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Do you have to buy ammo after each round?


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Poll: Do you want to have to buy ammo after every round? (101 member(s) have cast votes)

Do you want to have to buy ammo after every match?

  1. Yes (60 votes [59.41%])

    Percentage of vote: 59.41%

  2. No (33 votes [32.67%])

    Percentage of vote: 32.67%

  3. Other (8 votes [7.92%])

    Percentage of vote: 7.92%

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#1 MoxVoid

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Posted 29 June 2012 - 05:46 AM

Hey this may be a noob question but when your buying ammo from what I have seen in the video it looks like your just buying ammo as if it is a module.

ie you buy ammo to increase the max total ammo amount you have per round (Game Match).

What I am hoping is not the case is that: say you consumed all your ammot in a round/match would you need to rebuy ammo?

Does ammo refill each round? Is at its core what I am asking.


--Edit-- I decided to add a poll just to see peoples opinion on the topic irrespective of what may actually be the case.

Edited by MoxVoid, 29 June 2012 - 08:26 AM.


#2 Toldor

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Posted 29 June 2012 - 05:51 AM

I think it will be part of the community warfare and you will know when the game is available. But the ammo is always in tonnage. Depends on the how many ammo you put in your mech, you will have x amount of shots.

#3 BFalcon

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Posted 29 June 2012 - 05:53 AM

No, you buy it per ton, usually.

Each ton of ammo gives you a number of "shots" which is a number of rounds/missiles multiplied by the rating of the weapon. So each "shot" of an LRM-20 would be 20 missiles.

And yes, you need to rebuy ammo - whether this will be per shot or per ton, we'll need to wait and see - it might even be per missile - the only ones who could answer that are the devs and the beta testers - and the latter aren't able to help you due to the NDA.

Per missile gives you greater flexibility, since an LRM is an LRM, whether or not it will be put into an LRM-10 or an LRM-20, while shots, specific to each launcher make things easier.

Hope this helps. ;)

#4 Arganosh

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Posted 29 June 2012 - 05:54 AM

I believe you will have to buy new ammo every round with your C bills.

#5 friendlyfyre77

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Posted 29 June 2012 - 06:01 AM

I wanted to know this too. If I have to buy more ammo after every match then I'll just save money and buy lasers. I am not going to shoot $$$

#6 FactorlanP

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Posted 29 June 2012 - 06:02 AM

I hope that we will be allowed to purchase ammo in large lots, much larger then what our mech can actually carry into a fight. I also hope that if we have surplus ammo, that it will automatically be reloaded between matches as long as we have enough in storage to completely reload.

#7 Name48928

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Posted 29 June 2012 - 06:04 AM

If you buy in bulk, you can get a cheaper rate.

#8 Future Perfect

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Posted 29 June 2012 - 06:04 AM

View Postfriendlyfyre77, on 29 June 2012 - 06:01 AM, said:

I wanted to know this too. If I have to buy more ammo after every match then I'll just save money and buy lasers. I am not going to shoot $$$


Beware of lasers... they bring heat and not only to the enemy. ;)

#9 Fl3tcher

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Posted 29 June 2012 - 06:04 AM

OP actually raises a good point,

TT you buy ammo per Ton (example AC5, 1Ton ammo = 20 shots)

What happens if you only fire 15 of those in battle? Are the remaining 5 shots lost and we have to rebuy the entire 20 or will we be able to just buy what we need?

I'll be interested to find out.

#10 Omicron Omega

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Posted 29 June 2012 - 06:06 AM

I'll drop money between rounds for ammo as long as I can have my Streak SRMs ;)

Seriously though, I wouldn't have a problem paying for ammo as long as you don't have to pay for an entire ton if you only get to use a few shots before you get smashed by a lucky shot to the cockpit.

#11 BFalcon

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Posted 29 June 2012 - 06:09 AM

View PostOmicron Omega, on 29 June 2012 - 06:06 AM, said:

I'll drop money between rounds for ammo as long as I can have my Streak SRMs ;)

Seriously though, I wouldn't have a problem paying for ammo as long as you don't have to pay for an entire ton if you only get to use a few shots before you get smashed by a lucky shot to the cockpit.


I agree with this - I think reloads will be per shot or per round (depending on whether they differentiate between types of LRMs and SRMs or if they just lump all the LRM/SRM types with their own ammo (in which case you could end up in a situation where you have an excess of LRM-20 ammo and need to buy in replacement LRM-5 ammo, for example).

#12 MoxVoid

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Posted 29 June 2012 - 06:11 AM

I know I can only speak for myself, but I would much rather buy ammo once per gun. I don’t care how realistic it is. I just would rather focus on the game play itself. Otherwise I don’t like having to think during the game that using a weapon will cost me money. I want to focus on how much ammo I have left, and using the right gun at the right time. If I hold back because I’m worried about paying for ammo I feel that will detract from the game’s playability.

Here is my logic. The average player (If they have to pay for individual ammo each round) will just automatically pay for it each time like in world of tanks. So effectively that amount of money is always going to be detracted each round. (It negates it self while needlessly complicating the game) Then the game’s payout will be increased to account for ammo. So it basically means more work for the programmers and devs, and does nothing for the overall game and game play.

If they want it to make sense from a lore end. Just say that your faction provides the ammo for their troops war effort.

(you still need to buy ammo. But your buying it to increase the max ammo amount you have per round)

Edited by MoxVoid, 29 June 2012 - 06:13 AM.


#13 Name48928

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Posted 29 June 2012 - 06:13 AM

Chances are, the cost of ammo will be insubstantial compared to the winnings per round and the cost of mech repairs. Worrying about the cost of a half-dozen bullets is rather silly when compared to the cost of replacing several tons of ferro-fibrous armour.

#14 MoxVoid

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Posted 29 June 2012 - 06:25 AM

View PostMinionJoe, on 29 June 2012 - 06:13 AM, said:

Chances are, the cost of ammo will be insubstantial compared to the winnings per round and the cost of mech repairs. Worrying about the cost of a half-dozen bullets is rather silly when compared to the cost of replacing several tons of ferro-fibrous armour.


So if your mech gets destroyed does that mean you have to rebuy it as well? Or rebuy armor? Is there some sort of FAQ about this stuff specifically? (Ive read some FAQ's but none have covered these details.) I have been looking around and not had much luck.

Im considering getting a founders pack but want to hammer out these sort of details first.

Edited by MoxVoid, 29 June 2012 - 06:29 AM.


#15 Name48928

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Posted 29 June 2012 - 06:29 AM

View PostMoxVoid, on 29 June 2012 - 06:25 AM, said:

So if your mech gets destroyed does that mean you have to rebuy it as well? Or rebuy armor? Is there some sort of FAQ covering these details?


Not that I've seen either, unfortunately. I'm just speculating on relative costs based off of real-world accounting practices. *shrugs*

I seriously doubt you'd have to rebuy an whole mech though.

#16 Wiley Coyote

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Posted 29 June 2012 - 06:32 AM

Whatever you do, do not buy ammo that has "fallen" off the back of a ammunition transport! It may seem like it's a good deal but will cause you nothing but trouble. ;)

#17 Noth

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Posted 29 June 2012 - 06:36 AM

View PostMoxVoid, on 29 June 2012 - 06:25 AM, said:


So if your mech gets destroyed does that mean you have to rebuy it as well?


You repair it. You have to repair and rearm your mech, bith cost credits.

#18 Eskorakas

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Posted 29 June 2012 - 06:37 AM

I have seen many people post that you will have to buy/refill used ammo per round, however I have not actually seen it stated anywhere officially. If anyone has the source for this please post it? I know people are used to this in WoT, but this is not WoT. IMOP buying ammo after ever round is a useless mechanic to keep the amount of money people have down. Thanks

#19 Sinath

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Posted 29 June 2012 - 06:40 AM

I'm really curious about this myself. Obviously converting from cost per ton to cost per round would be easy enough...

#20 MoxVoid

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Posted 29 June 2012 - 06:46 AM

View PostWiley Coyote, on 29 June 2012 - 06:32 AM, said:

Whatever you do, do not buy ammo that has "fallen" off the back of a ammunition transport! It may seem like it's a good deal but will cause you nothing but trouble. :P

I Will keep this in mind. Or if the ammo market gets really crazy I may just start providing that ammo off the back of a truck ;)

Quote

I know people are used to this in WoT, but this is not WoT. IMOP buying ammo after ever round is a useless mechanic to keep the amount of money people have down. Thanks

I completely agree!


Edited by MoxVoid, 29 June 2012 - 06:50 AM.






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