that a Flamer Rework or ECM to AP interaction rework could help,
BUT, its not a high priority since these 2, are the only mechs Chassis affected,
where as the proposed change could help both of these under-performers now,
Edit- Spelling

Edited by Andi Nagasia, 04 February 2015 - 04:46 PM.


#37 Kaeb Odellas

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Posted 04 February 2015 - 06:10 PM

View PostAdamski, on 04 February 2015 - 04:11 PM, said:

I'm of the opinions they should just completely unlock all the Omni mechs. Allow them to upgrade to Endo / Ferro, remove JJs and swap engines, etc, etc. They wouldn't need quirks anymore, and it becomes that much easier to balance the Clans vs IS, because all the Clan mechs are at the same level as the TBR / SCR / HBR / DWF / KFX


If they unlock Endo and Ferro, they need to keep those slots fixed, instead of float like IS endo and ferro. I don't think they should unlock engines and jump jets though.

#38 Blue Shadow

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Posted 04 February 2015 - 07:39 PM

YES! I struggle to make fun builds for the MLX and even just 1 ton would open up more possibility's. And unlock JJ's while your at it, I was reading a post (can't find it now) that detailed how unlocking JJs would help all the under performing clan mechs have better customization and not the stronger ones.

#39 MauttyKoray

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Posted 04 February 2015 - 07:58 PM

View PostAndi Nagasia, on 03 February 2015 - 12:23 PM, said:

Self-Explanatory,
should the Flamer on the ADR be allowed to be removed?
and should the CAP on the MLX be allowed to be removed?


i know these changes may not seem like much,
but trust me they will greatly help with Customization,

as it is right now there is nothing both,
the ADR or MLX can do that the KFX cant do and better,
also now with the KFX-C, these Builds are possible:
3Energy, 2Ballistic(MG), ECM, 3AMS,
1Energy, 2Missile, ECM, 3AMS,
4Energy,
4Missiles,
all these builds can add another 2Ballistic(MG) and 6JJ,


just to cover what exactly this would change?
Adder would get only +0.5Tons, but also another E Slot,
not only an Energy but also a high mounted Energy!
giving it something that the KFX will never have,
builds now possible,
3Energy, 2Missile,
1Energy, 4Missile,
1Energy, 2Missile, 2Ballistic,


MistLynx would get only +1Tons, but that would aid its 6.5 for 7.5Tons,
1Ton doesnt seem like much, but when you realize thats 1 ton of Ammo,
thats= 16-SRM6-shots, 75-AC2-shots, 30-AC5-shots, 1000AMS Ammo,
builds now possible,
(-0.5Armor), 4Energy(MPL),
1Ballistic(Any AC5(15shots),
1Ballistic(Any AC2(112shots), ECM,
1Energy(ER-ML), 2Missile(SRM6(20shots), ECM,
2Energy(LPL, ER-SL), ECM,


how ever little of a change this may seem,
i feel these changes would help these 2 under-preforming Clan Lights,

also not including JumpJets, not too many Omni-mechs have Fixed equipment like this,
actually i cant think of any mech other then the Adder and MistLynx, that has this problem,
(there may be others, if some one finds one can them please post it, Thanks)


but i would also like to know what your feelings about this are,
would you like to see this Locked equipment Unlocked?

=PS=
this is a shout out to all who agree,
Message Russ, together this can be done,

Thoughts, Comments, Concerns?
Thanks,


=Could a MOD please make this a poll?=
Q)would you support unlocking the Flamer/CAP on the ADR/MLX?
1)Yes, i think unlocking this equipment could help these mechs preform better,
2)No, i think since they are locked in lore they should be locked here too,
=Thanks=

Edit- PS
Edit2- Note
Edit3- Question

Nope..no..nope. no no. Nope.

You would laugh at the number of times I've actually overheated and even killed someone with that flamer. I promote the locked equipment on Clan Omnimechs as IS Omnimechs should have the same limitations (while being limited to IS tech weapons/equipment, though there will be more 'advanced' stuff at that point) as well as Clan Battlemech having the same construction rules (or at least similar in both the BM and OM situations) as IS Battlemech but with Clan Tech.

Edited by MauttyKoray, 04 February 2015 - 07:58 PM.


#40 Mcgral18

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Posted 04 February 2015 - 08:00 PM

View PostTELEFORCE, on 04 February 2015 - 04:17 PM, said:

Some people act like the fixed flamer on the Adder is game-breaking. Seriously guys, it just weighs 0.5 tons and takes up one slot. The chassis has near maximum armor stock and can carry 16 tons of weapons and equipment at good speed (I think anything above 80 kph is good speed). Not to mention that the 'mech is quite short and packing Clan firepower. I'd rather see the flamer revamped before fixed equipment is unlocked.

The active probe on the Mist Lynx isn't a liability either. At close range, it counters ECM, and it helps make the 'mech even more effective at spotting targets.


But it adds another weapon. Another 10 potential damage to an alpha, which is also high mounted.

It gives it a purpose over the Cute Fox, being able to carry more guns. It's also already modelled.





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